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//#ident "$Id: Group.cpp,v 1.10 2003/06/13 13:39:45 rzr Exp $"
/***************************************************************************
Group.cpp - description
-------------------
begin : Wed Jan 26 2000
copyright : (C) 2000 by Henrik Enqvist
email : henqvist@excite.com
***************************************************************************/
#include "Private.h"
#include "Group.h"
#include "Visitor.h"
#include "Shape3D.h"
#include "Behavior.h"
#include "BillBoard.h"
#include "CollisionBounds.h"
#include "Sound.h"
#include "Camera.h"
#include "Polygon.h"
#include "SignalSender.h"
#include "Light.h"
Group::Group() {
m_iProperties = 0;
m_iUserProperties = 0;
m_iCollisionGroup = 0;
strncpy(m_Name, "unknown", 256);
p_BillBoard = NULL;
p_CollisionBounds = NULL;
p_Sound = NULL;
p_Camera = NULL;
p_Light = NULL;
p_Parent = NULL;
m_Name[0] = '\0';
m_vChildren.clear();
m_vShape3D.clear();
//m_vBehavior.clear();
p_Behavior = NULL;
EM_COUT("Group::Group()" << endl, 0);
}
Group::~Group() {
this->freeObjects();
}
void Group::freeObjects() {
vector<Group*>::iterator giter = m_vChildren.begin();
vector<Group*>::iterator gend = m_vChildren.end();
for (; giter != gend; ++giter) {
EmAssert(*giter != NULL, "Group::freeObjects group NULL");
delete (*giter);
}
m_vChildren.clear();
vector<Shape3D*>::iterator siter = m_vShape3D.begin();
vector<Shape3D*>::iterator send = m_vShape3D.end();
for (; siter != send; ++siter) {
EmAssert(*siter != NULL, "Group::freeObjects shape NULL");
delete (*siter);
}
m_vShape3D.clear();
// vector<Behavior*>::iterator biter = m_vBehavior.begin();
// vector<Behavior*>::iterator bend = m_vBehavior.end();
// for (; biter != bend; ++biter) {
// EmAssert(*biter != NULL, "Group::freeObjects behavior NULL");
// delete (*biter);
// }
// m_vBehavior.clear();
#ifdef RZR_LIBSTATIC
if (p_Behavior != NULL) p_Behavior->clear(); //!+-rzr reuse allocated obj
#else
if (p_Behavior != NULL) delete p_Behavior;
#endif
if (p_BillBoard != NULL) delete p_BillBoard;
if (p_Camera != NULL) delete p_Camera;
if (p_Light != NULL) delete p_Light;
if (p_Sound != NULL) delete p_Sound;
if (p_CollisionBounds != NULL) delete p_CollisionBounds;
}
void Group::accept(Visitor * v) {
// TODO: if property
v->visit(this);
vector<Group*>::iterator iter = m_vChildren.begin();
vector<Group*>::iterator end = m_vChildren.end();
for ( ; iter != end; iter++) {
(*iter)->accept(v);
}
}
void Group::setName(const char * name) {
strncpy(m_Name, name, 256);
}
const char * Group::getName() {
return m_Name;
}
void Group::add(Group * g) {
if (g == NULL) return;
m_vChildren.push_back(g);
g->setParent(this);
}
void Group::removeGroup(Group * g) {
if (g == NULL) return;
vector<Group*>::iterator iter = m_vChildren.begin();
vector<Group*>::iterator end = m_vChildren.end();
for ( ; iter != end; iter++) {
if ((*iter) == g) {
m_vChildren.erase(iter);
return;
}
}
}
Group * Group::getGroup(int i) {
if (i < 0 || (signed)m_vChildren.size() <= i) return NULL;
return m_vChildren[i];
}
void Group::addShape3D(Shape3D * s) {
if (s == NULL) return;
m_vShape3D.push_back(s);
s->setParent(this);
}
void Group::removeShape3D(Shape3D * s) {
if (s == NULL) return;
vector<Shape3D*>::iterator iter = m_vShape3D.begin();
