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//#ident "$Id: ModuleGnu.cpp,v 1.8 2003/07/16 20:02:04 rzr Exp $"
/***************************************************************************
Score.cpp - description
-------------------
begin : Fri Jan 26 2001
copyright : (C) 2001 by Henrik Enqvist
(C) 2013 Ben Asselstine
email : henqvist@excite.com
========================= Modifications =========================
Apr. 6, 2017:
Send the "game_start" signal. (c30zD)
***************************************************************************/
#include <pinball/Private.h>
//#include <pinball/Keyboard.h>
#include <pinball/Config.h>
#include <pinball/Behavior.h>
#include <pinball/Group.h>
#include <pinball/Pinball.h>
#include <pinball/Loader.h>
#include <pinball/StateMachine.h>
#include <pinball/Table.h>
#include <pinball/Score.h>
#include <pinball/BallGroup.h>
#include <pinball/Shape3D.h>
/*
*
* 4 simultaneous missions.
* 1. fill in GNU at the top. It triggers the left and right lower shoot
* objects that save the ball from dying.
* 2. knock down the letters COPY LEFT. this makes the 0, 1, 2, 3 light go up.
* 3. knock down the letters GPL. this makes the v1, v2, v3 light up.
* 4. fill in FREE at the bottom. when both balls are locked in the spinners,
* it triggers multiball.
* * when the 0, 1, 2, 3 lights are all lit up, the freedom target lights up.
* upon hitting this target, a cylinder pops up in between the flippers. the
* cylinder stays up for the remainder of the game.
*
* when the v1, v2, v3 lights are all lit up, the free ball target lights up.
* upon hitting this target, a free ball is awarded.
*
* it is possible to put a ball behind the top right flipper, and it goes
* back down to the plunger area. doing this scores some points, but that's
* all.
*
* strategy:
* getting a free ball is fairly easy. just plunger the ball barely up out
* of the shoot, and it will end up on the flipper. from there it's pretty
* easy to hit the GPL letters (mission 3) if there isn't a ball in the spinner.
* it's especially easy to do this after a multiball when the spinners won't
* capture a ball.
*
* repeatedly complete mission 1 to make the FREE letters easily attainable.
* then go for mission 4 multiball.
* then mission 2 COPYLEFT targets should go down pretty fast during multiball.
*
* lastly, the free ball target is impossible to directly hit if the cylinder has popped up between the flippers. an indirect hit is the only way.
* if you can do this repeatedly, getting free balls will be REALLY easy.
*/
class GnuBehavior : public Behavior {
public:
GnuBehavior() : Behavior() {
char name[32];
//this->clear();
Loader * loader = Loader::getInstance();
m_sigBump = loader->getSignal("bump");
int i = 0;
for (const char *p = "copy"; *p != '\0'; ++p) {
snprintf (name, sizeof (name), "knockdown_copy_%c", *p);
m_sigKnockdown[i][0] = loader->getSignal(name);
snprintf (name, sizeof (name), "knockup_copy_%c", *p);
m_sigKnockdown[i][1] = loader->getSignal(name);
snprintf (name, sizeof (name), "knockup_copy_%c_going_down", *p);
m_sigKnocking[i][0] = loader->getSignal(name);
snprintf (name, sizeof (name), "knockup_copy_%c_going_up", *p);
m_sigKnocking[i][1] = loader->getSignal(name);
i++;
}
i = 0;
for (const char *p = "left"; *p != '\0'; ++p) {
snprintf (name, sizeof (name), "knockdown_left_%c", *p);
m_sigKnockdown[i+4][0] = loader->getSignal(name);
snprintf (name, sizeof (name), "knockup_left_%c", *p);
m_sigKnockdown[i+4][1] = loader->getSignal(name);
snprintf (name, sizeof (name), "knockup_left_%c_going_down", *p);
m_sigKnocking[i+4][0] = loader->getSignal(name);
snprintf (name, sizeof (name), "knockup_left_%c_going_up", *p);
m_sigKnocking[i+4][1] = loader->getSignal(name);
i++;
}
m_sigCopyleftKnockdownReset = loader->getSignal("knockdown_copyleft_reset");
i = 0;
for (const char *p = "gpl"; *p != '\0'; ++p) {
snprintf (name, sizeof (name), "knockdown_gpl_%c", *p);
m_sigKnockdown[i+8][0] = loader->getSignal(name);
snprintf (name, sizeof (name), "knockup_gpl_%c", *p);
m_sigKnockdown[i+8][1] = loader->getSignal(name);
snprintf (name, sizeof (name), "knockup_gpl_%c_going_down", *p);
m_sigKnocking[i+8][0] = loader->getSignal(name);
snprintf (name, sizeof (name), "knockup_gpl_%c_going_up", *p);
m_sigKnocking[i+8][1] = loader->getSignal(name);
i++;
}
m_sigGplKnockdownReset = loader->getSignal("knockdown_gpl_reset");
m_sigGnuAll = loader->getSignal("gnu_all");
m_sigGnu[0] = loader->getSignal("gnu_g");
m_sigGnuOn[0] = loader->getSignal("gnu_g_on");
m_sigGnuOff[0] = loader->getSignal("gnu_g_off");
m_sigGnu[1] = loader->getSignal("gnu_n");
m_sigGnuOn[1] = loader->getSignal("gnu_n_on");
m_sigGnuOff[1] = loader->getSignal("gnu_n_off");
m_sigGnu[2] = loader->getSignal("gnu_u");
m_sigGnuOn[2] = loader->getSignal("gnu_u_on");
m_sigGnuOff[2] = loader->getSignal("gnu_u_off");
