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Pingus 0.7.6 (24/Dec/2011)
==========================
* added new SVG icons for Pingus
* added 10 new xmas themed levels
* added ability to sort levelsets by priority
Pingus 0.7.5 (25/Oct/2011)
==========================
* fixed memory leak in OpenGL renderer
* added support for Win32 cross-compilation with mingw32
* added gamespeed adjustments via KPPlus, KPMinus, KPEnter
* added single-stepping the game with 'S'
* added better application icon
* added access to all levelsets in developer-mode (Ctrl-m)
* added 10 new Halloween levels
Pingus 0.7.4 (10/Oct/2011)
==========================
* fixed game not starting when no soundcard is present
* all halloween and tutorial levels have been converted to a minimum
size of 1920x1200 so they can be played in fullscreen without letterboxing
* new --userdir command line switch to set the directory where savegames
are saved
* menu getting confused by fast succedding clicks fixed
* level-demo recording and playback are back (files not compatible between x86 and x86-64)
* window resize support throughout the whole game
* dirty-rectangles drawing for improved performance with software rendering
* OpenGL rendering
* new blackboard graphic
* Unicode support
* two new levelsets, "Desert" and "Factory Campaign", with 27 new levels
* added a man-page
* deadly fall height has been increased
* support for prefab objects and groups in the editor
* cleaned up digger, miner and basher paths
* added an option menu
* lots of minor bug fixes
* bitmap fonts have been generated with anti-aliasing
Pingus 0.7.3 (18/Mar/2010)
==========================
* some minimal code changes to make it compilabe with modern compiler
Pingus 0.7.2 (31/Oct/2007)
==========================
* added support for levelsets
* added 8 new levels in the form of a halloween levelset
* added window resize support to the editor (use --allow-resize)
* added minimap to the editor
* scroll wheel support to change the actions
* right and middle button now both scroll
* 'jumper dying on landing' bug fixed
* numerous other small bug fixes
Pingus 0.7.1 (23/Sep/2007)
==========================
* faster sprite drawing, so more overall fps
* level editor rewritten from scratch
* level loading from command line fixed
* numerous other command line parsing bugs fixed
* separate images for gfx and colmap are used again
* input subsystem rewritten from scratch, supports now gamepads,
usbmice, wiimote (some of those might unfinished and not enabled by
default)
Pingus 0.7.0 (25/Aug/2007)
==========================
* switch from ClanLib to SDL
* new anti-aliased fonts
* better support for resolutions larger then 800x600 (see --geometry WxH option)
* s-expression based file format (converter scripts are available)
* PPC and 64bit support
* language support for Czech, German, Finish, Italian, Norwegian,
Serbian, Turkish, Danish, Dutch, Spanish and Fench
* level editor temporarly removed
* a little less fps then the ClanLib version
* no new levels or other main features
Pingus 0.6.? (never released)
=============================
* ClanLib 0.8 support
Pingus 0.6.1 (??/Sep/2003, never released)
==========================================
* scroll wheel support in the editor
* file ending for level files changed from .xml to .plf
* level preview render code
* lots of spelling fixes
* umlaut problems fixed
Pingus 0.6.0 (16/Apr/2003)
==========================
* one island
* 22 fully playable tutorial levels
* story
* music and sound support
* enhanced level editor
* English, Czech, German, French, Turkish and Serbien translation
* first playable release ever
* configurable controller support
Pingus (28/Jul/2001)
=====================
* Added basic multiplayer support
* XML based level file format
* All images are now eighter png or jpeg format
* Worldmap
* A redesign of the main menu
* Some multilanguage support
* New actions (superman, boarder, rocketlauncher, etc.)
* Lots of small fixes in the editor (zooming, object insertion)
* Thumbnail caching in the editor
* Some new levels
* Timing fixes
* New objects (switches/doors, teleporter, etc.)
Pingus 0.5.0pre1 (16/Jun/2001)
===============================
* Added object grouping in the editor
* Added multiple backgrounds (paralax scrolling)
* Added dynamic backgrounds
* xml support
* More flexible world object handling
* All images are now eighter png or jpeg format
* World map
* A redesign of the main menu
* Added multiplayer support
Pingus 0.4.0 (16/Jul/2000)
===========================
* Changed the config file syntax (see doc/config)
* Changed default resolution to 800x600
* Added a simple console (output only)
* Added a global fps counter =:-)
* Added screenshot support (F12)
* Added a better config file parser (it still sucks...)
