File: interface-vs-array-to-gs-array-unsized.shader_test

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# From the GLSL 1.50 spec, section 4.3.7 (Interface Blocks):
#
#     Matched block names within an interface (as defined above) must
#     match in terms of having the same number of declarations with
#     the same sequence of types and the same sequence of member
#     names, as well as having the same member-wise layout
#     qualification (see next section). Furthermore, if a matching
#     block is declared as an array, then the array sizes must also
#     match (or follow array matching rules for the interface between
#     a vertex and a geometry shader).
#
# This test verifies that trying to link a VS output interface array
# to an unsized GS input interface array fails, even if the implicit
# size of the GS input interface array matches the explicit size of
# the VS output interface array.

[require]
GLSL >= 1.50

[vertex shader]
out block {
    vec4 a;
    vec4 b;
} vs_block[3];

void main()
{
	for(int i = 0; i < 3; i++) {
		vs_block[i].a = vec4(1., 0., 0., 1.);
	}
}

[geometry shader]
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;

in block {
    vec4 a;
    vec4 b;
} vs_block[];

out vec4 color;

void main()
{
	for(int i = 0; i < 2; i++) {
		color = vs_block[i].a;
	}
}

[test]
link error