File: uniform-block-array-instance-name-mismatch.shader_test

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// Instance names for uniforms can differ. Check
// that the shaders link successfully.

[require]
GLSL >= 1.50

[vertex shader]
uniform Foo {
  vec4 x;
} foo[3];

void main()
{
  gl_Position = vec4(foo[0].x);
}

[fragment shader]
uniform Foo {
  vec4 x;
} bar[3];

void main()
{
  gl_FragColor = bar[0].x;
}

[test]
link success