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/***************************************************************************
Light.cpp - description
-------------------
begin : Sun Jan 30 2000
copyright : (C) 2000 by
email :
***************************************************************************/
#include <cstdlib>
#include "Private.h"
#include "Light.h"
Light::Light(float c, float l, float q, float r, float g, float b) {
m_bOn = true;
p_Parent = NULL;
m_fConstant = EM_MAX(c, 0.0);
m_fLinear = EM_MAX(l, 0.0);
m_fQuadratic = EM_MAX(q, 0.0);
m_fBounds = 1.0;
m_iProperties = EM_USE_DIFFUSE + EM_USE_SPECULAR;
m_fR = EM_MAX(EM_MIN(1.0, r), 0.0);
m_fG = EM_MAX(EM_MIN(1.0, g), 0.0);
m_fB = EM_MAX(EM_MIN(1.0, b), 0.0);
m_vtxSrc.x = 0;
m_vtxSrc.y = 0;
m_vtxSrc.z = 0;
}
Light::~Light() {
}
void Light::setProperty(int p) {
m_iProperties |= p;
}
void Light::unsetProperty(int p) {
m_iProperties -= (m_iProperties & p);
}
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