m_sigFreeAll = loader->getSignal("free_all");
m_sigFree[0] = loader->getSignal("free_f");
m_sigFreeOn[0] = loader->getSignal("free_f_on");
m_sigFreeOff[0] = loader->getSignal("free_f_off");
m_sigFree[1] = loader->getSignal("free_r");
m_sigFreeOn[1] = loader->getSignal("free_r_on");
m_sigFreeOff[1] = loader->getSignal("free_r_off");
m_sigFree[2] = loader->getSignal("free_e");
m_sigFreeOn[2] = loader->getSignal("free_e_on");
m_sigFreeOff[2] = loader->getSignal("free_e_off");
m_sigFree[3] = loader->getSignal("free_ee");
m_sigFreeOn[3] = loader->getSignal("free_ee_on");
m_sigFreeOff[3] = loader->getSignal("free_ee_off");
m_sigCopyleftAll = loader->getSignal("copyleft_all");
m_sigCopyleft[0] = loader->getSignal("copy_c");
m_sigCopyleftOn[0] = loader->getSignal("copy_c_on");
m_sigCopyleftOff[0] = loader->getSignal("copy_c_off");
m_sigCopyleft[1] = loader->getSignal("copy_o");
m_sigCopyleftOn[1] = loader->getSignal("copy_o_on");
m_sigCopyleftOff[1] = loader->getSignal("copy_o_off");
m_sigCopyleft[2] = loader->getSignal("copy_p");
m_sigCopyleftOn[2] = loader->getSignal("copy_p_on");
m_sigCopyleftOff[2] = loader->getSignal("copy_p_off");
m_sigCopyleft[3] = loader->getSignal("copy_y");
m_sigCopyleftOn[3] = loader->getSignal("copy_y_on");
m_sigCopyleftOff[3] = loader->getSignal("copy_y_off");
m_sigCopyleft[4] = loader->getSignal("left_l");
m_sigCopyleftOn[4] = loader->getSignal("left_l_on");
m_sigCopyleftOff[4] = loader->getSignal("left_l_off");
m_sigCopyleft[5] = loader->getSignal("left_e");
m_sigCopyleftOn[5] = loader->getSignal("left_e_on");
m_sigCopyleftOff[5] = loader->getSignal("left_e_off");
m_sigCopyleft[6] = loader->getSignal("left_f");
m_sigCopyleftOn[6] = loader->getSignal("left_f_on");
m_sigCopyleftOff[6] = loader->getSignal("left_f_off");
m_sigCopyleft[7] = loader->getSignal("left_t");
m_sigCopyleftOn[7] = loader->getSignal("left_t_on");
m_sigCopyleftOff[7] = loader->getSignal("left_t_off");
m_sigGplAll = loader->getSignal("gpl_all");
m_sigGpl[0] = loader->getSignal("gpl_g");
m_sigGplOn[0] = loader->getSignal("gpl_g_on");
m_sigGplOff[0] = loader->getSignal("gpl_g_off");
m_sigGpl[1] = loader->getSignal("gpl_p");
m_sigGplOn[1] = loader->getSignal("gpl_p_on");
m_sigGplOff[1] = loader->getSignal("gpl_p_off");
m_sigGpl[2] = loader->getSignal("gpl_l");
m_sigGplOn[2] = loader->getSignal("gpl_l_on");
m_sigGplOff[2] = loader->getSignal("gpl_l_off");
for (i = 0; i < 6; i++) {
snprintf (name, sizeof (name), "arrow_%d_on", i+1);
m_sigArrowOn[i] = loader->getSignal(name);
snprintf (name, sizeof (name), "arrow_%d_off", i+1);
m_sigArrowOff[i] = loader->getSignal(name);
snprintf (name, sizeof (name), "arrow_%d_blink", i+1);
m_sigArrowBlink[i] = loader->getSignal(name);
}
m_sigMidStopperBreached = loader->getSignal("mid_stopper_breached");
m_sigSideStopperBreached = loader->getSignal("side_stopper_breached");
m_sigBottomStopperBreached = loader->getSignal("bottom_stopper_breached");
m_sig0123All = loader->getSignal("0123_all");
m_sig0123On[0] = loader->getSignal("0123_0_on");
m_sig0123Off[0] = loader->getSignal("0123_0_off");
m_sig0123Announce[0] = loader->getSignal("0123_0_announce");
m_sig0123On[1] = loader->getSignal("0123_1_on");
m_sig0123Off[1] = loader->getSignal("0123_1_off");
m_sig0123Announce[1] = loader->getSignal("0123_1_announce");
m_sig0123On[2] = loader->getSignal("0123_2_on");
m_sig0123Off[2] = loader->getSignal("0123_2_off");
m_sig0123Announce[2] = loader->getSignal("0123_2_announce");
m_sig0123On[3] = loader->getSignal("0123_3_on");
m_sig0123Off[3] = loader->getSignal("0123_3_off");
m_sig0123Announce[3] = loader->getSignal("0123_3_announce");
m_sigv123All = loader->getSignal("v123_all");
m_sigv123On[0] = loader->getSignal("v123_1_on");
m_sigv123Off[0] = loader->getSignal("v123_1_off");
m_sigv123Announce[0] = loader->getSignal("v123_1_announce");
m_sigv123On[1] = loader->getSignal("v123_2_on");
m_sigv123Off[1] = loader->getSignal("v123_2_off");
m_sigv123Announce[1] = loader->getSignal("v123_2_announce");
m_sigv123On[2] = loader->getSignal("v123_3_on");
m_sigv123Off[2] = loader->getSignal("v123_3_off");
m_sigv123Announce[2] = loader->getSignal("v123_3_announce");
m_sigv123On[3] = loader->getSignal("v123_freeball_on");
m_sigv123Off[3] = loader->getSignal("v123_freeball_off");
m_sigv123Announce[3] = loader->getSignal("v123_freeball_announce");
m_sigFreedomTargetAnnounce = loader->getSignal("freedom_target_announce");
m_sigFreeBallTargetAnnounce = loader->getSignal("freeball_target_announce");
for (i = 0; i < 6; i++) {
snprintf (name, sizeof (name), "lock_arrow_%d_on", i+1);
m_sigLockArrowOn[i][0] = loader->getSignal(name);
snprintf (name, sizeof (name), "lock_arrow_%d_off", i+1);
m_sigLockArrowOff[i][0] = loader->getSignal(name);
snprintf (name, sizeof (name), "lock_arrow_%d_blink", i+1);
m_sigLockArrowBlink[i][0] = loader->getSignal(name);
