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#include "multaln.h"
#define TRACE 0
/***
Node has 0 to 3 neighbors:
0 neighbors: singleton root
1 neighbor: leaf, neighbor is parent
2 neigbors: non-singleton root
3 neighbors: internal node (other than root)
Minimal rooted tree is single node.
Minimal unrooted tree is single edge.
Leaf node always has nulls in neighbors 2 and 3, neighbor 1 is parent.
When tree is rooted, neighbor 1=parent, 2=left, 3=right.
***/
void Tree::AssertAreNeighbors(unsigned uNodeIndex1, unsigned uNodeIndex2) const
{
if (uNodeIndex1 >= m_uNodeCount || uNodeIndex2 >= m_uNodeCount)
Quit("AssertAreNeighbors(%u,%u), are %u nodes",
uNodeIndex1, uNodeIndex2, m_uNodeCount);
if (m_uNeighbor1[uNodeIndex1] != uNodeIndex2 &&
m_uNeighbor2[uNodeIndex1] != uNodeIndex2 &&
m_uNeighbor3[uNodeIndex1] != uNodeIndex2)
{
LogMe();
Quit("AssertAreNeighbors(%u,%u) failed", uNodeIndex1, uNodeIndex2);
}
if (m_uNeighbor1[uNodeIndex2] != uNodeIndex1 &&
m_uNeighbor2[uNodeIndex2] != uNodeIndex1 &&
m_uNeighbor3[uNodeIndex2] != uNodeIndex1)
{
LogMe();
Quit("AssertAreNeighbors(%u,%u) failed", uNodeIndex1, uNodeIndex2);
}
if (HasEdgeLength(uNodeIndex1, uNodeIndex2) &&
GetEdgeLength(uNodeIndex1, uNodeIndex2) !=
GetEdgeLength(uNodeIndex2, uNodeIndex1))
{
LogMe();
Quit("Tree::AssertAreNeighbors, Edge length disagrees %u, %u",
uNodeIndex1, uNodeIndex2);
}
}
void Tree::ValidateNode(unsigned uNodeIndex) const
{
if (uNodeIndex >= m_uNodeCount)
Quit("ValidateNode(%u), %u nodes", uNodeIndex, m_uNodeCount);
const unsigned uNeighborCount = GetNeighborCount(uNodeIndex);
if (2 == uNeighborCount)
{
if (!m_bRooted)
{
LogMe();
Quit("Tree::ValidateNode: Node %u has two neighbors, tree is not rooted",
uNodeIndex);
}
if (uNodeIndex != m_uRootNodeIndex)
{
LogMe();
Quit("Tree::ValidateNode: Node %u has two neighbors, but not root node=%u",
uNodeIndex, m_uRootNodeIndex);
}
}
const unsigned n1 = m_uNeighbor1[uNodeIndex];
const unsigned n2 = m_uNeighbor2[uNodeIndex];
const unsigned n3 = m_uNeighbor3[uNodeIndex];
if (NULL_NEIGHBOR == n2 && NULL_NEIGHBOR != n3)
{
LogMe();
Quit("Tree::ValidateNode, n2=null, n3!=null", uNodeIndex);
}
if (NULL_NEIGHBOR == n3 && NULL_NEIGHBOR != n2)
{
LogMe();
Quit("Tree::ValidateNode, n3=null, n2!=null", uNodeIndex);
}
if (n1 != NULL_NEIGHBOR)
AssertAreNeighbors(uNodeIndex, n1);
if (n2 != NULL_NEIGHBOR)
AssertAreNeighbors(uNodeIndex, n2);
if (n3 != NULL_NEIGHBOR)
AssertAreNeighbors(uNodeIndex, n3);
if (n1 != NULL_NEIGHBOR && (n1 == n2 || n1 == n3))
{
LogMe();
Quit("Tree::ValidateNode, duplicate neighbors in node %u", uNodeIndex);
}
if (n2 != NULL_NEIGHBOR && (n2 == n1 || n2 == n3))
{
LogMe();
Quit("Tree::ValidateNode, duplicate neighbors in node %u", uNodeIndex);
}
if (n3 != NULL_NEIGHBOR && (n3 == n1 || n3 == n2))
{
LogMe();
Quit("Tree::ValidateNode, duplicate neighbors in node %u", uNodeIndex);
}
if (IsRooted())
{
if (NULL_NEIGHBOR == GetParent(uNodeIndex))
{
if (uNodeIndex != m_uRootNodeIndex)
{
LogMe();
Quit("Tree::ValiateNode(%u), no parent", uNodeIndex);
}
}
else if (GetLeft(GetParent(uNodeIndex)) != uNodeIndex &&
GetRight(GetParent(uNodeIndex)) != uNodeIndex)
{
LogMe();
Quit("Tree::ValidateNode(%u), parent / child mismatch", uNodeIndex);
}
}
}
void Tree::Validate() const
{
for (unsigned uNodeIndex = 0; uNodeIndex < m_uNodeCount; ++uNodeIndex)
ValidateNode(uNodeIndex);
}
