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# From the GLSL 1.50 spec, section 4.3.7 (Interface Blocks):
#
# Matched block names within an interface (as defined above) must
# match in terms of having the same number of declarations with
# the same sequence of types and the same sequence of member
# names, as well as having the same member-wise layout
# qualification (see next section). Furthermore, if a matching
# block is declared as an array, then the array sizes must also
# match (or follow array matching rules for the interface between
# a vertex and a geometry shader).
#
# This test verifies that trying to link a VS output interface array
# to an unsized GS input interface array fails, even if the implicit
# size of the GS input interface array matches the explicit size of
# the VS output interface array.
[require]
GLSL >= 1.50
[vertex shader]
out block {
vec4 a;
vec4 b;
} vs_block[3];
void main()
{
for(int i = 0; i < 3; i++) {
vs_block[i].a = vec4(1., 0., 0., 1.);
}
}
[geometry shader]
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
in block {
vec4 a;
vec4 b;
} vs_block[];
out vec4 color;
void main()
{
for(int i = 0; i < 2; i++) {
color = vs_block[i].a;
}
}
[test]
link error
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