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# Tests emitting more vertices than specified with max_vertices.
# Reproduces a hang with RADV and the (disabled by default) NGG path for
# geometry shaders.
[vertex shader]
#version 450 core
void main() {
gl_Position = vec4(0.0);
}
[geometry shader]
#version 450 core
layout (points) in;
layout (triangle_strip, max_vertices = 3) out;
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
EmitVertex();
gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
EmitVertex();
gl_Position = vec4(1.0, 1.0, 0.0, 1.0);
EmitVertex();
EndPrimitive();
gl_Position = vec4(0.0, 1.0, 0.0, 1.0);
EmitVertex();
gl_Position = vec4(1.0, 1.0, 0.0, 1.0);
EmitVertex();
gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
EmitVertex();
EndPrimitive();
}
[test]
draw arrays GL_POINTS 0 1
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