vector<Shape3D*>::iterator end = m_vShape3D.end();
for (; iter != end; iter++) {
if ((*iter) == s) {
m_vShape3D.erase(iter);
return;
}
}
}
#ifdef PINBALL_TODO
void Group::addBehavior(Behavior * b, bool signal)
{
PINBALL(FUNCT());
if (b == NULL) return;
m_vBehavior.push_back(b);
b->setParent(this);
if (signal) SignalSender::getInstance()->addGroup(this);
}
#endif
void Group::setBehavior(Behavior * b, bool signal)
{
p_Behavior = b;
b->setParent(this);
if (b != NULL && signal) {
SignalSender::getInstance()->addGroup(this);
}
}
#ifdef PINBALL_TODO
void Group::removeBehavior(Behavior * b) {
if (b == NULL) return;
vector<Behavior*>::iterator iter = m_vBehavior.begin(); vector<Behavior*>::iterator end = m_vBehavior.end();
for (; iter != end; iter++) {
if ((*iter) == b) {
m_vBehavior.erase(iter);
return;
}
}
}
#endif
Shape3D * Group::getShape3D(int i) {
if (i < 0 || (signed) m_vShape3D.size() <= i) return NULL;
return m_vShape3D[i];
}
int Group::getShape3DSize() {
return m_vShape3D.size();
}
#ifdef PINBALL_TODO
Behavior * Group::getBehavior(int i) {
if (i < 0 || (signed) m_vBehavior.size() <= i) return NULL;
return m_vBehavior[i];
}
int Group::getBehaviorSize() {
return m_vBehavior.size();
}
#endif
Behavior * Group::getBehavior() {
return p_Behavior;
}
BillBoard * Group::getBillBoard() {
return p_BillBoard;
}
Camera * Group::getCamera() {
return p_Camera;
}
CollisionBounds * Group::getCollisionBounds() {
return p_CollisionBounds;
}
Light * Group::getLight() {
return p_Light;
}
Group * Group::getParent() {
return p_Parent;
}
int Group::getProperties() {
return m_iProperties;
}
int Group::getUserProperties() {
return m_iUserProperties;
}
void Group::setBillBoard(BillBoard * b) {
p_BillBoard = b;
if (b == NULL) return;
b->setParent(this);
}
void Group::setCamera(Camera * c) {
p_Camera = c;
}
void Group::setCollisionBounds(CollisionBounds* cb) {
p_CollisionBounds = cb;
if (cb == NULL) return;
cb->setParent(this);
}
void Group::setSound(Sound * s) {
p_Sound = s;
if (s == NULL) return;
s->setParent(this);
}
void Group::setLight(Light * l) {
p_Light = l;
if (l == NULL) return;
l->setParent(this);
}
void Group::setParent(Group * p) {
p_Parent = p;
}
void Group::setProperty(int p) {
m_iProperties |= p;
}
void Group::setUserProperty(int p) {
m_iUserProperties |= p;
}
/* Sets properties, also set property for all children. */
void Group::setPropertyRecursive(int p) {
m_iProperties |= p;
vector<Group*>::iterator iter = m_vChildren.begin();
vector<Group*>::iterator end = m_vChildren.end();
for ( ; iter != end; iter++) {
(*iter)->setPropertyRecursive(p);
}
}
void Group::unsetProperty(int p) {
m_iProperties -= (m_iProperties & p);
}
void Group::unsetUserProperty(int p) {
m_iUserProperties -= (m_iUserProperties & p);
}
/* Unsets properties, also unset property for all children. */
void Group::unsetPropertyRecursive(int p) {
m_iProperties -= (m_iProperties & p);
vector<Group*>::iterator iter = m_vChildren.begin();
vector<Group*>::iterator end = m_vChildren.end();
for ( ; iter != end; iter++) {
(*iter)->unsetPropertyRecursive(p);
}
}
//TODO: Compute Bounds //!rzr
//EOF $Id: Group.cpp,v 1.10 2003/06/13 13:39:45 rzr Exp $
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