File: fs-multiple-large-local-array.vk_shader_test

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# Tests multiple large uint local arrays.
# Vulkan equivalent to tests/spec/glsl-1.30/execution/fs-multiple-large-local-array.shader_test

[require]

[vertex shader passthrough]

[fragment shader]
#version 450

layout (binding = 5) uniform block {
       uint i;
};

layout (location = 0) out vec4 out_color;

void main()
{
	uint A[60];
	uint B[70];
	A[20] = 0u;
	A[i] = 37u;
	B[20] = 0u;
	B[i] = 39u;
	out_color.rba = vec3(0.0, 0.0, 1.0);
	out_color.g = float(A[20] == 37u && B[20] == 39u);
}

[test]
clear color 1.0 0.0 0.0 1.0
clear

ubo 5 subdata uint 0 19
draw rect -1 -1 2 2
probe all rgba 0.0 0.0 0.0 1.0

clear
ubo 5 subdata uint 0 20
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0