bool Tree::IsEdge(unsigned uNodeIndex1, unsigned uNodeIndex2) const
{
assert(uNodeIndex1 < m_uNodeCount && uNodeIndex2 < m_uNodeCount);
return m_uNeighbor1[uNodeIndex1] == uNodeIndex2 ||
m_uNeighbor2[uNodeIndex1] == uNodeIndex2 ||
m_uNeighbor3[uNodeIndex1] == uNodeIndex2;
}
double Tree::GetEdgeLength(unsigned uNodeIndex1, unsigned uNodeIndex2) const
{
assert(uNodeIndex1 < m_uNodeCount && uNodeIndex2 < m_uNodeCount);
assert(HasEdgeLength(uNodeIndex1, uNodeIndex2));
if (m_uNeighbor1[uNodeIndex1] == uNodeIndex2)
return m_dEdgeLength1[uNodeIndex1];
else if (m_uNeighbor2[uNodeIndex1] == uNodeIndex2)
return m_dEdgeLength2[uNodeIndex1];
assert(m_uNeighbor3[uNodeIndex1] == uNodeIndex2);
return m_dEdgeLength3[uNodeIndex1];
}
void Tree::ExpandCache()
{
const unsigned uNodeCount = 100;
unsigned uNewCacheCount = m_uCacheCount + uNodeCount;
unsigned *uNewNeighbor1 = new unsigned[uNewCacheCount];
unsigned *uNewNeighbor2 = new unsigned[uNewCacheCount];
unsigned *uNewNeighbor3 = new unsigned[uNewCacheCount];
unsigned *uNewIds = new unsigned[uNewCacheCount];
memset(uNewIds, 0xff, uNewCacheCount*sizeof(unsigned));
double *dNewEdgeLength1 = new double[uNewCacheCount];
double *dNewEdgeLength2 = new double[uNewCacheCount];
double *dNewEdgeLength3 = new double[uNewCacheCount];
double *dNewHeight = new double[uNewCacheCount];
bool *bNewHasEdgeLength1 = new bool[uNewCacheCount];
bool *bNewHasEdgeLength2 = new bool[uNewCacheCount];
bool *bNewHasEdgeLength3 = new bool[uNewCacheCount];
bool *bNewHasHeight = new bool[uNewCacheCount];
char **ptrNewName = new char *[uNewCacheCount];
memset(ptrNewName, 0, uNewCacheCount*sizeof(char *));
if (m_uCacheCount > 0)
{
const unsigned uUnsignedBytes = m_uCacheCount*sizeof(unsigned);
memcpy(uNewNeighbor1, m_uNeighbor1, uUnsignedBytes);
memcpy(uNewNeighbor2, m_uNeighbor2, uUnsignedBytes);
memcpy(uNewNeighbor3, m_uNeighbor3, uUnsignedBytes);
memcpy(uNewIds, m_Ids, uUnsignedBytes);
const unsigned uEdgeBytes = m_uCacheCount*sizeof(double);
memcpy(dNewEdgeLength1, m_dEdgeLength1, uEdgeBytes);
memcpy(dNewEdgeLength2, m_dEdgeLength2, uEdgeBytes);
memcpy(dNewEdgeLength3, m_dEdgeLength3, uEdgeBytes);
memcpy(dNewHeight, m_dHeight, uEdgeBytes);
const unsigned uBoolBytes = m_uCacheCount*sizeof(bool);
memcpy(bNewHasEdgeLength1, m_bHasEdgeLength1, uBoolBytes);
memcpy(bNewHasEdgeLength2, m_bHasEdgeLength1, uBoolBytes);
memcpy(bNewHasEdgeLength3, m_bHasEdgeLength1, uBoolBytes);
memcpy(bNewHasHeight, m_bHasHeight, uBoolBytes);
const unsigned uNameBytes = m_uCacheCount*sizeof(char *);
memcpy(ptrNewName, m_ptrName, uNameBytes);
delete[] m_uNeighbor1;
delete[] m_uNeighbor2;
delete[] m_uNeighbor3;
delete[] m_Ids;
delete[] m_dEdgeLength1;
delete[] m_dEdgeLength2;
delete[] m_dEdgeLength3;
delete[] m_bHasEdgeLength1;
delete[] m_bHasEdgeLength2;
delete[] m_bHasEdgeLength3;
delete[] m_bHasHeight;
delete[] m_ptrName;
}
m_uCacheCount = uNewCacheCount;
m_uNeighbor1 = uNewNeighbor1;
m_uNeighbor2 = uNewNeighbor2;
m_uNeighbor3 = uNewNeighbor3;
m_Ids = uNewIds;
m_dEdgeLength1 = dNewEdgeLength1;
m_dEdgeLength2 = dNewEdgeLength2;
m_dEdgeLength3 = dNewEdgeLength3;
m_dHeight = dNewHeight;
m_bHasEdgeLength1 = bNewHasEdgeLength1;
m_bHasEdgeLength2 = bNewHasEdgeLength2;
m_bHasEdgeLength3 = bNewHasEdgeLength3;
m_bHasHeight = bNewHasHeight;
m_ptrName = ptrNewName;
}
// Creates tree with single node, no edges.