snprintf (name, sizeof (name), "lock_arrow_%d_crazyblink", i+1);
m_sigLockArrowCrazyBlink[i][0] = loader->getSignal(name);
}
for (i = 0; i < 6; i++) {
snprintf (name, sizeof (name), "lock_arrow_%d_on", i+7);
m_sigLockArrowOn[i][1] = loader->getSignal(name);
snprintf (name, sizeof (name), "lock_arrow_%d_off", i+7);
m_sigLockArrowOff[i][1] = loader->getSignal(name);
snprintf (name, sizeof (name), "lock_arrow_%d_blink", i+7);
m_sigLockArrowBlink[i][1] = loader->getSignal(name);
snprintf (name, sizeof (name), "lock_arrow_%d_crazyblink", i+7);
m_sigLockArrowCrazyBlink[i][1] = loader->getSignal(name);
}
for (i = 0; i < 14; i++) {
snprintf (name, sizeof (name), "light_%03d_on", i+1);
m_sigLightOn[i] = loader->getSignal(name);
snprintf (name, sizeof (name), "light_%03d_off", i+1);
m_sigLightOff[i] = loader->getSignal(name);
snprintf (name, sizeof (name), "light_%03d_blink", i+1);
m_sigLightBlink[i] = loader->getSignal(name);
snprintf (name, sizeof (name), "light_%03d_crazyblink", i+1);
m_sigLightCrazyBlink[i] = loader->getSignal(name);
}
m_sigLock[0] = loader->getSignal("lock1");
m_sigLock[1] = loader->getSignal("lock2");
m_sigLockRelease = loader->getSignal("releaselock");
m_sigSensitizeLockOne = loader->getSignal("sensitize_lock1");
m_sigFreeballTarget = loader->getSignal("freeball_target");
m_sigFreeballTargetOn = loader->getSignal("freeball_target_on");
m_sigFreeballTargetOff = loader->getSignal("freeball_target_off");
m_sigFloorFreedomOn = loader->getSignal("freedom_on");
m_sigFloorFreedomOff = loader->getSignal("freedom_off");
m_sigFloorFreedomOn = loader->getSignal("freedom_on");
m_sigFloorFreedomBlink = loader->getSignal("floor_freedom_all");
m_sigGnuFloorOn = loader->getSignal("multiball_floor");
m_sigGnuFloorOff = loader->getSignal("original_floor");
m_sigFreedomTarget = loader->getSignal("freedom_target");
m_sigFreedomTargetOn = loader->getSignal("freedom_target_on");
m_sigFreedomTargetOff = loader->getSignal("freedom_target_off");
m_sigRaiseFreedomStopper = loader->getSignal("raise_freedom_stopper");
m_sigResetFreedomStopper = loader->getSignal("freedom_stopper_reset");
//is this last bit necessary?
//are we checking for locked balls before a game reset? not likely.
//reset triggers a clear()
/*
for (int i = 0; i < 2; i++)
{
m_aLocked[i] = false;
m_aLockedBallSlot[i] = -1;
}
*/
};
~GnuBehavior() {};
void onTick() {
Table * table = Table::getInstance();
Score * score = table->getScore();
Loader * loader = Loader::getInstance();
if (table)
{
if (m_bBallColourChanged == false)
{
//this is the start of a new ball.
BallGroup *ballgroup = table->getBall(table->getCurrentBall());
ballgroup->getShape3D(0)->setColor(1, 1, 1, 1);
m_bBallColourChanged = true;
m_aArrow[0] = true;
m_iLeftLockArrowTick=9999;
m_iRightLockArrowTick=9999;
for (int i = 0; i < m_iMultiplier + 1; i++)
SendSignal( m_sig0123On[i], 0, this->getParent(), NULL );
for (int i = 0; i < m_iGplVersionLevel + 1; i++)
SendSignal( m_sigv123On[i], 0, this->getParent(), NULL );
SendSignal (m_sigLightOff[0], 0, this->getParent(), NULL);
SendSignal (m_sigLightOff[1], 0, this->getParent(), NULL);
SendSignal (m_sigLightOff[2], 0, this->getParent(), NULL);
SendSignal (m_sigLightBlink[0], 200, this->getParent(), NULL);
SendSignal (m_sigLightBlink[1], 200, this->getParent(), NULL);
SendSignal (m_sigLightBlink[2], 100, this->getParent(), NULL);
SendSignal (m_sigLightOn[6], 50, this->getParent(), NULL);
SendSignal (m_sigLightOff[7], 0, this->getParent(), NULL);
SendSignal (m_sigLightOff[8], 0, this->getParent(), NULL);
SendSignal (m_sigLightBlink[7], 150, this->getParent(), NULL);
SendSignal (m_sigLightBlink[8], 250, this->getParent(), NULL);
SendSignal (m_sigLightOn[11], 0, this->getParent(), NULL);
SendSignal (m_sigLightOn[12], 0, this->getParent(), NULL);
SendSignal (m_sigLightOn[13], 0, this->getParent(), NULL);
SendSignal (m_sigSensitizeLockOne, 0, this->getParent(), NULL);
if (m_aLocked[0] == false && m_aLocked[1] == false)
{
for (int j = 0; j < 2; j++)
for (int i = 0; i < 6; i++) {
m_aLockArrow[i][j] = false;
SendSignal (m_sigLockArrowOff[i][j], 0, this->getParent(), NULL);
}
m_aLockArrow[0][0] = true;
}
else if (m_aLocked[0] == true && m_aLocked[1] == false)
{
for (int i = 0; i < 6; i++) {
SendSignal (m_sigLockArrowBlink[i][1], 0, this->getParent(), NULL);
for (int i = 0; i < 6; i++) {
m_aLockArrow[i][1] = false;
SendSignal (m_sigLockArrowOff[i][1], 0, this->getParent(), NULL);
}
m_aLockArrow[0][1] = true;
}
}
else if (m_aLocked[0] && m_aLocked[1])
{
for (int j = 0; j < 2; j++)
for (int i = 0; i < 6; i++) {
m_aLockArrow[i][j] = false;
SendSignal (m_sigLockArrowBlink[i][j], 0, this->getParent(), NULL);
}
}
}
}
// init signals
EmAssert(score != NULL, "GnuBehavior::onTick score NULL");
// launch ball
string launch("launch");
if (table->active() == 0) {
if (m_bGameOver == false) {
//which ball do we activate if we just locked a ball?
