File: versions-mingled-multiple-shader-objects.shader_test

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# Tests that GLSL 1.40 and GLSL 1.50 shaders may be linked together
#
# GLSL 1.50 Spec, 3.3 (Preprocessor):
# "Shaders declaring version 1.40 of the shading language can be linked with
#  shaders declaring version 1.50 in the same program."

[require]
GLSL >= 1.50

[vertex shader]
#version 140

in vec4 a;

void do_test(int b);

void main()
{
	gl_Position = a;
	do_test(8);
}

[vertex shader]
#version 150

void do_test(int b)
{
	gl_Position = vec4(b);
}

[fragment shader]
#version 140

void do_stuff(float b);

void main()
{
	gl_FragColor = vec4(1.);
	do_stuff(.5);
}

[fragment shader]
#version 150

void do_stuff(float b)
{
	gl_FragColor = vec4(b);
}

[test]
link success