// Root node always has index 0.
void Tree::CreateRooted()
{
Clear();
ExpandCache();
m_uNodeCount = 1;
m_uNeighbor1[0] = NULL_NEIGHBOR;
m_uNeighbor2[0] = NULL_NEIGHBOR;
m_uNeighbor3[0] = NULL_NEIGHBOR;
m_bHasEdgeLength1[0] = false;
m_bHasEdgeLength2[0] = false;
m_bHasEdgeLength3[0] = false;
m_bHasHeight[0] = false;
m_uRootNodeIndex = 0;
m_bRooted = true;
#if DEBUG
Validate();
#endif
}
// Creates unrooted tree with single edge.
// Nodes for that edge are always 0 and 1.
void Tree::CreateUnrooted(double dEdgeLength)
{
Clear();
ExpandCache();
m_uNeighbor1[0] = 1;
m_uNeighbor2[0] = NULL_NEIGHBOR;
m_uNeighbor3[0] = NULL_NEIGHBOR;
m_uNeighbor1[1] = 0;
m_uNeighbor2[1] = NULL_NEIGHBOR;
m_uNeighbor3[1] = NULL_NEIGHBOR;
m_dEdgeLength1[0] = dEdgeLength;
m_dEdgeLength1[1] = dEdgeLength;
m_bHasEdgeLength1[0] = true;
m_bHasEdgeLength1[1] = true;
m_bRooted = false;
#if DEBUG
Validate();
#endif
}
void Tree::SetLeafName(unsigned uNodeIndex, const char *ptrName)
{
assert(uNodeIndex < m_uNodeCount);
assert(IsLeaf(uNodeIndex));
free(m_ptrName[uNodeIndex]);
m_ptrName[uNodeIndex] = strsave(ptrName);
}
void Tree::SetLeafId(unsigned uNodeIndex, unsigned uId)
{
assert(uNodeIndex < m_uNodeCount);
assert(IsLeaf(uNodeIndex));
m_Ids[uNodeIndex] = uId;
}
const char *Tree::GetLeafName(unsigned uNodeIndex) const
{
assert(uNodeIndex < m_uNodeCount);
assert(IsLeaf(uNodeIndex));
return m_ptrName[uNodeIndex];
}
unsigned Tree::GetLeafId(unsigned uNodeIndex) const
{
assert(uNodeIndex < m_uNodeCount);
assert(IsLeaf(uNodeIndex));
return m_Ids[uNodeIndex];
}
// Append a new branch.
// This adds two new nodes and joins them to an existing leaf node.
// Return value is k, new nodes have indexes k and k+1 respectively.
unsigned Tree::AppendBranch(unsigned uExistingLeafIndex)
{
if (0 == m_uNodeCount)
Quit("Tree::AppendBranch: tree has not been created");
#if DEBUG
assert(uExistingLeafIndex < m_uNodeCount);
if (!IsLeaf(uExistingLeafIndex))
{
LogMe();
Quit("AppendBranch(%u): not leaf", uExistingLeafIndex);
}
#endif
if (m_uNodeCount >= m_uCacheCount - 2)
ExpandCache();
const unsigned uNewLeaf1 = m_uNodeCount;
const unsigned uNewLeaf2 = m_uNodeCount + 1;
m_uNodeCount += 2;
assert(m_uNeighbor2[uExistingLeafIndex] == NULL_NEIGHBOR);
assert(m_uNeighbor3[uExistingLeafIndex] == NULL_NEIGHBOR);
m_uNeighbor2[uExistingLeafIndex] = uNewLeaf1;
m_uNeighbor3[uExistingLeafIndex] = uNewLeaf2;
m_uNeighbor1[uNewLeaf1] = uExistingLeafIndex;
m_uNeighbor1[uNewLeaf2] = uExistingLeafIndex;
m_uNeighbor2[uNewLeaf1] = NULL_NEIGHBOR;
m_uNeighbor2[uNewLeaf2] = NULL_NEIGHBOR;
m_uNeighbor3[uNewLeaf1] = NULL_NEIGHBOR;
m_uNeighbor3[uNewLeaf2] = NULL_NEIGHBOR;
m_dEdgeLength2[uExistingLeafIndex] = 0;
m_dEdgeLength3[uExistingLeafIndex] = 0;
m_dEdgeLength1[uNewLeaf1] = 0;
m_dEdgeLength2[uNewLeaf1] = 0;
m_dEdgeLength3[uNewLeaf1] = 0;
m_dEdgeLength1[uNewLeaf2] = 0;
m_dEdgeLength2[uNewLeaf2] = 0;
m_dEdgeLength3[uNewLeaf2] = 0;
m_bHasEdgeLength1[uNewLeaf1] = false;
m_bHasEdgeLength2[uNewLeaf1] = false;
m_bHasEdgeLength3[uNewLeaf1] = false;
m_bHasEdgeLength1[uNewLeaf2] = false;