int i = getFirstDeadBall();
if (i > -1) {
if (i == 0) SendSignal(loader->getSignal("game_start"), 0, this->getParent(), NULL);
SendSignal( PBL_SIG_BALL_ON, 0, this->getParent(), NULL );
table->activateBall(i, 19.5f, 0.0f, 30.0f);
m_iCurrentBallSlot = i;
m_bBallColourChanged = false;
}
}
}
m_iPlungerTick++;
if (m_iPlungerTick >= 20) {
if (m_aArrow[0]) {
m_aArrow[0] = false;
m_aArrow[1] = true;
SendSignal( m_sigArrowOn[1], 0, this->getParent(), NULL );
SendSignal( m_sigArrowOff[0], 0, this->getParent(), NULL );
} else if (m_aArrow[1]) {
m_aArrow[1] = false;
m_aArrow[2] = true;
SendSignal( m_sigArrowOn[2], 0, this->getParent(), NULL );
SendSignal( m_sigArrowOff[1], 0, this->getParent(), NULL );
} else if (m_aArrow[2]) {
m_aArrow[2] = false;
m_aArrow[3] = true;
SendSignal( m_sigArrowOn[3], 0, this->getParent(), NULL );
SendSignal( m_sigArrowOff[2], 0, this->getParent(), NULL );
} else if (m_aArrow[3]) {
m_aArrow[3] = false;
m_aArrow[4] = true;
SendSignal( m_sigArrowOn[4], 0, this->getParent(), NULL );
SendSignal( m_sigArrowOff[3], 0, this->getParent(), NULL );
} else if (m_aArrow[4]) {
m_aArrow[4] = false;
m_aArrow[5] = true;
SendSignal( m_sigArrowOn[5], 0, this->getParent(), NULL );
SendSignal( m_sigArrowOff[4], 0, this->getParent(), NULL );
} else if (m_aArrow[5]) {
m_aArrow[5] = false;
m_aArrow[0] = true;
SendSignal( m_sigArrowOn[0], 0, this->getParent(), NULL );
SendSignal( m_sigArrowOff[5], 0, this->getParent(), NULL );
}
m_iPlungerTick = 0;
}
if (m_aLocked[0] == false && m_aLocked[1] == false) {
m_iLeftLockArrowTick++;
if (m_iLeftLockArrowTick >= 20) {
if (m_aLockArrow[0][0]) {
m_aLockArrow[0][0] = false;
m_aLockArrow[1][0] = true;
SendSignal( m_sigLockArrowBlink[1][0], 0, this->getParent(), NULL );
SendSignal( m_sigLockArrowOff[0][0], 0, this->getParent(), NULL );
} else if (m_aLockArrow[1][0]) {
m_aLockArrow[1][0] = false;
m_aLockArrow[2][0] = true;
SendSignal( m_sigLockArrowBlink[2][0], 0, this->getParent(), NULL );
SendSignal( m_sigLockArrowOff[1][0], 0, this->getParent(), NULL );
} else if (m_aLockArrow[2][0]) {
m_aLockArrow[2][0] = false;
m_aLockArrow[3][0] = true;
SendSignal( m_sigLockArrowBlink[3][0], 0, this->getParent(), NULL );
SendSignal( m_sigLockArrowOff[2][0], 0, this->getParent(), NULL );
} else if (m_aLockArrow[3][0]) {
m_aLockArrow[3][0] = false;
m_aLockArrow[4][0] = true;
SendSignal( m_sigLockArrowBlink[4][0], 0, this->getParent(), NULL );
SendSignal( m_sigLockArrowOff[3][0], 0, this->getParent(), NULL );
} else if (m_aLockArrow[4][0]) {
m_aLockArrow[4][0] = false;
m_aLockArrow[5][0] = true;
SendSignal( m_sigLockArrowBlink[5][0], 0, this->getParent(), NULL );
SendSignal( m_sigLockArrowOff[4][0], 0, this->getParent(), NULL );
} else if (m_aLockArrow[5][0]) {
m_aLockArrow[5][0] = false;
m_aLockArrow[0][0] = true;
SendSignal( m_sigLockArrowBlink[0][0], 0, this->getParent(), NULL );
SendSignal( m_sigLockArrowOff[5][0], 0, this->getParent(), NULL );
}
m_iLeftLockArrowTick = 0;
}
}
if (m_aLocked[0] == true && m_aLocked[1] == false) {
m_iRightLockArrowTick++;
if (m_iRightLockArrowTick >= 20) {
if (m_aLockArrow[0][1]) {
m_aLockArrow[0][1] = false;
m_aLockArrow[1][1] = true;
SendSignal( m_sigLockArrowBlink[1][1], 0, this->getParent(), NULL );
SendSignal( m_sigLockArrowOff[0][1], 0, this->getParent(), NULL );
} else if (m_aLockArrow[1][1]) {
m_aLockArrow[1][1] = false;
m_aLockArrow[2][1] = true;
SendSignal( m_sigLockArrowBlink[2][1], 0, this->getParent(), NULL );
SendSignal( m_sigLockArrowOff[1][1], 0, this->getParent(), NULL );
} else if (m_aLockArrow[2][1]) {
m_aLockArrow[2][1] = false;
m_aLockArrow[3][1] = true;
SendSignal( m_sigLockArrowBlink[3][1], 0, this->getParent(), NULL );
SendSignal( m_sigLockArrowOff[2][1], 0, this->getParent(), NULL );
} else if (m_aLockArrow[3][1]) {
m_aLockArrow[3][1] = false;
m_aLockArrow[4][1] = true;
SendSignal( m_sigLockArrowBlink[4][1], 0, this->getParent(), NULL );
SendSignal( m_sigLockArrowOff[3][1], 0, this->getParent(), NULL );
} else if (m_aLockArrow[4][1]) {
m_aLockArrow[4][1] = false;
m_aLockArrow[5][1] = true;
SendSignal( m_sigLockArrowBlink[5][1], 0, this->getParent(), NULL );
SendSignal( m_sigLockArrowOff[4][1], 0, this->getParent(), NULL );
} else if (m_aLockArrow[5][1]) {
m_aLockArrow[5][1] = false;
m_aLockArrow[0][1] = true;
SendSignal( m_sigLockArrowBlink[0][1], 0, this->getParent(), NULL );
SendSignal( m_sigLockArrowOff[5][1], 0, this->getParent(), NULL );
}
m_iRightLockArrowTick = 0;
}
}
};
void StdOnCollision() {};
void StdOnSignal() {
//EM_COUT((int)em_signal, 1);
Table * table = Table::getInstance();
Score * score = table->getScore();
