File: interface-vs-array-to-fs-unnamed.shader_test

package info (click to toggle)
piglit 0~git20220119-124bca3c9-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 109,012 kB
  • sloc: ansic: 273,511; xml: 46,666; python: 33,098; lisp: 20,392; cpp: 12,480; sh: 22; makefile: 22; pascal: 5
file content (57 lines) | stat: -rw-r--r-- 1,422 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
# From the GLSL 1.50 spec, section 4.3.7 (Interface Blocks):
#
#     Matched block names within an interface (as defined above) must
#     match in terms of having the same number of declarations with
#     the same sequence of types and the same sequence of member
#     names, as well as having the same member-wise layout
#     qualification (see next section). Furthermore, if a matching
#     block is declared as an array, then the array sizes must also
#     match (or follow array matching rules for the interface between
#     a vertex and a geometry shader).
#
# This test verifies that trying to link a VS output interface array
# to an unnamed FS input interface fails.

[require]
GLSL >= 1.50

[vertex shader]
in vec4 piglit_vertex;

out block {
  vec4 a;
  vec4 b;
} inst[2];

out float ref;

void main()
{
  gl_Position = piglit_vertex;
  ref = 10.0 * float(gl_VertexID);
  inst[0].a = ref + vec4(0.0, 1.0, 2.0, 3.0);
  inst[0].b = ref + vec4(4.0, 5.0, 6.0, 7.0);
  inst[1].a = ref + vec4(0.0, 1.0, 2.0, 3.0);
  inst[1].b = ref + vec4(4.0, 5.0, 6.0, 7.0);
}

[fragment shader]
in block {
  vec4 a;
  vec4 b;
};

in float ref;

void main()
{
  bool ok = true;
  if (distance(a, ref + vec4(0.0, 1.0, 2.0, 3.0)) > 1.0e-5)
    ok = false;
  if (distance(b, ref + vec4(4.0, 5.0, 6.0, 7.0)) > 1.0e-5)
    ok = false;
  gl_FragColor = ok ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
link error