m_bHasEdgeLength2[uNewLeaf2] = false;
m_bHasEdgeLength3[uNewLeaf2] = false;
m_bHasHeight[uNewLeaf1] = false;
m_bHasHeight[uNewLeaf2] = false;
return uNewLeaf1;
}
void Tree::LogMe() const
{
Log("Tree::LogMe %u nodes, ", m_uNodeCount);
if (IsRooted())
{
Log("rooted.\n");
Log("\n");
Log("Index Parnt LengthP Left LengthL Right LengthR Name\n");
Log("----- ----- ------- ---- ------- ----- ------- ----\n");
}
else
{
Log("unrooted.\n");
Log("\n");
Log("Index Nbr_1 Length1 Nbr_2 Length2 Nbr_3 Length3 Name\n");
Log("----- ----- ------- ----- ------- ----- ------- ----\n");
}
for (unsigned uNodeIndex = 0; uNodeIndex < m_uNodeCount; ++uNodeIndex)
{
Log("%5u ", uNodeIndex);
const unsigned n1 = m_uNeighbor1[uNodeIndex];
const unsigned n2 = m_uNeighbor2[uNodeIndex];
const unsigned n3 = m_uNeighbor3[uNodeIndex];
if (NULL_NEIGHBOR != n1)
Log("%5u %7.3g ", n1, m_dEdgeLength1[uNodeIndex]);
else
Log(" ");
if (NULL_NEIGHBOR != n2)
Log("%5u %7.3g ", n2, m_dEdgeLength2[uNodeIndex]);
else
Log(" ");
if (NULL_NEIGHBOR != n3)
Log("%5u %7.3g ", n3, m_dEdgeLength3[uNodeIndex]);
else
Log(" ");
if (m_bRooted && uNodeIndex == m_uRootNodeIndex)
Log("[ROOT] ");
const char *ptrName = m_ptrName[uNodeIndex];
if (ptrName != 0)
Log("%s", ptrName);
Log("\n");
}
}
void Tree::SetEdgeLength(unsigned uNodeIndex1, unsigned uNodeIndex2,
double dLength)
{
assert(uNodeIndex1 < m_uNodeCount && uNodeIndex2 < m_uNodeCount);
assert(IsEdge(uNodeIndex1, uNodeIndex2));
if (m_uNeighbor1[uNodeIndex1] == uNodeIndex2)
{
m_dEdgeLength1[uNodeIndex1] = dLength;
m_bHasEdgeLength1[uNodeIndex1] = true;
}
else if (m_uNeighbor2[uNodeIndex1] == uNodeIndex2)
{
m_dEdgeLength2[uNodeIndex1] = dLength;
m_bHasEdgeLength2[uNodeIndex1] = true;
}
else
{
assert(m_uNeighbor3[uNodeIndex1] == uNodeIndex2);
m_dEdgeLength3[uNodeIndex1] = dLength;
m_bHasEdgeLength3[uNodeIndex1] = true;
}
if (m_uNeighbor1[uNodeIndex2] == uNodeIndex1)
{
m_dEdgeLength1[uNodeIndex2] = dLength;
m_bHasEdgeLength1[uNodeIndex2] = true;
}
else if (m_uNeighbor2[uNodeIndex2] == uNodeIndex1)
{
m_dEdgeLength2[uNodeIndex2] = dLength;
m_bHasEdgeLength2[uNodeIndex2] = true;
}
else
{
assert(m_uNeighbor3[uNodeIndex2] == uNodeIndex1);
m_dEdgeLength3[uNodeIndex2] = dLength;
m_bHasEdgeLength3[uNodeIndex2] = true;
}
}
unsigned Tree::UnrootFromFile()
{
#if TRACE
Log("Before unroot:\n");
LogMe();
#endif
if (!m_bRooted)
Quit("Tree::Unroot, not rooted");
// Convention: root node is always node zero
assert(IsRoot(0));
assert(NULL_NEIGHBOR == m_uNeighbor1[0]);
const unsigned uThirdNode = m_uNodeCount++;
m_uNeighbor1[0] = uThirdNode;
m_uNeighbor1[uThirdNode] = 0;
m_uNeighbor2[uThirdNode] = NULL_NEIGHBOR;
m_uNeighbor3[uThirdNode] = NULL_NEIGHBOR;
m_dEdgeLength1[0] = 0;
m_dEdgeLength1[uThirdNode] = 0;
m_bHasEdgeLength1[uThirdNode] = true;
m_bRooted = false;
#if TRACE
Log("After unroot:\n");
LogMe();
#endif
return uThirdNode;
}
// In an unrooted tree, equivalent of GetLeft/Right is
// GetFirst/SecondNeighbor.
// uNeighborIndex must be a known neighbor of uNodeIndex.
// This is the way to find the other two neighbor nodes of
// an internal node.
