File: interface-blocks-with-gs.shader_test

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piglit 0~git20220119-124bca3c9-1
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[require]
GL >= 3.2
GLSL >= 1.50

[vertex shader]
#version 150

in vec4 piglit_vertex;

out block {
  vec4 vertex_to_gs;
};

void main()
{
  vertex_to_gs = piglit_vertex;
}

[geometry shader]
#version 150

layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;

in block {
  vec4 vertex_to_gs;
} inst[];

void main()
{
  for (int i = 0; i < 3; i++) {
    gl_Position = inst[i].vertex_to_gs;
    EmitVertex();
  }
}

[fragment shader]
#version 150

out vec4 color;

void main()
{
  color = vec4(0.0, 1.0, 0.0, 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0