* Added option for disabling fullscreen support
* Added a credits screen
* Added HurryUp, when time is running away
* Added a small quick scroll map
* Added some nice particle/ground collision
* Added mouse support in the worlds selector (incomplete)
* Added support for drawing the colmap instead of the spot map
* Added support for animated backgrounds (crystal2.plf)
* Added ColMap support for all objects
* Added a new ground property (transparent)
* Added some new gfx (pingu splash animation, a new exit,etc.), thanks
to Craig Timpany and Joel Fauche
* Added some more playable levels, thanks to Craig Timpany
* Fixed line-wrapping code
* Fixed the jumper
* Fixed the bridger
* Fixed a clipping bug in the colmap
* Source is now docified (doc++)
* Fixed image color -> colmap color translation (level10.plf)
* Software mouse cursor support (disabled at default, buggy)
Pingus 0.3.1 (17/Feb/2000)
===========================
* Updated Pingus to use ClanLib 0.3.x
* ~/.pingus/options is renamed to ~/.pingus/config
* Fixed a huge memory hole
* Misc optimizations
* the 'dim' of the background uses now alpha values (0.0 - 1.0)
* background can also have different colors applied (see level1.plf)
* directory's under "./pingus" are now created correctly with the
right permissions
* saving of the game status should work automatically
* Some optimizations
* a nice icon panel in the editor
* tab completion in the editor
* Input handling is now event based
* some new levels
* some new gfx
* the source should now be namespace clean
Pingus 0.3.0 (24/Dec/1999)
===========================
* lots of compiler warnings are removed
* a new (better looking) main menu
* a new "Intro" (just a logo scroller)
* a (working!) level editor
* much better forces support
* level grouping ('themes')
* lots of new gfx
* lots of new levels
* some special x-mas levels
* some more Info documentation
* some huge memory holes (see BUGS)
* a working bridger
* the Level selector is temporary removed
Pingus 0.2.4 (07/Nov/1999)
===========================
* a laser trap
* a guillotine trap
* a spike trap
* complete redesign of the GUI
* a ugly main menu is present
* an option menu (press 'O' while playing)
* some optimizations of the menus
* Actions are now limited, an option for unlimited actions is
provided
* experimental forces support is included
* some new gfx
* a new level
* the hammer and smasher trap are improved
* A new Armageddon button
Pingus 0.2.3 (01/Oct/1999)
==========================
* Some new levels, some older ones removed
* Some new groundpices
* A new water animation
* Config file support (have a look 'doc/options')
* (finally) the Pingus can dig into the ground
* Some more background properties (dim)
* A new entrance (woodthing)
* A Windows port is available (not compileable, but a binary is
available)
* Misc fixes which cause throuble with gcc 2.95
Pingus 0.2.2 (10/Sep/1999)
===========================
* Armageddon button requires now a double click
* Fixed the Level Selector a bit (level preview is now available), use
the little 'Play' button to start a level
* You can now dig holes into the ground, see bridges, press 'U' to
update the ground state or use --lsurfaces to make that
automatically (buggy)
* Fixed the Floater and added Climber action
* Removed lots of nasty debug messages
* Added some particle dust (try the digger or the basher)
* Changed the keyboard mappings (PgUp/PgDown to zoom, cursor keys to
scroll, F1 - F8 to select an action)
* Changed the level format a bit width/height are now no longer in the
psm file, instead they are in the plf file
* Wrote a new PSM parser
* Level can now have a time limit
Pingus 0.2.1 (25/Aug/1999)
===========================
* Changed the directory layout a bit
* Added --with-extra-include=DIR and --with-extra-libs=DIR to the
configure script (untested)
* Added support for multible datafiles, levels are now complitly
seperatly distributable, for an example see the pingus webpage
(mostly untested)
* Fixed the stupid bug which caused the game to get stuck on level
startup
* Removed the obsolete tile map
* Background scrolling works now correct
* Fast forward works now on slower machines
* Level start position works now
* Added check for ClanLib version (should be >= 0.1.16)
* Change the look of the Level Selector
Pingus 0.2.0 (11/Aug/1999)
===========================
* Added Result window, after finishing a level (not correct working)
* Added fps printer is back again
* A software cursor is now available, it can be enabled with
--enable-cursor, usefull for graphic modes, which doesn't provide
one, for example GGI.
* Liquid Data Type (water, lava, ...), see level2 or level8
* Some new gfx (many thank to Joel Fauche)
* A new trap and a new exit
* Some new levels
* Automatic generated collision maps, no more need for a seperate pcx
file.
* A pause, armageddon and a forward button
* Misc bug fixes
* Some of the new feature can break some old stuff, so this releas
could be a bit more unstable than the last.
Release 0.1.2 (27/Jul/1999)
===========================
Included some more levels, nothing special, mostly examples of using
different approaches to generate the levelmap and or colmap.
Fixed some bugs in the particle system and added some funnier
explosions.
10/Jul/1999
-=-=-=-=-=-
Merged PinguData and Pingu. Cleanup of PinguAction.hh. Some more
internal changes. Seperated all pingu animation to a seperate
datafile. Improved the buttons, only the active button is animated
now. ColMap's can now be loaded from a 256 color pcx. Rewrote the plf
reader and changed the level format of pingus.
07/Jul/1999
-=-=-=-=-=-
Moved all pingus images to data/images/pingus/. Renamed SoundSpecs to
PingusSound. Added a man page. The level is now exited automatically
if no more pingus are present.
06/Jul/1999
-=-=-=-=-=-
Fixed a bug, which causes -d to segfault. Changed -d to -p. Added the
posibility to record and play a demo, try -d ../data/demo/level1.dem.
