1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81
|
/***************************************************************************
StateMachine.h - description
-------------------
begin : Fri Jul 13 2001
copyright : (C) 2001 by Henrik Enqvist IB
email : henqvist@excite.com
***************************************************************************/
#ifndef STATEMACHINE_H
#define STATEMACHINE_H
#include "SignalSender.h"
/* Macros to do a state machine */
#define StdOnCollision() \
onCollision(const Vertex3D & em_vtx, const Vertex3D & em_vtxOwn, Group* em_group)
#define StdEmptyOnCollision() \
onCollision(const Vertex3D &, const Vertex3D &, Group*)
#define StdOnSignal() \
onSignal(int em_signal, Group* em_group)
#define StdEmptyOnSignal() \
onSignal(int, Group*)
#define StdOnTick() \
onTick()
#define OnCallerProperty(a) \
if ( em_group != NULL && ( em_group->getUserProperties() & a ) )
#define GetCallerProperty() \
em_group->getUserProperties()
#define OR_CP \
|| em_group->getUserProperties() &
#define AND_CP \
&& em_group->getUserProperties() &
#define OnProperty(a) \
if ( p_Parent != NULL && ( p_Parent->getUserProperties() & a ) )
#define SetProperty(a) \
if ( p_Parent != NULL ) p_Parent->setUserProperty(a)
#define UnsetProperty(a) \
if ( p_Parent != NULL ) p_Parent->unsetUserProperty(a)
#define OR_PR \
|| p_Parent->getUserProperties() &
#define AND_PR \
&& p_Parent->getUserProperties() &
/* #define OnState(a) if ( m_iState == a ) */
/* #define OR_ST || m_iState == */
/* #define AND_ST && m_iState == */
/* #define SetState(a) m_iState = a */
#define OnSignal(a) \
if ( em_signal == a )
#define ElseOnSignal(a) \
else if ( em_signal == a )
#define OR_SI \
|| em_signal ==
#define GetSignal() \
em_signal
//#define AND_SI && em_signal ==
#define SendSignal(a, d, s, r) \
SignalSender::getInstance()->addSignal(a, d, s, r)
#define SetLightOn(b) \
if (this->getLight() != NULL) this->getLight()->setOn(b)
#endif // STATEMACHINE_H
|