// The labeling as "First" and "Second" neighbor is arbitrary.
// Calling these functions on a leaf returns NULL_NEIGHBOR, as
// for GetLeft/Right.
unsigned Tree::GetFirstNeighbor(unsigned uNodeIndex, unsigned uNeighborIndex) const
{
assert(uNodeIndex < m_uNodeCount);
assert(uNeighborIndex < m_uNodeCount);
assert(IsEdge(uNodeIndex, uNeighborIndex));
for (unsigned n = 0; n < 3; ++n)
{
unsigned uNeighbor = GetNeighbor(uNodeIndex, n);
if (NULL_NEIGHBOR != uNeighbor && uNeighborIndex != uNeighbor)
return uNeighbor;
}
return NULL_NEIGHBOR;
}
unsigned Tree::GetSecondNeighbor(unsigned uNodeIndex, unsigned uNeighborIndex) const
{
assert(uNodeIndex < m_uNodeCount);
assert(uNeighborIndex < m_uNodeCount);
assert(IsEdge(uNodeIndex, uNeighborIndex));
bool bFoundOne = false;
for (unsigned n = 0; n < 3; ++n)
{
unsigned uNeighbor = GetNeighbor(uNodeIndex, n);
if (NULL_NEIGHBOR != uNeighbor && uNeighborIndex != uNeighbor)
{
if (bFoundOne)
return uNeighbor;
else
bFoundOne = true;
}
}
return NULL_NEIGHBOR;
}
// Compute the number of leaves in the sub-tree defined by an edge
// in an unrooted tree. Conceptually, the tree is cut at this edge,
// and uNodeIndex2 considered the root of the sub-tree.
unsigned Tree::GetLeafCountUnrooted(unsigned uNodeIndex1, unsigned uNodeIndex2,
double *ptrdTotalDistance) const
{
assert(!IsRooted());
if (IsLeaf(uNodeIndex2))
{
*ptrdTotalDistance = GetEdgeLength(uNodeIndex1, uNodeIndex2);
return 1;
}
// Recurse down the rooted sub-tree defined by cutting the edge
// and considering uNodeIndex2 as the root.
const unsigned uLeft = GetFirstNeighbor(uNodeIndex2, uNodeIndex1);
const unsigned uRight = GetSecondNeighbor(uNodeIndex2, uNodeIndex1);
double dLeftDistance;
double dRightDistance;
const unsigned uLeftCount = GetLeafCountUnrooted(uNodeIndex2, uLeft,
&dLeftDistance);
const unsigned uRightCount = GetLeafCountUnrooted(uNodeIndex2, uRight,
&dRightDistance);
*ptrdTotalDistance = dLeftDistance + dRightDistance;
return uLeftCount + uRightCount;
}
bool Tree::HasEdgeLength(unsigned uNodeIndex1, unsigned uNodeIndex2) const
{
assert(uNodeIndex1 < m_uNodeCount);
assert(uNodeIndex2 < m_uNodeCount);
assert(IsEdge(uNodeIndex1, uNodeIndex2));
if (m_uNeighbor1[uNodeIndex1] == uNodeIndex2)
return m_bHasEdgeLength1[uNodeIndex1];
else if (m_uNeighbor2[uNodeIndex1] == uNodeIndex2)
return m_bHasEdgeLength2[uNodeIndex1];
assert(m_uNeighbor3[uNodeIndex1] == uNodeIndex2);
return m_bHasEdgeLength3[uNodeIndex1];
}
void Tree::OrientParent(unsigned uNodeIndex, unsigned uParentNodeIndex)
{
if (NULL_NEIGHBOR == uNodeIndex)
return;
if (m_uNeighbor1[uNodeIndex] == uParentNodeIndex)
;
else if (m_uNeighbor2[uNodeIndex] == uParentNodeIndex)
{
double dEdgeLength2 = m_dEdgeLength2[uNodeIndex];
m_uNeighbor2[uNodeIndex] = m_uNeighbor1[uNodeIndex];
m_dEdgeLength2[uNodeIndex] = m_dEdgeLength1[uNodeIndex];
m_uNeighbor1[uNodeIndex] = uParentNodeIndex;
m_dEdgeLength1[uNodeIndex] = dEdgeLength2;
}
else
{
assert(m_uNeighbor3[uNodeIndex] == uParentNodeIndex);
double dEdgeLength3 = m_dEdgeLength3[uNodeIndex];
m_uNeighbor3[uNodeIndex] = m_uNeighbor1[uNodeIndex];
m_dEdgeLength3[uNodeIndex] = m_dEdgeLength1[uNodeIndex];
m_uNeighbor1[uNodeIndex] = uParentNodeIndex;
m_dEdgeLength1[uNodeIndex] = dEdgeLength3;
}
OrientParent(m_uNeighbor2[uNodeIndex], uNodeIndex);
OrientParent(m_uNeighbor3[uNodeIndex], uNodeIndex);
}
unsigned Tree::FirstDepthFirstNode() const
