File: gs-input-sizing-layout-greater-than-size.shader_test

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# Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says:
#
# It is a link-time error if not all provided sizes (sized input
# arrays and layout size) match across all geometry shaders in the
# program.
#
# This test exercises the case where the layout size is greater than
# the size of a sized input array in another compilation unit.

[require]
GLSL >= 1.50

[vertex shader]
#version 150

in vec4 vertex;
out vec4 vertex_to_gs;

void main()
{
  vertex_to_gs = vertex;
}

[geometry shader]
#version 150

layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;

void do_vertex(int i);

void main()
{
  for (int i = 0; i < 2; i++)
    do_vertex(i);
}

[geometry shader]
#version 150

in vec4 vertex_to_gs[2];

void do_vertex(int i)
{
  gl_Position = vertex_to_gs[i];
  EmitVertex();
}

[fragment shader]
#version 150

out vec4 color;

void main()
{
  color = vec4(0.0, 1.0, 0.0, 1.0);
}

[test]
link error