File: interface-blocks-member-name-mismatch.shader_test

package info (click to toggle)
piglit 0~git20220119-124bca3c9-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 109,012 kB
  • sloc: ansic: 273,511; xml: 46,666; python: 33,098; lisp: 20,392; cpp: 12,480; sh: 22; makefile: 22; pascal: 5
file content (37 lines) | stat: -rw-r--r-- 740 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
# Tests that a link error occurs when an interface block member's name
# differs between the vertex and fragment shaders.
#
# GLSLangSpec.1.50.11, 4.3.7 Interface Blocks:
# "Matched block names within an interface (as defined above) must match
#  in terms of having the same number of declarations with the same
#  sequence of types and the same sequence of member names, as well as
#  having the same member-wise layout qualification (see next section)."
[require]
GLSL >= 1.50

[vertex shader]
#version 150

uniform block {
	vec4 a; // a is named b in FS
} inst_a;

void main()
{
    gl_Position = vec4(0.0);
}

[fragment shader]
#version 150

uniform block {
	vec4 b; // b is named a in VS
} inst_b;

void main()
{
}

[test]
link error