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#include <iostream>
#include "engine/sound/sound.hpp"
#include "engine/display/display.hpp"
#include "engine/display/font.hpp"
#include "pingus/world.hpp"
#include "pingus/resource.hpp"
#include "pingus/fonts.hpp"
#include "pingus/path_manager.hpp"
#include "pingus/pingus_level.hpp"
#include "pingus/globals.hpp"
#include "util/log.hpp"
/** Load a level and create the World for each given level, this
allows to track missing resources and other problems in level
creation */
int main(int argc, char** argv)
{
g_path_manager.set_path("data");
Resource::init();
Display::create_window(NULL_FRAMEBUFFER, Size(640, 480), false, false);
Fonts::init();
Sound::PingusSound::init();
for(int i = 1; i < argc; ++i)
{
try
{
std::cout << "Processing: " << argv[i] << " " << i << "/" << (argc-1) << std::endl;
PingusLevel plf(Pathname(argv[i], Pathname::SYSTEM_PATH));
World world(plf);
}
catch(const std::exception& err)
{
log_error(argv[i] << ": exception catched: " << err.what());
}
}
Sound::PingusSound::deinit();
Fonts::deinit();
Resource::deinit();
return 0;
}
/* EOF */
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