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/***************************************************************************
Keyboard.cpp - description
-------------------
begin : Thu Feb 1 2001
copyright : (C) 2001 by Henrik Enqvist
email : henqvist@excite.com
***************************************************************************/
#include <cassert>
#include <cstring>
#include "Private.h"
#include <cassert>
#include <cstring>
#include <iostream>
#include "Keyboard.h"
#include "Config.h"
#if EM_USE_SDL
std::map<EMKey, bool> Keyboard::m_abKey;
#endif
Keyboard::Keyboard(){
this->clear();
}
Keyboard::~Keyboard(){
}
void Keyboard::poll()
{
#if EM_USE_SDL
SDL_Event event;
bool pressed;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_KEYDOWN:
m_abKey[event.key.keysym.sym] = true;
break;
case SDL_KEYUP:
m_abKey[event.key.keysym.sym] = false;
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
pressed = (event.type == SDL_MOUSEBUTTONDOWN);
switch (event.button.button) {
case SDL_BUTTON_RIGHT:
changeKey("rightflip", pressed);
break;
case SDL_BUTTON_LEFT:
changeKey("leftflip", pressed);
break;
case SDL_BUTTON_MIDDLE:
if (isKeyDown(Config::getInstance()->getKey("rightflip"))
&& isKeyDown(Config::getInstance()->getKey("leftflip"))) {
changeKey("bottomnudge", pressed);
} else if (isKeyDown(Config::getInstance()->getKey("rightflip"))) {
changeKey("rightnudge", pressed);
} else if (isKeyDown(Config::getInstance()->getKey("leftflip"))) {
changeKey("leftnudge", pressed);
} else {
changeKey("launch", pressed);
}
break;
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
pressed = (event.type == SDL_JOYBUTTONDOWN);
switch (event.cbutton.button) {
case 0x04: // Left Shoulder
case 0x0A: // Left Thumb
changeKey("leftflip", pressed);
break;
case 0x05: // Right Shoulder
case 0x0B: // Right Thumb
changeKey("rightflip", pressed);
break;
case 0x03: // X
case 0x06: // Left Trigger
changeKey("leftnudge", pressed);
break;
case 0x01: // B
case 0x07: // Right Trigger
changeKey("rightnudge", pressed);
break;
case 0x00: // Y
case 0x08: // Reset
changeKey("bottomnudge", pressed);
break;
case 0x02: // A
case 0x09: // Start
case 0x0C: // Home
changeKey("launch", pressed);
break;
}
default:
if (false) {
std::cout
<< "log: Event not handled (0x" << hex<<event.type
<< ")" << std::endl;
}
break;
}
}
#endif
#if EM_USE_ALLEGRO
poll_keyboard();
#endif
}
void Keyboard::clear() {
#if EM_USE_SDL
m_abKey.clear();
#endif
#if EM_USE_ALLEGRO
clear_keybuf();
#endif
}
EMKey Keyboard::waitForKey() {
#if EM_USE_SDL
while(true) {
SDL_Event event;
SDL_WaitEvent(&event);
if (event.type == SDL_KEYDOWN && event.key.state == SDL_PRESSED) {
break;
}
}
while (true) {
SDL_Event event;
SDL_WaitEvent(&event);
if (event.type == SDL_KEYUP && event.key.state == SDL_RELEASED) {
return event.key.keysym.sym;
}
}
#endif
#if EM_USE_ALLEGRO
// TODO
return (readkey() >> 8);
#endif
}
bool Keyboard::isKeyDown(EMKey piKey)
{
if (piKey < 0) return false;
#if EM_USE_SDL
return m_abKey[piKey];
#endif
#if EM_USE_ALLEGRO
return key[piKey];
#endif
}
void Keyboard::changeKey(char const *name, bool pressed)
{
#if EM_USE_SDL
SDL_Event event;
event.type = (pressed) ? SDL_KEYDOWN : SDL_KEYUP;
event.key.keysym.sym = Config::getInstance()->getKey(name);
if (event.key.keysym.sym !=0) {
SDL_PushEvent(&event);
}
#else
# warning "TODO"
#endif
}
void Keyboard::generate(EMKey sym)
{
#if EM_USE_SDL
SDL_Event event = {};
event.type = SDL_KEYDOWN;
event.key.state = SDL_PRESSED;
event.key.keysym.sym = sym;
SDL_PushEvent(&event);
event.type = SDL_KEYDOWN;
event.key.state = SDL_RELEASED;
event.key.keysym.sym = sym;
SDL_PushEvent(&event);
#else
# warning "TODO"
#endif
}
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