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[require]
GLSL >= 1.50
[vertex shader]
#version 150
uniform int index;
in vec4 piglit_vertex;
void main()
{
gl_Position = piglit_vertex;
}
[geometry shader]
#version 150
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
uniform int index;
out vec4 m1[16];
out vec4 m2[16];
void main()
{
for (int p = 0; p < 3; p++) {
for (int i = 0; i < 16; i++)
m1[i] = vec4(1.0, 1.1, 1.2, 1.3) + vec4(i);
for (int i = 0; i < 16; i++)
m2[i] = vec4(1.0, 1.1, 1.2, 1.3) + vec4(16+i);
if (index >= 16)
m2[index-16] = vec4(0.0, 0.1, 0.2, 0.3);
else
m1[index] = vec4(0.0, 0.1, 0.2, 0.3);
gl_Position = gl_in[p].gl_Position;
EmitVertex();
}
}
[fragment shader]
#version 150
out vec4 outcolor;
uniform int index;
in vec4 m1[16];
in vec4 m2[16];
void main()
{
bool pass = true;
for (int i = 0; i < 16; i++)
pass = pass && m1[i] == (index == i ?
vec4(0.0, 0.1, 0.2, 0.3) :
vec4(1.0, 1.1, 1.2, 1.3) + vec4(i));
for (int i = 0; i < 16; i++)
pass = pass && m2[i] == (index == 16+i ?
vec4(0.0, 0.1, 0.2, 0.3) :
vec4(17.0, 17.1, 17.2, 17.3) + vec4(i));
outcolor = pass ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}
[test]
clear color 0.5 0.5 0.5 0.5
clear
uniform int index 0
draw rect -1 -1 0.09 0.09
probe rgb 6 6 0.0 1.0 0.0
uniform int index 1
draw rect -0.9 -1 0.09 0.09
probe rgb 18 6 0.0 1.0 0.0
uniform int index 2
draw rect -0.8 -1 0.09 0.09
probe rgb 31 6 0.0 1.0 0.0
uniform int index 3
draw rect -0.7 -1 0.09 0.09
probe rgb 43 6 0.0 1.0 0.0
uniform int index 4
draw rect -0.6 -1 0.09 0.09
probe rgb 56 6 0.0 1.0 0.0
uniform int index 5
draw rect -0.5 -1 0.09 0.09
probe rgb 68 6 0.0 1.0 0.0
uniform int index 6
draw rect -0.4 -1 0.09 0.09
probe rgb 81 6 0.0 1.0 0.0
uniform int index 7
draw rect -0.3 -1 0.09 0.09
probe rgb 93 6 0.0 1.0 0.0
uniform int index 8
draw rect -0.2 -1 0.09 0.09
probe rgb 106 6 0.0 1.0 0.0
uniform int index 9
draw rect -0.1 -1 0.09 0.09
probe rgb 118 6 0.0 1.0 0.0
uniform int index 10
draw rect 0 -1 0.09 0.09
probe rgb 131 6 0.0 1.0 0.0
uniform int index 11
draw rect 0.1 -1 0.09 0.09
probe rgb 143 6 0.0 1.0 0.0
uniform int index 12
draw rect 0.2 -1 0.09 0.09
probe rgb 156 6 0.0 1.0 0.0
uniform int index 13
draw rect 0.3 -1 0.09 0.09
probe rgb 168 6 0.0 1.0 0.0
uniform int index 14
draw rect 0.4 -1 0.09 0.09
probe rgb 181 6 0.0 1.0 0.0
uniform int index 15
draw rect 0.5 -1.0 0.09 0.09
probe rgb 193 6 0.0 1.0 0.0
uniform int index 16
draw rect -1 -0.9 0.09 0.09
probe rgb 6 18 0.0 1.0 0.0
uniform int index 17
draw rect -0.9 -0.9 0.09 0.09
probe rgb 18 18 0.0 1.0 0.0
uniform int index 18
draw rect -0.8 -0.9 0.09 0.09
probe rgb 31 18 0.0 1.0 0.0
uniform int index 19
draw rect -0.7 -0.9 0.09 0.09
probe rgb 43 18 0.0 1.0 0.0
uniform int index 20
draw rect -0.6 -0.9 0.09 0.09
probe rgb 56 18 0.0 1.0 0.0
uniform int index 21
draw rect -0.5 -0.9 0.09 0.09
probe rgb 68 18 0.0 1.0 0.0
uniform int index 22
draw rect -0.4 -0.9 0.09 0.09
probe rgb 81 18 0.0 1.0 0.0
uniform int index 23
draw rect -0.3 -0.9 0.09 0.09
probe rgb 93 18 0.0 1.0 0.0
uniform int index 24
draw rect -0.2 -0.9 0.09 0.09
probe rgb 106 18 0.0 1.0 0.0
uniform int index 25
draw rect -0.1 -0.9 0.09 0.09
probe rgb 118 18 0.0 1.0 0.0
uniform int index 26
draw rect 0 -0.9 0.09 0.09
probe rgb 131 18 0.0 1.0 0.0
uniform int index 27
draw rect 0.1 -0.9 0.09 0.09
probe rgb 143 18 0.0 1.0 0.0
uniform int index 28
draw rect 0.2 -0.9 0.09 0.09
probe rgb 156 18 0.0 1.0 0.0
uniform int index 29
draw rect 0.3 -0.9 0.09 0.09
probe rgb 168 18 0.0 1.0 0.0
uniform int index 30
draw rect 0.4 -0.9 0.09 0.09
probe rgb 181 18 0.0 1.0 0.0
uniform int index 31
draw rect 0.5 -0.9 0.09 0.09
probe rgb 193 18 0.0 1.0 0.0
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