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/***************************************************************************
Simple test. A cube should be visible in the middle of the screen.
The arrow keys rotates the cube.
***************************************************************************/
#include <iostream>
#include "Private.h"
#include "Engine.h"
#include "Camera.h"
#include "Cube.h"
#include "KeyRotBehavior.h"
#include "Keyboard.h"
#include "Cylinder.h"
#include "BigSphere.h"
/** Main */
int main(int argc, char *argv[]) {
cerr << "Simple emilia test." << endl;
// Create the engine.
Engine* engine = new Engine(argc, argv);
engine->setLightning(0.7f, 0.1f);
// Add a camera. Move a bit.
Camera* camera = new Camera();
Group* groupCamera = new Group();
engine->add(groupCamera);
groupCamera->setCamera(camera);
groupCamera->setTranslation(0, 0, 6);
engine->setEngineCamera(groupCamera);
// Add a cube.
Cube* cube = new Cube(1.0, 1.0, 1.0, 0.0, 1.0);
Group* groupCube = new Group();
engine->add(groupCube);
groupCube->addShape3D(cube);
// Add a cylinder
Cylinder * cylinder = new Cylinder(1.0f, 32, 1.0f, 0.0f, 1.0f, 1.0f);
Group* groupCylinder = new Group();
engine->add(groupCylinder);
groupCylinder->addShape3D(cylinder);
// Add two spheres
BigSphere * sphere1 = new BigSphere(0.5f, 2, 1.0f, 0.0f, 1.0f, 1.0f);
BigSphere * sphere2 = new BigSphere(0.5f, 2, 1.0f, 0.0f, 1.0f, 1.0f);
Group* groupSphere1 = new Group();
Group* groupSphere2 = new Group();
engine->add(groupSphere1);
groupSphere1->add(groupSphere2);
groupSphere1->setTranslation(1, 0, 0);
groupSphere1->addShape3D(sphere1);
groupSphere2->setTranslation(0, 1, 0);
groupSphere2->addShape3D(sphere2);
// Add a behavior to the cube
KeyRotBehavior* keyRBeh = new KeyRotBehavior();
groupCube->setBehavior(keyRBeh);
float x=0, y=0, z=0;
float dx=-1, dy=-1, dz=-1;
engine->resetTick();
while (!Keyboard::isKeyDown(SDLK_ESCAPE)) {
if (engine->nextTickFPS(50)) {
if (x > 2) dx=-0.012;
if (y > 2) dy=-0.021;
if (z > 2) dz=-0.027;
if (x < 0) dx=0.012;
if (y < -2) dy=0.021;
if (z < 0) dz=0.027;
x += dx;
y += dy;
z += dz;
groupCylinder->setScale(x, y, z);
groupSphere1->setScale(x, y, z);
//cerr << "x " << x << " y " << y << " z " << z << endl;
engine->tick();
} else {
engine->render();
engine->swap();
}
}
delete(engine);
return 0;
}
#if EM_USE_ALLEGRO
END_OF_MAIN();
#endif
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