File: unsized-in-unnamed-interface-block-gs.shader_test

package info (click to toggle)
piglit 0~git20220119-124bca3c9-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 109,012 kB
  • sloc: ansic: 273,511; xml: 46,666; python: 33,098; lisp: 20,392; cpp: 12,480; sh: 22; makefile: 22; pascal: 5
file content (67 lines) | stat: -rw-r--r-- 1,330 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
# Test that when an interface block contains members which are unsized
# arrays, the standard rules are applied in order to determine the
# array sizes (namely, the sizes should be inferred from the maximum
# array element accessed).
#
# In this test, there is a vertex shader output which an unnamed
# interface block and an array size of 2, and a geometry shader input
# that uses an array size of 2, so there should be no error.

[require]
GLSL >= 1.50

[vertex shader]
#version 150
in vec4 piglit_vertex;
out blk {
  float foo[];
};

void main()
{
  foo[0] = 1.0;
  foo[1] = 10.0;
  gl_Position = piglit_vertex;
}

[geometry shader]
#version 150
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
in blk {
  float foo[];
} ifc_name[];
out float ok;

void main()
{
  bool pass = true;
  for (int i = 0; i < 3; i++) {
    if (ifc_name[i].foo[0] != 1.0)
      pass = false;
    if (ifc_name[i].foo[1] != 10.0)
      pass = false;
  }
  for (int i = 0; i < 3; i++) {
    gl_Position = gl_in[i].gl_Position;
    ok = pass ? 1.0 : 0.0;
    EmitVertex();
  }
}

[fragment shader]
#version 150
in float ok;

void main()
{
  bool pass = true;
  if (ok == 1.0)
    gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
  else
    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0