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# Tests a large uint local array.
# Vulkan equivalent to tests/spec/glsl-1.30/execution/fs-large-local-array.shader_test
# And quoting from that test:
#
# "Test correct handling of local-scope declared arrays large enough to
# typically not fit into first level GPU memory such as its register file,
# requiring storing/loading to some device-specific scratch space.
#
# One hardware example is R600 where arrays larger than 124*vec4 cannot
# fit into its GPR register file and has to be spilled to scratch memory.
# As of 2017-03-06 this is the largest known register file of any GPU, so
# the test uses that as a size to guarantee some form of spilling on any GPU."
[require]
[vertex shader passthrough]
[fragment shader]
#version 450
layout (binding = 5) uniform block {
uint i;
};
layout (location = 0) out vec4 out_color;
void main()
{
uint A[130];
A[20] = 0u;
A[i] = 37u;
out_color.rba = vec3(0.0, 0.0, 1.0);
out_color.g = float(A[20] == 37u);
}
[test]
clear color 1.0 0.0 0.0 1.0
clear
ubo 5 subdata uint 0 19
draw rect -1 -1 2 2
probe all rgba 0.0 0.0 0.0 1.0
clear
ubo 5 subdata uint 0 20
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
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