Loader * loader = Loader::getInstance();
OnSignal( PBL_SIG_RESET_ALL ) {
this->clear();
}
// ball dead
ElseOnSignal( PBL_SIG_BALL_OFF ) {
if (m_bFreeBall == false) {
Table * table = Table::getInstance();
if (table->active() == 0) {
if (table->getCurrentBall() == MAX_BALL-1) {
SendSignal( PBL_SIG_GAME_OVER, 0, this->getParent(), NULL );
m_bGameOver = true;
}
else
table->setCurrentBall(table->getCurrentBall()+1);
m_bMultiBall = false;
}
}
else {
m_bFreeBall = false;
m_iGplVersionLevel = 0;
SendSignal (m_sigv123Off[3], 0, this->getParent(), NULL);
//for (int i = 1; i < 4; i++)
//SendSignal (m_sigv123Off[i], 0, this->getParent(), NULL);
//SendSignal (m_sigv123On[0], 0, this->getParent(), NULL);
//SendSignal (m_sigv123Announce[0], 0, this->getParent(), NULL);
}
}
ElseOnSignal(m_sigBump) {
score->addScore(withMultiplier(50));
}
ElseOnSignal(m_sigGnu[0]) {
if (!m_aGnu[0]) {
SendSignal(m_sigGnuOn[0], 0, this->getParent(), NULL);
m_aGnu[0] = true;
}
score->addScore(withMultiplier(50));
}
ElseOnSignal(m_sigGnu[1]) {
if (!m_aGnu[1]) {
SendSignal(m_sigGnuOn[1], 0, this->getParent(), NULL);
m_aGnu[1] = true;
}
score->addScore(withMultiplier(50));
}
ElseOnSignal(m_sigGnu[2]) {
if (!m_aGnu[2]) {
SendSignal(m_sigGnuOn[2], 0, this->getParent(), NULL);
m_aGnu[2] = true;
}
score->addScore(withMultiplier(50));
}
ElseOnSignal(m_sigFree[0]) {
if (!m_aFree[0]) {
SendSignal(m_sigFreeOn[0], 0, this->getParent(), NULL);
m_aFree[0] = true;
}
score->addScore(withMultiplier(50));
}
ElseOnSignal(m_sigFree[1]) {
if (!m_aFree[1]) {
SendSignal(m_sigFreeOn[1], 0, this->getParent(), NULL);
m_aFree[1] = true;
}
score->addScore(withMultiplier(50));
}
ElseOnSignal(m_sigFree[2]) {
if (!m_aFree[2]) {
SendSignal(m_sigFreeOn[2], 0, this->getParent(), NULL);
m_aFree[2] = true;
}
score->addScore(withMultiplier(50));
}
ElseOnSignal(m_sigFree[3]) {
if (!m_aFree[3]) {
SendSignal(m_sigFreeOn[3], 0, this->getParent(), NULL);
m_aFree[3] = true;
}
score->addScore(withMultiplier(50));
}
ElseOnSignal(m_sigKnockdown[0][0]) {
if (!m_aKnockdown[0]) {
SendSignal(m_sigCopyleftOn[0], 0, this->getParent(), NULL);
m_aKnockdown[0] = true;
score->addScore(withMultiplier(50));
}
}
ElseOnSignal(m_sigKnockdown[1][0]) {
if (!m_aKnockdown[1]) {
SendSignal(m_sigCopyleftOn[1], 0, this->getParent(), NULL);
m_aKnockdown[1] = true;
score->addScore(withMultiplier(50));
}
}
ElseOnSignal(m_sigKnockdown[2][0]) {
if (!m_aKnockdown[2]) {
SendSignal(m_sigCopyleftOn[2], 0, this->getParent(), NULL);
m_aKnockdown[2] = true;
score->addScore(withMultiplier(50));
}
}
ElseOnSignal(m_sigKnockdown[3][0]) {
if (!m_aKnockdown[3]) {
SendSignal(m_sigCopyleftOn[3], 0, this->getParent(), NULL);
m_aKnockdown[3] = true;
score->addScore(withMultiplier(50));
}
}
ElseOnSignal(m_sigKnockdown[4][0]) {
if (!m_aKnockdown[4]) {
SendSignal(m_sigCopyleftOn[4], 0, this->getParent(), NULL);
m_aKnockdown[4] = true;
score->addScore(withMultiplier(50));
}
}
ElseOnSignal(m_sigKnockdown[5][0]) {
if (!m_aKnockdown[5]) {
SendSignal(m_sigCopyleftOn[5], 0, this->getParent(), NULL);
m_aKnockdown[5] = true;
score->addScore(withMultiplier(50));
}
}
ElseOnSignal(m_sigKnockdown[6][0]) {
if (!m_aKnockdown[6]) {
SendSignal(m_sigCopyleftOn[6], 0, this->getParent(), NULL);
m_aKnockdown[6] = true;
score->addScore(withMultiplier(50));
}
}
ElseOnSignal(m_sigKnockdown[7][0]) {
if (!m_aKnockdown[7]) {
SendSignal(m_sigCopyleftOn[7], 0, this->getParent(), NULL);
m_aKnockdown[7] = true;
score->addScore(withMultiplier(50));
}
}
ElseOnSignal(m_sigKnockdown[8][0]) {
if (!m_aKnockdown[8]) {
SendSignal(m_sigGplOn[0], 0, this->getParent(), NULL);
m_aKnockdown[8] = true;
score->addScore(withMultiplier(50));
}
}
ElseOnSignal(m_sigKnockdown[9][0]) {
if (!m_aKnockdown[9]) {
SendSignal(m_sigGplOn[1], 0, this->getParent(), NULL);
m_aKnockdown[9] = true;
score->addScore(withMultiplier(50));
}
}
ElseOnSignal(m_sigKnockdown[10][0]) {
if (!m_aKnockdown[10]) {
SendSignal(m_sigGplOn[2], 0, this->getParent(), NULL);
m_aKnockdown[10] = true;
score->addScore(withMultiplier(50));
}
}
ElseOnSignal(m_sigMidStopperBreached) {
for (int i = 0; i < 6; i++)
{
SendSignal( m_sigArrowOff[i], 0, this->getParent(), NULL );
m_aArrow[i] = false;
}
SendSignal (m_sigLightOff[6], 0, this->getParent(), NULL);
SendSignal (m_sigLightOn[3], 0, this->getParent(), NULL);
SendSignal (m_sigLightOn[4], 0, this->getParent(), NULL);
if (m_bRunIt) {
SendSignal (m_sig0123Announce[0], 0, this->getParent(), NULL);
m_bRunIt = false;
}
}
ElseOnSignal(m_sigBottomStopperBreached) {
//working around a glitch that has some balls still locked
//even though they aren't.
