File: versions-mingled.shader_test

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# Tests that GLSL 1.40 and GLSL 1.50 shaders may be linked together
#
# GLSL 1.50 Spec, 3.3 (Preprocessor):
# "Shaders declaring version 1.40 of the shading language can be linked with
#  shaders declaring version 1.50 in the same program."
[require]
GLSL >= 1.50

[vertex shader]
/* This test can't use [vertex shader passthrough] because the vertex
 * shader needs an explicit version instead of one implied by the GLSL
 * line in the [require] section.
 */
#version 140

in vec4 a;

void main()
{
	gl_Position = a;
}

[fragment shader]
#version 150

void main()
{
	gl_FragColor = vec4(1.);
}

[test]