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# Test that when an interface block contains members which are unsized
# arrays, the standard rules are applied in order to determine the
# array sizes (namely, the sizes should be inferred from the maximum
# array element accessed).
#
# In this test, both the vertex shader and the fragment shader use
# unnamed interface blocks containing an array size of 3, so there
# should be no error.
[require]
GLSL >= 1.50
[vertex shader]
#version 150
in vec4 piglit_vertex;
out blk {
float foo[];
};
void main()
{
foo[0] = 1.0;
foo[1] = 10.0;
foo[2] = 100.0;
gl_Position = piglit_vertex;
}
[fragment shader]
#version 150
in blk {
float foo[];
};
void main()
{
bool pass = true;
if (foo[0] != 1.0)
pass = false;
if (foo[1] != 10.0)
pass = false;
if (foo[2] != 100.0)
pass = false;
if (pass)
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
else
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
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