if (m_aLocked[0] == false && m_aLocked[1] == false) {
unLockBalls();
}
SendSignal (m_sigLightOff[3], 0, this->getParent(), NULL);
SendSignal (m_sigLightOff[4], 0, this->getParent(), NULL);
if (table->active() > 1)
{
SendSignal (m_sigLightOn[3], 200, this->getParent(), NULL);
SendSignal (m_sigLightOn[4], 200, this->getParent(), NULL);
}
}
ElseOnSignal(m_sigSideStopperBreached) {
score->addScore(withMultiplier(500));
//turn on the plunger light and arrows.
m_aArrow[0] = true;
SendSignal (m_sigLightOn[6], 50, this->getParent(), NULL);
}
ElseOnSignal(m_sigLock[0]) {
m_aLocked[0] = true;
m_aLockedBallSlot[0] = m_iCurrentBallSlot;
for (int i = 0; i < 6; i++)
SendSignal( m_sigLockArrowBlink[i][0], 0, this->getParent(), NULL );
m_aLockArrow[0][1] = true; //start spinning the other wheel
}
ElseOnSignal(m_sigLock[1]) {
m_aLocked[1] = true;
m_aLockedBallSlot[1] = m_iCurrentBallSlot;
for (int i = 0; i < 6; i++)
SendSignal( m_sigLockArrowBlink[i][1], 0, this->getParent(), NULL );
}
ElseOnSignal( PBL_SIG_BALL_ON ) {
Table * table = Table::getInstance();
for (int i = 0; i < MAX_BALL; i++)
{
BallGroup *ballgroup = table->getBall(i);
ballgroup->getShape3D(0)->setColor(1, 1, 1, 1);
}
}
ElseOnSignal( m_sigFreeballTarget) {
if (m_iGplVersionLevel == 2)
{
m_iGplVersionLevel = 3;
SendSignal (m_sigLightOff[10], 0, this->getParent(), NULL);
SendSignal (m_sigv123On[3], 0, this->getParent(), NULL);
m_bFreeBall = true;
m_bFreeBallTargetOn = false;
SendSignal (m_sigv123On[0], 1000, this->getParent(), NULL);
SendSignal (m_sigv123Off[1], 0, this->getParent(), NULL);
SendSignal (m_sigv123Off[2], 0, this->getParent(), NULL);
SendSignal (m_sigv123Announce[3], 0, this->getParent(), NULL);
SendSignal (m_sigv123Announce[0], 2000, this->getParent(), NULL);
}
}
ElseOnSignal( m_sigFreedomTarget) {
if (m_iMultiplier == 3)
{
SendSignal (m_sigLightOff[9], 0, this->getParent(), NULL);
m_bFreedomTargetOn = false;
m_bFreedomStopperOn = true;
SendSignal (m_sigRaiseFreedomStopper, 0, this->getParent(), NULL);
SendSignal (m_sigFloorFreedomOn, 0, this->getParent(), NULL);
}
}
// GNU all
if (m_aGnu[0] && m_aGnu[1] && m_aGnu[2]) {
SendSignal(m_sigGnuAll, 0, this->getParent(), NULL);
m_aGnu[0] = m_aGnu[1] = m_aGnu[2] = false;
score->addScore(withMultiplier(500));
}
// FREE all
if (m_aFree[0] && m_aFree[1] && m_aFree[2] && m_aFree[3]) {
SendSignal(m_sigFreeAll, 0, this->getParent(), NULL);
m_aFree[0] = m_aFree[1] = m_aFree[2] = m_aFree[3] = false;
score->addScore(withMultiplier(500));
//MULTIBALL
if (m_aLocked[0] == true && m_aLocked[1] == true) {
score->addScore(withMultiplier(1000));
unLockBalls();
SendSignal(m_sigLockRelease, 0, this->getParent(), NULL);
m_bMultiBall = true;
SendSignal (m_sigGnuFloorOn, 0, this->getParent(), NULL);
SendSignal (m_sigGnuFloorOff, 200, this->getParent(), NULL);
for (int i = 0; i < 6; i++)
SendSignal (m_sigArrowBlink[i], 0, this->getParent(), NULL);
for (int j = 0; j < 2; j++)
for (int i = 0; i < 6; i++)
SendSignal( m_sigLockArrowCrazyBlink[i][j], 0, this->getParent(), NULL );
for (int j = 0; j < 2; j++)
for (int i = 0; i < 6; i++) {
SendSignal( m_sigLockArrowOn[i][j], 600, this->getParent(), NULL );
m_aLockArrow[i][j] = false;
}
for (int i = 0; i < 6; i++)
SendSignal (m_sigArrowOff[i], 600, this->getParent(), NULL);
for (int i = 0; i < 14; i++)
SendSignal (m_sigLightCrazyBlink[i], 0, this->getParent(), NULL);
for (int i = 0; i < 14; i++)
SendSignal (m_sigLightOff[i], 600, this->getParent(), NULL);
SendSignal (m_sigLightBlink[0], 600+200, this->getParent(), NULL);
SendSignal (m_sigLightBlink[1], 600+200, this->getParent(), NULL);
SendSignal (m_sigLightBlink[2], 600+100, this->getParent(), NULL);
SendSignal (m_sigLightBlink[7], 600+150, this->getParent(), NULL);
SendSignal (m_sigLightBlink[8], 600+250, this->getParent(), NULL);
