1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
|
# Test that when an interface block contains members which are unsized
# arrays, the standard rules are applied in order to determine the
# array sizes (namely, the sizes should be inferred from the maximum
# array element accessed).
#
# In this test, there is a vertex shader output which an unnamed
# interface block and an array size of 2, and a geometry shader input
# that uses an array size of 2, so there should be no error.
[require]
GLSL >= 1.50
[vertex shader]
#version 150
in vec4 piglit_vertex;
out blk {
float foo[];
};
void main()
{
foo[0] = 1.0;
foo[1] = 10.0;
gl_Position = piglit_vertex;
}
[geometry shader]
#version 150
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
in blk {
float foo[];
} ifc_name[];
out float ok;
void main()
{
bool pass = true;
for (int i = 0; i < 3; i++) {
if (ifc_name[i].foo[0] != 1.0)
pass = false;
if (ifc_name[i].foo[1] != 10.0)
pass = false;
}
for (int i = 0; i < 3; i++) {
gl_Position = gl_in[i].gl_Position;
ok = pass ? 1.0 : 0.0;
EmitVertex();
}
}
[fragment shader]
#version 150
in float ok;
void main()
{
bool pass = true;
if (ok == 1.0)
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
else
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
|