File: unsized-in-unnamed-interface-block.shader_test

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# Test that when an interface block contains members which are unsized
# arrays, the standard rules are applied in order to determine the
# array sizes (namely, the sizes should be inferred from the maximum
# array element accessed).
#
# In this test, both the vertex shader and the fragment shader use
# unnamed interface blocks containing an array size of 3, so there
# should be no error.

[require]
GLSL >= 1.50

[vertex shader]
#version 150
in vec4 piglit_vertex;
out blk {
  float foo[];
};

void main()
{
  foo[0] = 1.0;
  foo[1] = 10.0;
  foo[2] = 100.0;
  gl_Position = piglit_vertex;
}

[fragment shader]
#version 150
in blk {
  float foo[];
};

void main()
{
  bool pass = true;
  if (foo[0] != 1.0)
    pass = false;
  if (foo[1] != 10.0)
    pass = false;
  if (foo[2] != 100.0)
    pass = false;
  if (pass)
    gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
  else
    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0