SendSignal (m_sigLightOn[3], 650, this->getParent(), NULL);
SendSignal (m_sigLightOn[4], 650, this->getParent(), NULL);
SendSignal (m_sigLightOff[5], 650, this->getParent(), NULL);
SendSignal (m_sigLightOff[6], 650, this->getParent(), NULL);
SendSignal (m_sigLightOn[11], 650, this->getParent(), NULL);
SendSignal (m_sigLightOn[12], 650, this->getParent(), NULL);
SendSignal (m_sigLightOn[13], 650, this->getParent(), NULL);
if (m_bFreeBallTargetOn)
SendSignal (m_sigLightOn[9], 650, this->getParent(), NULL);
else
SendSignal (m_sigLightOff[9], 650, this->getParent(), NULL);
if (m_bFreedomTargetOn)
SendSignal (m_sigLightOn[10], 650, this->getParent(), NULL);
else
SendSignal (m_sigLightOff[10], 650, this->getParent(), NULL);
for (int i = 0; i < 4; i++)
SendSignal (m_sig0123Off[i], 0, this->getParent(), NULL);
for (int i = 0; i < 4; i++)
{
SendSignal (m_sig0123On[i], 10 + (i+1)*15, this->getParent(), NULL);
}
for (int i = 0; i < 4; i++)
SendSignal (m_sig0123Off[i], 85, this->getParent(), NULL);
for (int i = 0; i < 4; i++)
{
SendSignal (m_sig0123On[i], 95 + (i+1)*15, this->getParent(), NULL);
}
for (int i = 0; i < 4; i++)
SendSignal (m_sig0123Off[i], 170, this->getParent(), NULL);
for (int i = 0; i < 4; i++)
SendSignal (m_sig0123On[i], 185 + (i+1)*15, this->getParent(), NULL);
for (int i = 0; i < 4; i++)
SendSignal (m_sig0123Off[i], 260, this->getParent(), NULL);
for (int i = 0; i < m_iMultiplier+1; i++)
SendSignal (m_sig0123On[i], 275, this->getParent(), NULL);
for (int i = 0; i < 4; i++)
SendSignal (m_sigv123Off[i], 85, this->getParent(), NULL);
for (int i = 0; i < 4; i++)
SendSignal (m_sigv123On[i], 95 + (i+1)*15, this->getParent(), NULL);
for (int i = 0; i < 4; i++)
SendSignal (m_sigv123Off[i], 170, this->getParent(), NULL);
for (int i = 0; i < 4; i++)
SendSignal (m_sigv123On[i], 185 + (i+1)*15, this->getParent(), NULL);
for (int i = 0; i < 4; i++)
SendSignal (m_sigv123Off[i], 260, this->getParent(), NULL);
for (int i = 0; i < m_iGplVersionLevel+1; i++)
SendSignal (m_sigv123On[i], 275, this->getParent(), NULL);
}
}
// COPYLEFT all
if (m_aKnockdown[0] && m_aKnockdown[1] && m_aKnockdown[2] &&
m_aKnockdown[3] && m_aKnockdown[4] && m_aKnockdown[5] &&
m_aKnockdown[6] && m_aKnockdown[7]) {
int i;
SendSignal(m_sigCopyleftAll, 0, this->getParent(), NULL);
score->addScore(withMultiplier(500));
for (i = 0; i < 8; i++)
{
if (m_aKnockdown[i])
{
SendSignal(m_sigKnocking[i][1], 250, this->getParent(), NULL);
m_aKnockdown[i] = false;
}
}
SendSignal(m_sigCopyleftKnockdownReset, 300, this->getParent(), NULL);
m_iMultiplier++;
if (m_iMultiplier > 3)
m_iMultiplier = 3;
else
{
SendSignal(m_sig0123On[m_iMultiplier], 50, this->getParent(), NULL);
SendSignal(m_sig0123Announce[m_iMultiplier], 0, this->getParent(), NULL);
}
if (m_iMultiplier == 3 && m_bFreedomStopperOn == false) {
m_bFreedomTargetOn = true;
SendSignal (m_sigFreedomTargetOn, 0, this->getParent(), NULL);
SendSignal (m_sigFreedomTargetAnnounce, 0, this->getParent(), NULL);
}
}
//GPL all
if (m_aKnockdown[8] && m_aKnockdown[9] && m_aKnockdown[10]) {
SendSignal(m_sigGplAll, 0, this->getParent(), NULL);
score->addScore(withMultiplier(500));
for (int i = 8; i < 11; i++)
{
if (m_aKnockdown[i])
{
SendSignal(m_sigKnocking[i][1], 250, this->getParent(), NULL);
m_aKnockdown[i] = false;
}
}
SendSignal(m_sigGplKnockdownReset, 300, this->getParent(), NULL);
if (m_iGplVersionLevel < 2) {
m_iGplVersionLevel++;
for (int i = 0; i <= m_iGplVersionLevel; i++)
SendSignal(m_sigv123On[i], 50, this->getParent(), NULL);
SendSignal (m_sigv123Announce[m_iGplVersionLevel], 0, this->getParent(), NULL);
}
if (m_iGplVersionLevel == 2 && m_bFreeBallTargetOn == false &&
m_bFreeBall == false) {
//to get to the last GplVersionLevel we have to shoot a target.
