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/***************************************************************************
Simple meny test. A cube should be visible in the middle of the screen.
The arrow keys rotates the cube.
***************************************************************************/
#include <iostream>
#include "Private.h"
#include "Engine.h"
#include "Camera.h"
#include "Cube.h"
#include "KeyRotBehavior.h"
#include "Keyboard.h"
#include "Menu.h"
#include "EmFont.h"
#include "Config.h"
/** Main */
MenuChoose* menuchoose = NULL;
int fctApply(void) {
cerr << menuchoose->getCurrent() << endl;
return 0;
}
int main(int argc, char *argv[]) {
cerr << "Simple emilia test." << endl;
// Create the engine.
Engine* engine = new Engine(argc, argv);
engine->setLightning(0.5f, 0.1f);
// Add a camera. Move a bit.
Camera* camera = new Camera();
Group* groupCamera = new Group();
engine->add(groupCamera);
groupCamera->setCamera(camera);
groupCamera->setTranslation(0, 0, 3);
engine->setEngineCamera(groupCamera);
// Add a cube.
Cube* cube = new Cube(1.0, 1.0, 1.0, 0.0, 1.0);
Group* groupCube = new Group();
engine->add(groupCube);
groupCube->addShape3D(cube);
// Add a behavior to the cube
KeyRotBehavior* keyRBeh = new KeyRotBehavior();
groupCube->setBehavior(keyRBeh);
// Load a font
EmFont* font = EmFont::getInstance();
#if EM_USE_SDL
font->loadFont("data/font_34.png");
#endif
#if EM_USE_ALLEGRO
font->loadFont("data/font_35.pcx");
#endif
// Create the menu
MenuSub* menumain = new MenuSub("main", engine);
MenuSub* menusub = new MenuSub("sub", engine);
menumain->addMenuItem(menusub);
MenuSub* menuresume = new MenuSub("resume", engine);
menuresume->setAction(EM_MENU_RESUME);
menumain->addMenuItem(menuresume);
MenuSub* menuexit = new MenuSub("exit", engine);
menuexit->setAction(EM_MENU_EXIT);
menumain->addMenuItem(menuexit);
menuchoose = new MenuChoose(engine);
menuchoose->addText("first");
menuchoose->addText("second");
menuchoose->addText("third");
menusub->addMenuItem(menuchoose);
MenuFct* menuapply = new MenuFct("apply", fctApply, engine);
menusub->addMenuItem(menuapply);
MenuSub* menuback = new MenuSub("back", engine);
menuback->setAction(EM_MENU_BACK);
menusub->addMenuItem(menuback);
MenuInput * menuinput = new MenuInput("input", engine);
menusub->addMenuItem(menuinput);
bool done = false;
engine->resetTick();
while (!Keyboard::isKeyDown(SDLK_SPACE) && !done) {
if (engine->nextTickFPS(50)) {
engine->tick();
} else {
engine->render();
engine->swap();
}
if (Keyboard::isKeyDown(SDLK_ESCAPE)) {
if (menumain->perform() == EM_MENU_EXIT) done = true;
}
}
delete(engine);
return 0;
}
#if EM_USE_ALLEGRO
END_OF_MAIN();
#endif
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