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// -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*-
// #ident "$Id: TextureUtil.cpp $"
/***************************************************************************
TextureUtil.cpp - description
-------------------
begin : Mon Nov 27 2000
copyright : (C) 2000 by Henrik Enqvist
email : henqvist@excite.com
***************************************************************************/
// TODO free textures and image memory on exit/clear function
#include "Private.h"
#include "TextureUtil.h"
#include "Config.h"
#include <cassert>
#include <iostream>
#if EM_USE_SDL
#include <SDL.h>
#include <SDL_image.h>
extern "C" {
struct_image* loadP(const char * filename);
struct_image* loadP(const char * filename) {
SDL_Surface* surface = IMG_Load(filename);
if (surface == NULL) {
cerr << "::loadP could not load: " << filename << endl;
return NULL;
}
struct_image* image = (struct_image*) malloc(sizeof(struct_image));
image->width = surface->w;
image->height = surface->h;
// asume 24 bits are 3*8 and 32 are 4*8
if (surface->format->BitsPerPixel == 24) {
image->channels = 3;
} else if (surface->format->BitsPerPixel == 32) {
image->channels = 4;
} else {
cerr << "::loadP Only 32 bit RGBA and 24 bit RGB images supported"<<endl;
// TODO free surface struct
free(image);
return NULL;
}
image->pixels = (unsigned char*) surface->pixels;
return image;
}
}
#endif // EM_USE_SDLIMAGE
#if EM_USE_ALLEGRO
#include <allegro.h>
BITMAP * backbuffer = NULL;
ZBUFFER * zbuffer = NULL;
#endif // EM_USE_ALLEGRO
TextureUtil* TextureUtil::p_TextureUtil = NULL;
TextureUtil::TextureUtil() {
m_colClear.r = 0.0f;
m_colClear.g = 0.0f;
m_colClear.b = 0.0f;
m_colClear.a = 0.0f;
}
TextureUtil::~TextureUtil() {
//freeTextures(); // TODO: check mem leaks here //!rzr
//EM_COUT("TextureUtil::~TextureUtil",0);
}
TextureUtil* TextureUtil::getInstance() {
if (p_TextureUtil == NULL) {
p_TextureUtil = new TextureUtil();
}
return p_TextureUtil;
}
//!+rzr : this workaround a WIN32 bug // TODO: check (bugs possible)
void TextureUtil::freeTextures() {
#if EM_USE_SDL
//EM_COUT("+ TextureUtil::freeTextures",1);
map<string,EmTexture*>::iterator i;
for ( i = m_hEmTexture.begin();
i != m_hEmTexture.end();
i++) {
glDeleteTextures (1, (GLuint*) ((*i).second) ); //is that correct ?
free((*i).second); // malloc -> free
(*i).second = 0;
}
m_hEmTexture.clear();
/// same pointers
m_hImageName.clear();
#endif // TODO ALLEGRO
}
// may solve the w32 bug on resize //TODO check it @w32
void TextureUtil::reloadTextures() {
//cout<<"+ TextureUtil::reloadTextures"<<endl;
#if EM_USE_SDL
m_hImageName.clear();
map<string,EmTexture*>::iterator i;
for ( i = m_hEmTexture.begin();
i != m_hEmTexture.end();
i++) {
glDeleteTextures (1, (GLuint*) ((*i).second) ); //is that correct ?
genTexture( (*i).first.c_str() , (*i).second );
m_hImageName.insert(pair<EmTexture*,string>( (*i).second, (*i).first ));
}
#endif // TODO ALLEGRO
//EM_CERR("- TextureUtil::reloadTextures");
//cout<<"- TextureUtil::reloadTextures"<<endl;
}
void TextureUtil::getFilename(list<string> & files) {
map<EmTexture*,string>::iterator i;
for ( i = m_hImageName.begin();
i != m_hImageName.end();
i++) {
files.push_back( (*i).second);
}
}
//!-rzr
void TextureUtil::initGrx() {
Config * config = Config::getInstance();
#if EM_USE_SDL
cerr << "Initing SDL" << endl << endl;
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
cerr << "Couldn't initialize SDL video" << SDL_GetError() << endl;
exit(1);
}
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
cerr << "Couldn't initialize SDL joystick: " << SDL_GetError() << endl << endl;
} else {
int njoystick = SDL_NumJoysticks();
cerr << njoystick << " joysticks were found." << endl;
if (njoystick != 0) {
cerr << "The names of the joysticks are:" << endl;
for(int a=0; a<njoystick; a++ ) {
cerr << " " << SDL_JoystickNameForIndex(a) << endl;
}
cerr << "Using " << SDL_JoystickNameForIndex(0)
<< "( type: 0x" << hex << SDL_JoystickGetDeviceType(0) <<")"
<< endl;
SDL_JoystickOpen(0);
SDL_JoystickEventState(SDL_ENABLE);
}
}
// See if we should detect the display depth
int bitsPerPixel=24;
char *videoInfo = getenv("PINBALL_BITPERPIXEL");
if (videoInfo) {
bitsPerPixel= atoi(videoInfo);
}
if (bitsPerPixel <= 8 ) {
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 2 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 3 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 3 );
} else if (bitsPerPixel <= 16 ) {
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
} else {
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
}
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
/* Initialize the display */
SDL_Renderer *sdlRenderer;
Uint32 window_flags = SDL_WINDOW_OPENGL \
| (config->useFullScreen() ? getenv("PINBALL_WINDOW_FULLSCREEN_DESKTOP") ?
SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN
: 0);
#ifdef HAVE_OPENGLES
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles");
#endif
SDL_CreateWindowAndRenderer(0, 0, window_flags, &m_window, &sdlRenderer);
SDL_SetWindowSize(m_window, config->getWidth(), config->getHeight());
SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 0, 255);
SDL_RenderClear(sdlRenderer);
SDL_RenderPresent(sdlRenderer);
// if (config->useFullScreen()) {
SDL_ShowCursor(SDL_DISABLE);
// }
SDL_SetWindowTitle(m_window, "Emilia Pinball");
if (m_window == NULL) {
cerr << "Couldn't set video mode: " << SDL_GetError() << endl;
exit(1);
}
cerr << "Vendor : " << glGetString( GL_VENDOR ) << endl;
cerr << "Renderer : " << glGetString( GL_RENDERER ) << endl;
cerr << "Version : " << glGetString( GL_VERSION ) << endl;
cerr << "Extensions : " << glGetString( GL_EXTENSIONS ) << endl << endl;
//TODO: that would be usefull to report CPU/RAM specs also //!rzr
int value;
SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value );
cerr << "SDL_GL_RED_SIZE: " << value << endl;
SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &value );
cerr << "SDL_GL_GREEN_SIZE: " << value << endl;
SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value );
cerr << "SDL_GL_BLUE_SIZE: " << value << endl;
SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value );
cerr << "SDL_GL_DEPTH_SIZE: " << value << endl;
#ifndef HAVE_OPENGLES
SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value );
cerr << "SDL_GL_DOUBLEBUFFER: " << value << endl << endl;
#endif
this->resizeView(config->getWidth(), config->getHeight());
#endif // EM_USE_SDL
#if EM_USE_ALLEGRO
//config->setSize(320, 240);
allegro_init();
install_keyboard();
install_timer();
install_mouse();
COLOR_MAP colorMap;
RGB_MAP rgbMap;
COLOR_MAP transMap;
RGB* paPalette = (RGB*) calloc(256, sizeof(RGB));
generate_332_palette(paPalette);
// create rgb table
create_rgb_table(&rgbMap, paPalette, NULL);
rgb_map = &rgbMap;
// create light table and setup the truecolor blending functions.
create_light_table(&colorMap, paPalette, 0, 0, 0, NULL);
color_map = &colorMap;
// texture and flat polygons are 50% transparent
create_trans_table(&transMap, paPalette, 128, 128, 128, NULL);
set_trans_blender(0, 0, 0, 128);
// set the graphics mode
int tc = GFX_AUTODETECT_WINDOWED, tw = config->getWidth();
int th = config->getHeight(), tbpp = 16;
/*
set_gfx_mode(GFX_SAFE, 320, 200, 0, 0);
set_palette(desktop_palette);
if (!gfx_mode_select_ex(&tc, &tw, &th, &tbpp)) {
allegro_exit();
cerr << "Error setting safe graphics mode" << endl;
}
*/
set_color_depth(tbpp);
if (set_gfx_mode(tc, tw, th, 0, 0) != 0) {
allegro_exit();
cerr << "Error setting graphics mode " << endl << allegro_error << endl;
}
set_palette(paPalette);
config->setSize(tw, th);
set_projection_viewport(0, 0, tw, th);
// Create back buffer.
