File: Camera.h

package info (click to toggle)
pinball 0.3.20201218-4
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye
  • size: 8,452 kB
  • sloc: cpp: 15,230; makefile: 840; sh: 381; xml: 24
file content (31 lines) | stat: -rw-r--r-- 979 bytes parent folder | download | duplicates (9)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
/***************************************************************************
                          camera.h  -  description
                             -------------------
    begin                : Fri Jan 28 2000
    copyright            : (C) 2000 by Henrik Enqvist
    email                : henqvist@excite.com
 ***************************************************************************/

#ifndef CAMERA_H
#define CAMERA_H

/** Every engine needs a camera. The camera is the viewer of the world.
 * The camera is added to the engine with the "setEngineCamera" function.
 * If you want to move the camera around you should add it to a group.
 * <p>Example:<br><blockquote>
 * Group* groupC = new Group(1);<br>
 * Camera* camera = new Camera();<br>
 * <br>
 * engine->add(groupC);<br>
 * groupC->add(camera);<br>
 * <br>
 * engine->setEngineCamera(groupC);<br>
 * </blockquote></p>
 * @see Engine */
class Camera {
 public:
	Camera();
	~Camera();
};

#endif // CAMERA_H