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/***************************************************************************
BillBoard test
***************************************************************************/
#include <iostream>
#include "Private.h"
#include "Engine.h"
#include "Camera.h"
#include "BillBoard.h"
#include "KeyBehavior.h"
#include "Keyboard.h"
#include "TextureUtil.h"
#include "Cube.h"
/** Main */
int main(int argc, char *argv[]) {
cerr << "BillBoard test." << endl;
if (argc < 2) {
cerr << "Usage: billboard <image-file>" << endl;
return 0;
}
// Create the engine.
Engine* engine = new Engine(argc, argv);
engine->setLightning(0.5f, 0.1f);
// Add a camera. Move a bit.
Camera* camera = new Camera();
Group* groupCamera = new Group();
engine->add(groupCamera);
groupCamera->setCamera(camera);
groupCamera->setTranslation(0, 0, 3);
engine->setEngineCamera(groupCamera);
// Add a cube
Cube* cube = new Cube(0.5, 1, 1, 0, 1);
Group* groupC = new Group();
groupC->addShape3D(cube);
engine->add(groupC);
// Load a texture
EmTexture* texture = TextureUtil::getInstance()->loadTexture(argv[1]);
// Add a BillBoard
BillBoard* billboard = new BillBoard(texture, 1.0, 1.0);
billboard->setProperty(EM_BILLBOARD_ALPHATEST);
// billboard->setProperty(EM_BILLBOARD_TRANS);
Group* groupBB = new Group();
engine->add(groupBB);
groupBB->setBillBoard(billboard);
// Add a behavior to the billboard
KeyBehavior* keyBeh = new KeyBehavior();
groupBB->setBehavior(keyBeh);
while (!Keyboard::isKeyDown(SDLK_ESCAPE)) {
engine->tick();
engine->render();
engine->swap();
}
delete(engine);
return 0;
}
#if EM_USE_ALLEGRO
END_OF_MAIN();
#endif
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