{
assert(IsRooted());
// Descend via left branches until we hit a leaf
unsigned uNodeIndex = m_uRootNodeIndex;
while (!IsLeaf(uNodeIndex))
uNodeIndex = GetLeft(uNodeIndex);
return uNodeIndex;
}
unsigned Tree::FirstDepthFirstNodeR() const
{
assert(IsRooted());
// Descend via left branches until we hit a leaf
unsigned uNodeIndex = m_uRootNodeIndex;
while (!IsLeaf(uNodeIndex))
uNodeIndex = GetRight(uNodeIndex);
return uNodeIndex;
}
unsigned Tree::NextDepthFirstNode(unsigned uNodeIndex) const
{
#if TRACE
Log("NextDepthFirstNode(%3u) ", uNodeIndex);
#endif
assert(IsRooted());
assert(uNodeIndex < m_uNodeCount);
if (IsRoot(uNodeIndex))
{
#if TRACE
Log(">> Node %u is root, end of traversal\n", uNodeIndex);
#endif
return NULL_NEIGHBOR;
}
unsigned uParent = GetParent(uNodeIndex);
if (GetRight(uParent) == uNodeIndex)
{
#if TRACE
Log(">> Is right branch, return parent=%u\n", uParent);
#endif
return uParent;
}
uNodeIndex = GetRight(uParent);
#if TRACE
Log(">> Descend left from right sibling=%u ... ", uNodeIndex);
#endif
while (!IsLeaf(uNodeIndex))
uNodeIndex = GetLeft(uNodeIndex);
#if TRACE
Log("bottom out at leaf=%u\n", uNodeIndex);
#endif
return uNodeIndex;
}
unsigned Tree::NextDepthFirstNodeR(unsigned uNodeIndex) const
{
#if TRACE
Log("NextDepthFirstNode(%3u) ", uNodeIndex);
#endif
assert(IsRooted());
assert(uNodeIndex < m_uNodeCount);
if (IsRoot(uNodeIndex))
{
#if TRACE
Log(">> Node %u is root, end of traversal\n", uNodeIndex);
#endif
return NULL_NEIGHBOR;
}
unsigned uParent = GetParent(uNodeIndex);
if (GetLeft(uParent) == uNodeIndex)
{
#if TRACE
Log(">> Is left branch, return parent=%u\n", uParent);
#endif
return uParent;
}
uNodeIndex = GetLeft(uParent);
#if TRACE
Log(">> Descend right from left sibling=%u ... ", uNodeIndex);
#endif
while (!IsLeaf(uNodeIndex))
uNodeIndex = GetRight(uNodeIndex);
#if TRACE
Log("bottom out at leaf=%u\n", uNodeIndex);
#endif
return uNodeIndex;
}
void Tree::UnrootByDeletingRoot()
{
assert(IsRooted());
assert(m_uNodeCount >= 3);
const unsigned uLeft = GetLeft(m_uRootNodeIndex);
const unsigned uRight = GetRight(m_uRootNodeIndex);
m_uNeighbor1[uLeft] = uRight;
m_uNeighbor1[uRight] = uLeft;
bool bHasEdgeLength = HasEdgeLength(m_uRootNodeIndex, uLeft) &&
HasEdgeLength(m_uRootNodeIndex, uRight);
if (bHasEdgeLength)
{
double dEdgeLength = GetEdgeLength(m_uRootNodeIndex, uLeft) +
GetEdgeLength(m_uRootNodeIndex, uRight);
m_dEdgeLength1[uLeft] = dEdgeLength;
m_dEdgeLength1[uRight] = dEdgeLength;
}
// Remove root node entry from arrays
const unsigned uMoveCount = m_uNodeCount - m_uRootNodeIndex;
const unsigned uUnsBytes = uMoveCount*sizeof(unsigned);
memmove(m_uNeighbor1 + m_uRootNodeIndex, m_uNeighbor1 + m_uRootNodeIndex + 1,
uUnsBytes);
memmove(m_uNeighbor2 + m_uRootNodeIndex, m_uNeighbor2 + m_uRootNodeIndex + 1,
uUnsBytes);
memmove(m_uNeighbor3 + m_uRootNodeIndex, m_uNeighbor3 + m_uRootNodeIndex + 1,
uUnsBytes);
const unsigned uDoubleBytes = uMoveCount*sizeof(double);
memmove(m_dEdgeLength1 + m_uRootNodeIndex, m_dEdgeLength1 + m_uRootNodeIndex + 1,
uDoubleBytes);
memmove(m_dEdgeLength2 + m_uRootNodeIndex, m_dEdgeLength2 + m_uRootNodeIndex + 1,
uDoubleBytes);
memmove(m_dEdgeLength3 + m_uRootNodeIndex, m_dEdgeLength3 + m_uRootNodeIndex + 1,
uDoubleBytes);
const unsigned uBoolBytes = uMoveCount*sizeof(bool);
memmove(m_bHasEdgeLength1 + m_uRootNodeIndex, m_bHasEdgeLength1 + m_uRootNodeIndex + 1,