30/Jun/1999
-=-=-=-=-=-
Added a simple file selector for levels. Fixed zooming, the capture
rectangle works now while zooming.
Added some GUI components, the level can now be selected from a menu,
on ESC a nice yes/no box pops up and F1 pressents a nice help screen.
28/Jun/1999
-=-=-=-=-=-
Released LinuxTag Special Edition
It includes three new levels (parsec, linuxtag and worldforge). Fixed
the zooming and added primitive scrolling backgrounds.
22/Jun/1999
-=-=-=-=-=-
Fixed some bugs in 'make install'. Added zoom support. Fixed the
handling of music files. Added armageddon button, press 'a'.
Added font support. Added a pingu info display. The bomber shows now a
nice count down.
Pingus 0.0.16 binary - 07/Jun/1999
===================================
Added View class for easier split screening.
Pingus 0.0.15 - 30/May/1999
============================
Added event/message handling code from PenguinPlay.
`make install' puts pingus now in the correct places, `pingus' to
`/usr/local/games/', the info files to `/usr/local/info/' and the data
to `/usr/local/share/games/pingus/'. The `make install' is full
working, but not tested much, so bug reports are welcome.
29/May/1999
-=-=-=-=-=-
Fixed the random map, it now blow correct holes in the ground, but its
still very slow.
Renamed all files which doesn't have the same name as the classes they
contain. Added Werner Steiner patch for the basher, the basher is now
full working.
23/May/1999
-=-=-=-=-=-
Implemented random map, see example `level4.plf' and dig in the ground.
22/May/1999
-=-=-=-=-=-
Renamed class Button to ActionButton. Primitive Armageddon function
integraded, press the `a' key. The bomber now waits some seconds
before he explode. Moved the levels from `date/' to `data/level'.
21/May/1999
-=-=-=-=-=-
Added multible resolution. They can be activated with:
$ ./pingus -r 800x600
19/May/1999
-=-=-=-=-=-
Added inherit particles (GroundParticle, PinguParticle). The digger
throws now particles if he is digging.
Added patch for capture recangles (they change the color if the action
can't be set).
16/May/1999
-=-=-=-=-=-
Added particle system. Added Enviroment system, so that some action
can't be set while the pingu is in the air.
15/May/1999
-=-=-=-=-=-
Included GameTime, release rate is now constant. Long comment are now
allowed in the plf files ( /* ... */ )
14/May/1999
-=-=-=-=-=-
Included a time wrapper, presh space. Reimplemented the resource
management. The objects are now inherit from GameObj. Some Sound
support is now pressend, but read the data/sound/README first!
Pingus 0.0.14 (09/May/1999)
===========================
Included verbose switch, created two new levels to demonstrate the bmp
and the spot map
Pingus 0.0.13 (25/Apr/1999)
===========================
Included pause modus. Hotspot preferences are now read from a
file. Animated hotspots are possible. Split screen playing is now
possible, but not perfect (Try 's' while the game is running).
16/Apr/1999
-=-=-=-=-=-
Included new tile set and parallax scrolling. Made the configure
script more robust.
14/Apr/1999
-=-=-=-=-=-
Improved startup speed, now twice as fast as before (<5sec on my
P133). Included digger action.
09/Apr/1999
-=-=-=-=-=-
Put pingus under CVS control.
Pingus 0.0.10 (04/Apr/1999)
===========================
The Blocker is back again and this time it works (a bit
more). Scrolling is improved, Exits and Entrances are now read from
the level file. Hotspot (foreground/background) are now possible.
Pingus 0.0.9 (28/Mar/1999)
==========================
Now uses getopt_long, instead of getopt. Bomber and Faller should be
included.
Pingus 0.0.8 (21/Mar/1999)
==========================
Scrolling is now possible and the entrance and exits are ready. The
Pingu class is completely rewritten now separated in PinguAction,
PinguData and Pingu. Most action needs to be reimplemented.
Pingus 0.0.7 (14/Mar/1999)
==========================
Included the gfx which I forgot in 0.0.6. The walker pingu is now
included. It should compile fine which a ClanLib CVS snapshot
Pingus 0.0.6 (07/Mar/1999)
==========================
More user interactions possible, more bugs and
more trouble to get it compiled.
Pingus 0.0.5 (20/Feb/1999)
==========================
Simple user interactions now possible. Some
more command line options (try "pingus -?"). Resolution lowered to
640x480 for faster display.
Pingus 0.0.4 (31/Jan/1999)
==========================
Not much visible changed. Most changes are intern. The levels are now
read from a file and command line arguments are accepted.
Pingus 0.0.3 (17/Jan/1999)
==========================
Looks better than 0.0.2 and the drawing routines are more complete but
it is now extremely slow.
Pingus 0.0.2 (03/Jan/1999)
==========================
It compiles and run, but no user interaction and totally unfinished
graphics.
Pingus 0.0.1 (06/Dec/1998)
==========================
won't work or compile
# EOF #
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