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# Tests that GLSL 1.40 and GLSL 1.50 shaders may be linked together
#
# GLSL 1.50 Spec, 3.3 (Preprocessor):
# "Shaders declaring version 1.40 of the shading language can be linked with
# shaders declaring version 1.50 in the same program."
[require]
GLSL >= 1.50
[vertex shader]
/* This test can't use [vertex shader passthrough] because the vertex
* shader needs an explicit version instead of one implied by the GLSL
* line in the [require] section.
*/
#version 140
in vec4 a;
void main()
{
gl_Position = a;
}
[fragment shader]
#version 150
void main()
{
gl_FragColor = vec4(1.);
}
[test]
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