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/***************************************************************************
Simple test. A cube should be visible in the middle of the screen.
The arrow keys rotates the cube.
***************************************************************************/
#include "Engine.h"
#include "Camera.h"
#include "Cube.h"
#include "KeyRotBehavior.h"
#include "KeyBehavior.h"
#include "Keyboard.h"
#include "Polygon.h"
/**
* Main
*/
int main(int argc, char *argv[]) {
cerr << "Simple emilia test." << endl;
// Create the engine.
Engine* engine = new Engine(argc, argv);
engine->setLightning(0.7f, 0.2f);
// Add a camera. Move a bit.
Camera* camera = new Camera();
Group* groupCamera = new Group();
engine->add(groupCamera);
groupCamera->setCamera(camera);
groupCamera->setTranslation(0, 0, 3);
engine->setEngineCamera(groupCamera);
// Add three cubes.
Cube* cubeA = new Cube(1.0, 1.0, 1.0, 1.0, 1.0);
Group* groupCubeA = new Group();
engine->add(groupCubeA);
groupCubeA->addShape3D(cubeA);
groupCubeA->setTranslation(0, 0, -2);
Cube* cubeB = new Cube(1.0, 1.0, 0.0, 0.0, 0.3);
cubeB->setProperty(EM_SHAPE3D_TRANS);
Group* groupCubeB = new Group();
engine->add(groupCubeB);
groupCubeB->addShape3D(cubeB);
Cube* cubeC = new Cube(1.0, 0.0, 0.0, 1.0, 0.3);
cubeC->setProperty(EM_SHAPE3D_TRANS);
Group* groupCubeC = new Group();
engine->add(groupCubeC);
groupCubeC->addShape3D(cubeC);
// Add a behavior to the cubes
KeyRotBehavior* keyRBeh = new KeyRotBehavior();
groupCubeB->addBehavior(keyRBeh);
KeyBehavior* keyBeh = new KeyBehavior();
groupCubeA->addBehavior(keyBeh);
while (!Keyboard::isKeyDown(SDLK_ESCAPE)) {
engine->tick();
engine->render();
engine->swap();
}
delete(engine);
return 0;
}
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