File: gs-must-specify-max-vertices.shader_test

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# Section 2.11.2 (Program Objects) of the GLSL 1.50 spec says:
#
# "Linking will also fail if the program object contains objects to form a
#  geometry shader (see section 2.12), and
#	• the program contains no objects to form a vertex shader;
#	• the input primitive type, output primitive type, or maximum output
#	  vertex count is not specified in any compiled geometry shader object;
#	• the input primitive type, output primitive type, or maximum output
#	  vertex count is specified differently in multiple geometry shader
#	  objects."

[require]
GLSL >= 1.50

[vertex shader]
#version 150

in vec4 vertex;
out vec4 vertex_to_gs;

void main()
{
	vertex_to_gs = vertex;
}

[geometry shader]
#version 150

layout(triangles) in;
layout(triangle_strip) out;

in vec4 vertex_to_gs[];

void main()
{
	for(int i = 0; i < 3; i++) {
		gl_Position = vertex_to_gs[i];
		EmitVertex();
	}
}

[fragment shader]
#version 150

out vec4 color;

void main()
{
	color = vec4(0.0, 1.0, 0.0, 1.0);
}

[test]
link error