1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
|
[require]
GL >= 3.2
GLSL >= 1.50
[vertex shader]
#version 150
in vec4 piglit_vertex;
out block {
vec4 vertex_to_gs;
};
void main()
{
vertex_to_gs = piglit_vertex;
}
[geometry shader]
#version 150
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
in block {
vec4 vertex_to_gs;
} inst[];
void main()
{
for (int i = 0; i < 3; i++) {
gl_Position = inst[i].vertex_to_gs;
EmitVertex();
}
}
[fragment shader]
#version 150
out vec4 color;
void main()
{
color = vec4(0.0, 1.0, 0.0, 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
|