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/***************************************************************************
Threaded rendering test. A cube should be visible in the middle of the screen.
The arrow keys rotates the cube.
***************************************************************************/
#include <iostream>
#include "Private.h"
#include "Engine.h"
#include "Camera.h"
#include "Cube.h"
#include "KeyRotBehavior.h"
#include "Keyboard.h"
#include "EMath.h"
/** Main */
int main(int argc, char *argv[]) {
cerr << "Simple emilia test." << endl;
#if EM_THREADS
// Create the engine.
Engine* engine = new Engine(argc, argv);
engine->setLightning(0.7f, 0.1f);
// Add a camera. Move a bit.
Camera* camera = new Camera();
Group* groupCamera = new Group();
engine->add(groupCamera);
groupCamera->setCamera(camera);
groupCamera->setTranslation(0, 0, 3);
engine->setEngineCamera(groupCamera);
// Add a cube.
Cube* cube = new Cube(1.0, 1.0, 1.0, 0.0, 1.0);
Group* groupCube = new Group();
engine->add(groupCube);
groupCube->addShape3D(cube);
// Add a behavior to the cube
KeyRotBehavior* keyRBeh = new KeyRotBehavior();
groupCube->setBehavior(keyRBeh);
engine->startTickThread();
while (!Keyboard::isKeyDown(SDLK_ESCAPE)) {
engine->renderThreadSafe();
engine->swap();
}
delete(engine);
return 0;
#else
cerr << "This version of Emilia is not compiled with threaded rendering." << endl;
cerr << "Add the line: AC_DEFINE(EM_THREADS) to 'configure.in' to enable threads." << endl;
return 0;
#endif
}
#if EM_USE_ALLEGRO
END_OF_MAIN();
#endif
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