File: instance-matching-uniform-blocks-member-count-mismatch.shader_test

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# Tests that no link error occurs for interfaces blocks with matching
# instances names but mismatching members count and block names.
#
# GLSLangSpec.1.50.11, 4.3.7 Interface Blocks:
# "The block name (block-name) is used to match interfaces: an output
#  block of one pipeline stage will be matched to an input block with
#  the same name in the subsequent pipeline stage. For uniform blocks,
#  the application uses the block name to identify the block.
#
#  ...
#
#  Outside the shading language (i.e., in the API), members are
#  similarly identified except the block name is always used in place
#  of the instance name (API accesses are to interfaces, not to
#  shaders)."

[require]
GLSL >= 1.50

[vertex shader]
#version 150

uniform blockA {
	vec4 a;
} inst;

void main()
{
	gl_Position = inst.a;
}

[fragment shader]
#version 150

uniform blockB {
	vec4 a;
	vec4 b;
} inst;

out vec4 color;

void main()
{
	color = inst.a;
}

[test]
link success