uBoolBytes);
memmove(m_bHasEdgeLength2 + m_uRootNodeIndex, m_bHasEdgeLength2 + m_uRootNodeIndex + 1,
uBoolBytes);
memmove(m_bHasEdgeLength3 + m_uRootNodeIndex, m_bHasEdgeLength3 + m_uRootNodeIndex + 1,
uBoolBytes);
const unsigned uPtrBytes = uMoveCount*sizeof(char *);
memmove(m_ptrName + m_uRootNodeIndex, m_ptrName + m_uRootNodeIndex + 1, uPtrBytes);
--m_uNodeCount;
m_bRooted = false;
// Fix up table entries
for (unsigned uNodeIndex = 0; uNodeIndex < m_uNodeCount; ++uNodeIndex)
{
#define DEC(x) if (x != NULL_NEIGHBOR && x > m_uRootNodeIndex) --x;
DEC(m_uNeighbor1[uNodeIndex])
DEC(m_uNeighbor2[uNodeIndex])
DEC(m_uNeighbor3[uNodeIndex])
#undef DEC
}
Validate();
}
unsigned Tree::GetLeafParent(unsigned uNodeIndex) const
{
assert(IsLeaf(uNodeIndex));
if (IsRooted())
return GetParent(uNodeIndex);
if (m_uNeighbor1[uNodeIndex] != NULL_NEIGHBOR)
return m_uNeighbor1[uNodeIndex];
if (m_uNeighbor2[uNodeIndex] != NULL_NEIGHBOR)
return m_uNeighbor2[uNodeIndex];
return m_uNeighbor3[uNodeIndex];
}
// TODO: This is not efficient for large trees, should cache.
double Tree::GetNodeHeight(unsigned uNodeIndex) const
{
if (!IsRooted())
Quit("Tree::GetNodeHeight: undefined unless rooted tree");
if (IsLeaf(uNodeIndex))
return 0.0;
if (m_bHasHeight[uNodeIndex])
return m_dHeight[uNodeIndex];
const unsigned uLeft = GetLeft(uNodeIndex);
const unsigned uRight = GetRight(uNodeIndex);
double dLeftLength = GetEdgeLength(uNodeIndex, uLeft);
double dRightLength = GetEdgeLength(uNodeIndex, uRight);
if (dLeftLength < 0)
dLeftLength = 0;
if (dRightLength < 0)
dRightLength = 0;
const double dLeftHeight = dLeftLength + GetNodeHeight(uLeft);
const double dRightHeight = dRightLength + GetNodeHeight(uRight);
const double dHeight = (dLeftHeight + dRightHeight)/2;
m_bHasHeight[uNodeIndex] = true;
m_dHeight[uNodeIndex] = dHeight;
return dHeight;
}
unsigned Tree::GetNeighborSubscript(unsigned uNodeIndex, unsigned uNeighborIndex) const
{
assert(uNodeIndex < m_uNodeCount);
assert(uNeighborIndex < m_uNodeCount);
if (uNeighborIndex == m_uNeighbor1[uNodeIndex])
return 0;
if (uNeighborIndex == m_uNeighbor2[uNodeIndex])
return 1;
if (uNeighborIndex == m_uNeighbor3[uNodeIndex])
return 2;
return NULL_NEIGHBOR;
}
unsigned Tree::GetNeighbor(unsigned uNodeIndex, unsigned uNeighborSubscript) const
{
switch (uNeighborSubscript)
{
case 0:
return m_uNeighbor1[uNodeIndex];
case 1:
return m_uNeighbor2[uNodeIndex];
case 2:
return m_uNeighbor3[uNodeIndex];
}
Quit("Tree::GetNeighbor, sub=%u", uNeighborSubscript);
return NULL_NEIGHBOR;
}
// TODO: check if this is a performance issue, could cache a lookup table
unsigned Tree::LeafIndexToNodeIndex(unsigned uLeafIndex) const
{
const unsigned uNodeCount = GetNodeCount();
unsigned uLeafCount = 0;
for (unsigned uNodeIndex = 0; uNodeIndex < uNodeCount; ++uNodeIndex)
{
if (IsLeaf(uNodeIndex))
{
if (uLeafCount == uLeafIndex)
return uNodeIndex;
else
++uLeafCount;
}
}
Quit("LeafIndexToNodeIndex: out of range");
return 0;
}
unsigned Tree::GetLeafNodeIndex(const char *ptrName) const
{
const unsigned uNodeCount = GetNodeCount();
for (unsigned uNodeIndex = 0; uNodeIndex < uNodeCount; ++uNodeIndex)
{
if (!IsLeaf(uNodeIndex))
continue;
const char *ptrLeafName = GetLeafName(uNodeIndex);
if (0 == strcmp(ptrName, ptrLeafName))
return uNodeIndex;
}
Quit("Tree::GetLeafNodeIndex, name not found");
return 0;
}
// Create rooted tree from a vector description.
