File: sanity.shader_test

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# Fill the window with red, then green, then blue.

[require]
GL >= 3.1
GLSL >= 1.50

[vertex shader passthrough]

[fragment shader]
#version 150

uniform vec4 u_color;
out vec4 color;

void main() {
    color = u_color;
}

[test]
uniform vec4 u_color 1.0 0.0 0.0 1.0
draw rect -1 -1 2 2
probe all rgba 1.0 0.0 0.0 1.0

uniform vec4 u_color 0.0 1.0 0.0 1.0
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0

uniform vec4 u_color 0.0 0.0 1.0 1.0
draw rect -1 -1 2 2
probe all rgba 0.0 0.0 1.0 1.0