//(freeball)
SendSignal (m_sigFreeballTargetOn, 0, this->getParent(), NULL);
SendSignal (m_sigLightCrazyBlink[10], 0, this->getParent(), NULL);
m_bFreeBallTargetOn = true;
SendSignal (m_sigFreeBallTargetAnnounce, 0, this->getParent(), NULL);
}
else if (m_iGplVersionLevel == 2 && m_bFreeBallTargetOn == false &&
m_bFreeBall == true) {
//okay, very special case here. we wrapped around on the v123s
//while we got a free ball on this same ball.
m_iGplVersionLevel = 0;
SendSignal (m_sigv123Announce[m_iGplVersionLevel], 0, this->getParent(), NULL);
for (int i = 1; i < 4; i++)
SendSignal(m_sigv123Off[i], 60, this->getParent(), NULL);
SendSignal(m_sigv123On[0], 60, this->getParent(), NULL);
}
}
}
void clear() {
int i = 0, j = 0;
for (i = 0; i < 3; i++)
m_aGnu[i] = false;
for (i = 0; i < 4; i++)
m_aFree[i] = false;
for (i = 0; i < 11; i++)
m_aKnockdown[i] = false;
m_bBallColourChanged = false;
for (i = 0; i < 6; i++)
m_aArrow[i] = false;
for (i = 0; i < 6; i++)
for (j = 0; j < 2; j++)
m_aLockArrow[i][j] = false;
m_iMultiplier = 0;
m_iGplVersionLevel = 0;
m_iLeftLockArrowTick = 0;
m_iRightLockArrowTick = 0;
m_iPlungerTick = 0;
for (i = 0; i < 2; i++)
{
m_aLocked[i] = false;
m_aLockedBallSlot[i] = -1;
}
m_bMultiBall = false;
m_bGameOver = false;
m_bFreeBall = false;
m_bFreeBallTargetOn = false;
m_bFreedomTargetOn = false;
m_bFreedomStopperOn = false;
m_bRunIt = true;
};
int getFirstDeadBall() {
Table * table = Table::getInstance();
for (int i = 0; i < MAX_BALL; i++)
if (table->isBallDead(i))
return i;
return -1;
}
void unLockBalls() {
Table * table = Table::getInstance();
for (int i = 0; i < 2; i++) {
if (m_aLocked[i]) {
BallGroup *ballgroup = table->getBall(m_aLockedBallSlot[i]);
ballgroup->getShape3D(0)->getParent()->addTranslation(1, 0, 1);
m_aLockedBallSlot[i] = -1;
m_aLocked[i] = false;
table->unLockBall(m_aLockedBallSlot[i]);
}
}
for (int i = 0; i < MAX_BALL; i++)
{
if (table->isBallLocked(i))
table->unLockBall(i);
}
};
int withMultiplier(int score) {
return score * (m_iMultiplier + 1);
};
private:
int m_sigGnuAll;
bool m_aGnu[3];
int m_sigGnu[3];
int m_sigGnuOn[3];
int m_sigGnuOff[3];
bool m_bBallColourChanged;
int m_sigBump;
int m_sigKnockdown[11][2]; //0 = down, 1 = up
int m_sigKnocking[11][2]; //0 = down, 1 = up
int m_sigCopyleftKnockdownReset;
int m_sigGplKnockdownReset;
int m_sigFreeAll;
bool m_aFree[4];
int m_sigFree[4];
int m_sigFreeOn[4];
int m_sigFreeOff[4];
int m_sigCopyleftAll;
int m_sigCopyleft[8]; //the COPYLEFT lights
int m_sigCopyleftOn[8];
int m_sigCopyleftOff[8];
int m_sigGplAll;
int m_sigGpl[3]; //the GPL lights
int m_sigGplOn[3];
int m_sigGplOff[3];
bool m_aKnockdown[11]; //the first 8 are COPYLEFT, the rest are GPL
int m_sigArrowOn[6];
int m_sigArrowOff[6];
int m_sigArrowBlink[6];
bool m_aArrow[6];
int m_iPlungerTick;
int m_sigMidStopperBreached;
int m_sigBottomStopperBreached;
int m_sigSideStopperBreached;
int m_iMultiplier;
int m_iGplVersionLevel;
int m_sig0123All;
int m_sig0123On[4];
int m_sig0123Off[4];
int m_sig0123Announce[4];
int m_sigv123All;
int m_sigv123On[4];
int m_sigv123Off[4];
int m_sigv123Announce[4];
int m_sigLockArrowOn[6][2]; //0 = left lock arrows, 1 = right lock arrows
int m_sigLockArrowOff[6][2];
int m_sigLockArrowBlink[6][2];
int m_sigLockArrowCrazyBlink[6][2];
bool m_aLockArrow[6][2];
int m_iLeftLockArrowTick;
int m_iRightLockArrowTick;
int m_sigLightOn[14]; //0, 1, 2 bumper lights. 3, 4 flippers, 5 gnu head
int m_sigLightOff[14]; //6 plunger, 7, 8 flat bumper lights,
int m_sigLightBlink[14]; //9 freedom target, 10 freeball target
int m_sigLightCrazyBlink[14]; //11, 12, 13 under walled roofs
int m_sigLock[2];
int m_sigLockRelease;
int m_sigSensitizeLockOne;
bool m_aLocked[2];
int m_aLockedBallSlot[2];
bool m_bMultiBall;
bool m_bGameOver;
int m_iCurrentBallSlot;
int m_sigFreeballTarget;
int m_sigFreeballTargetOn;
int m_sigFreeballTargetOff;
bool m_bFreeBall;
int m_sigFreedomTarget;
int m_sigFreedomTargetOn;
int m_sigFreedomTargetOff;
int m_sigGnuFloorOn;
int m_sigGnuFloorOff;
int m_sigFloorFreedomOn;
int m_sigFloorFreedomOff;
int m_sigFloorFreedomBlink;
int m_sigRaiseFreedomStopper;
int m_sigResetFreedomStopper;
bool m_bFreedomTargetOn;
bool m_bFreeBallTargetOn;
bool m_bFreedomStopperOn;
bool m_bRunIt;
int m_sigFreedomTargetAnnounce;
int m_sigFreeBallTargetAnnounce;
};
extern "C" void * new_object_fct(void) {
return new GnuBehavior();
}
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