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/***************************************************************************
Font test. A cube should be visible in the middle of the screen.
Some text applied on the screen.
The arrow keys rotates the cube.
***************************************************************************/
#include "Engine.h"
#include "Camera.h"
#include "Cube.h"
#include "KeyRotBehavior.h"
#include "Keyboard.h"
#include "EmFont.h"
#include "SDL/SDL.h"
/** Main */
int main(int argc, char *argv[]) {
cerr << "Font test." << endl;
// Create the engine.
Engine* engine = new Engine(argc, argv);
engine->setLightning(0.5f, 0.1f);
// Add a camera. Move a bit.
Camera* camera = new Camera();
Group* groupCamera = new Group();
engine->add(groupCamera);
groupCamera->setCamera(camera);
groupCamera->setTranslation(0, 0, 3);
engine->setEngineCamera(groupCamera);
// Add a cube.
Cube* cube = new Cube(1.0, 1,1,0,1);
Group* groupCube = new Group();
engine->add(groupCube);
groupCube->addShape3D(cube);
// Add a behavior to the cube
KeyRotBehavior* keyRBeh = new KeyRotBehavior();
groupCube->addBehavior(keyRBeh);
cerr << "press any key to hop";
cerr << "any key and esc to quit";
SDLKey key = SDLK_a;
while (key != SDLK_ESCAPE) {
engine->tick();
engine->render();
engine->swap();
key = Keyboard::waitForKey();
}
delete(engine);
return 0;
}
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