File: glsl-bug-109601.shader_test

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[require]
GL >= 3.0
GLSL >= 3.30

[vertex shader passthrough]

[fragment shader]
#version 330

uniform int v1;
uniform float v2;

void main()
{
	float a = -(v1 >> 16);
	gl_FragColor = vec4(a * v2,0.0f,0.0f,1.0f);
}

[test]
clear color 0.0 0.0 0.0 0.0
clear

uniform int v1 0x10000
uniform float v2 -1

draw rect -1 -1 2 2
probe all rgba 1.0 0.0 0.0 1.0