backbuffer = create_bitmap(tw, th);
clear(backbuffer);
zbuffer = create_zbuffer(backbuffer);
set_zbuffer(zbuffer);
clear_zbuffer(zbuffer, 0);
#endif // EM_USE_ALLEGRO
}
void TextureUtil::stopGrx() {
cerr << "Stopping graphics...";
#if EM_USE_SDL
SDL_Quit();
#endif
#if EM_USE_ALLEGRO
allegro_exit();
#endif
cerr << "ok." << endl;
}
void TextureUtil::setClearColor(float r, float g, float b, float a) {
m_colClear.r = r;
m_colClear.g = g;
m_colClear.b = b;
m_colClear.a = a;
#if EM_USE_SDL
glClearColor(m_colClear.r, m_colClear.g, m_colClear.b, m_colClear.a);
#endif
}
void TextureUtil::resizeView(unsigned int w, unsigned int h) {
#if EM_USE_SDL
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glClearColor(m_colClear.r, m_colClear.g, m_colClear.b, m_colClear.a);
#ifdef HAVE_OPENGLES
glClearDepthf(1.0f);
#else
glClearDepth(1.0);
#endif
glShadeModel(GL_SMOOTH);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glFrontFace(GL_CW);
// glDisable(GL_DITHER);
glDisable(GL_LIGHTING);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
float ratio = Config::getInstance()->getRatio();
if (ratio>=1 || ratio<=0) ratio=1; //TODO
#ifdef HAVE_OPENGLES
glFrustumf(-EM_RIGHT*EM_NEAR*ratio, EM_RIGHT*EM_NEAR*ratio,
-EM_UP*EM_NEAR, EM_UP*EM_NEAR,
EM_NEAR, EM_FAR);
#else
glFrustum(-EM_RIGHT*EM_NEAR*ratio, EM_RIGHT*EM_NEAR*ratio,
-EM_UP*EM_NEAR, EM_UP*EM_NEAR,
EM_NEAR, EM_FAR);
#endif
glMatrixMode(GL_MODELVIEW);
#if OPENGL_LIGHTS
glEnable(GL_LIGHTING);
#endif
#endif // EM_USE_SDL
}
EmImage* TextureUtil::loadImage(const char* filename) {
#if EM_USE_SDL
struct_image * image = loadP(filename);
if (image == NULL) {
cerr << "TextureUtil::loadImage unable to load " << filename << endl;
}
return image;
#endif // EM_USE_SDL
#if EM_USE_ALLEGRO
RGB pal[256];
BITMAP * bm = load_bitmap(filename, pal);
if (bm == NULL) {
cerr << "TextareUtil::loadImage unable to load " << filename << " : " << allegro_error << endl;
}
return bm;
#endif // EM_USE_ALLEGRO
}
int TextureUtil::genTexture( char const * const filename,
EmTexture * const texture)
{
//cout<<"+ Texture::genTexture : "<<filename<<endl;
*texture = 0;
#if EM_USE_SDL
// Load Texture
struct_image* image = 0;
// load the texture
image = loadP(filename);
if (image == NULL) {
cerr << "TextureUtil::loadTexture error loading file " << filename << endl;
return -1;
}
//TODO : Pad texture != 2^n x 2^n //!rzr
//cout<<" Create Texture"<<endl;
glGenTextures(1, texture);
glBindTexture(GL_TEXTURE_2D, *texture);
// 2d texture, level of detail 0 (normal), 3 components (red, green, blue),
// x size from image, y size from image,
// border 0 (normal), rgb color data, unsigned byte data,
// and finally the data itself.x
GLenum comp;
switch (image->channels) {
case 3: comp = GL_RGB; break;
case 4: comp = GL_RGBA; break;
default: comp = GL_RGB;
cerr << "TextureUtil::loadTexture unknown image format" << endl;
return -1;
}
glTexImage2D(GL_TEXTURE_2D, 0, comp, image->width, image->height, 0, comp,
GL_UNSIGNED_BYTE, image->pixels);
EM_COUT("loaded texture: " << filename, 1);
EM_COUT("size " << image->width <<" "<< image->height, 1);
// EM_COUT("bytes per pixel " << (int)image->format->BytesPerPixel, 1);
// EM_COUT("bits per pixel " << (int)image->format->BitsPerPixel, 1);
#endif
EM_COUT("- Texture::genTexture : "<<filename<<hex<<texture,0);
return 1;
}
EmTexture* TextureUtil::loadTexture(const char* filename) {
EmTexture* texture = 0;
#if EM_USE_SDL
// look if the texture is already loaded
if (m_hEmTexture.find(string(filename)) != m_hEmTexture.end()) {
EM_COUT("TextureUtil::loadTexture found texture "
<< filename << " in cache", 0);
map<string, EmTexture*>::iterator element
= m_hEmTexture.find(string(filename));
return (*element).second;
}
texture = new EmTexture;
int t = genTexture( filename, texture); //!rzr {
if ( t < 0 ) { delete texture; return 0; } // could have been written better
//EM_GLERROR(" In TextureUtil::loadTexture ");
// insert the texture into the cache
m_hEmTexture.insert(pair<string, EmTexture*>(string(filename), texture));
m_hImageName.insert(pair<EmTexture*, string>(texture, string(filename)));
//cout<<"- TextureUtil::loadTexture"<<endl;
return texture;
#endif // EM_USE_SDL
#if EM_USE_ALLEGRO
RGB pal[256];
BITMAP * bm = load_bitmap(filename, pal);
if (bm == NULL) {
cerr << "TextureUtil::loadTexture Unable to load "
<< filename << " : " << allegro_error << endl;
}
return bm;
#endif // EM_USE_ALLEGRO
return texture;
}
const char * TextureUtil::getTextureName(EmTexture * tex) {
map<EmTexture*, string>::iterator element = m_hImageName.find(tex);
if (element != m_hImageName.end()) {
return (*element).second.c_str();
}
cerr << "TextureUtil::getTextureName could not find image name" << endl;
return NULL;
}
/*
void TextureUtil::load(list<string> & files)
{
list<string>::iterator is = files.begin();
for ( ; is != files.end() ; is++ )
loadTexture( (*is).c_str() );
}
*/
// #eof "$Id: TextureUtil.cpp $
|