// Node indexes are 0..N-1 for leaves, N..2N-2 for
// internal nodes.
// Vector subscripts are i-N and have values for
// internal nodes only, but those values are node
// indexes 0..2N-2. So e.g. if N=6 and Left[2]=1,
// this means that the third internal node (node index 8)
// has the second leaf (node index 1) as its left child.
// uRoot gives the vector subscript of the root, so add N
// to get the node index.
void Tree::Create(unsigned uLeafCount, unsigned uRoot, const unsigned Left[],
const unsigned Right[], const float LeftLength[], const float RightLength[],
const unsigned LeafIds[], char **LeafNames)
{
Clear();
m_uNodeCount = 2*uLeafCount - 1;
InitCache(m_uNodeCount);
for (unsigned uNodeIndex = 0; uNodeIndex < uLeafCount; ++uNodeIndex)
{
m_Ids[uNodeIndex] = LeafIds[uNodeIndex];
m_ptrName[uNodeIndex] = strsave(LeafNames[uNodeIndex]);
}
for (unsigned uNodeIndex = uLeafCount; uNodeIndex < m_uNodeCount; ++uNodeIndex)
{
unsigned v = uNodeIndex - uLeafCount;
unsigned uLeft = Left[v];
unsigned uRight = Right[v];
float fLeft = LeftLength[v];
float fRight = RightLength[v];
m_uNeighbor2[uNodeIndex] = uLeft;
m_uNeighbor3[uNodeIndex] = uRight;
m_bHasEdgeLength2[uNodeIndex] = true;
m_bHasEdgeLength3[uNodeIndex] = true;
m_dEdgeLength2[uNodeIndex] = fLeft;
m_dEdgeLength3[uNodeIndex] = fRight;
m_uNeighbor1[uLeft] = uNodeIndex;
m_uNeighbor1[uRight] = uNodeIndex;
m_dEdgeLength1[uLeft] = fLeft;
m_dEdgeLength1[uRight] = fRight;
m_bHasEdgeLength1[uLeft] = true;
m_bHasEdgeLength1[uRight] = true;
}
m_bRooted = true;
m_uRootNodeIndex = uRoot + uLeafCount;
Validate();
}
static void GetLeavesRecurse(const Tree &tree, unsigned uNodeIndex,
unsigned Leaves[], unsigned &uLeafCount /* in-out */)
{
if (tree.IsLeaf(uNodeIndex))
{
Leaves[uLeafCount] = uNodeIndex;
++uLeafCount;
return;
}
const unsigned uLeft = tree.GetLeft(uNodeIndex);
const unsigned uRight = tree.GetRight(uNodeIndex);
GetLeavesRecurse(tree, uLeft, Leaves, uLeafCount);
GetLeavesRecurse(tree, uRight, Leaves, uLeafCount);
}
void GetLeaves(const Tree &tree, unsigned uNodeIndex, unsigned Leaves[],
unsigned *ptruLeafCount)
{
unsigned uLeafCount = 0;
GetLeavesRecurse(tree, uNodeIndex, Leaves, uLeafCount);
*ptruLeafCount = uLeafCount;
}
void Tree::InitCache(unsigned uCacheCount)
{
m_uCacheCount = uCacheCount;
m_uNeighbor1 = new unsigned[m_uCacheCount];
m_uNeighbor2 = new unsigned[m_uCacheCount];
m_uNeighbor3 = new unsigned[m_uCacheCount];
m_Ids = new unsigned[m_uCacheCount];
m_dEdgeLength1 = new double[m_uCacheCount];
m_dEdgeLength2 = new double[m_uCacheCount];
m_dEdgeLength3 = new double[m_uCacheCount];
m_dHeight = new double[m_uCacheCount];
m_bHasEdgeLength1 = new bool[m_uCacheCount];
m_bHasEdgeLength2 = new bool[m_uCacheCount];
m_bHasEdgeLength3 = new bool[m_uCacheCount];
m_bHasHeight = new bool[m_uCacheCount];
m_ptrName = new char *[m_uCacheCount];
for (unsigned uNodeIndex = 0; uNodeIndex < m_uNodeCount; ++uNodeIndex)
{
m_uNeighbor1[uNodeIndex] = NULL_NEIGHBOR;
m_uNeighbor2[uNodeIndex] = NULL_NEIGHBOR;
m_uNeighbor3[uNodeIndex] = NULL_NEIGHBOR;
m_bHasEdgeLength1[uNodeIndex] = false;
m_bHasEdgeLength2[uNodeIndex] = false;
m_bHasEdgeLength3[uNodeIndex] = false;
m_bHasHeight[uNodeIndex] = false;
m_dEdgeLength1[uNodeIndex] = dInsane;
m_dEdgeLength2[uNodeIndex] = dInsane;
m_dEdgeLength3[uNodeIndex] = dInsane;
m_dHeight[uNodeIndex] = dInsane;
m_ptrName[uNodeIndex] = 0;
m_Ids[uNodeIndex] = uInsane;
}
}
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