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#include <iostream>
#include "engine/display/display.hpp"
#include "engine/display/font.hpp"
#include "engine/display/framebuffer.hpp"
#include "engine/sound/sound.hpp"
#include "pingus/fonts.hpp"
#include "pingus/globals.hpp"
#include "pingus/path_manager.hpp"
#include "pingus/pingus_level.hpp"
#include "pingus/resource.hpp"
#include "pingus/world.hpp"
#include "util/log.hpp"
#include "util/pathname.hpp"
int main(int argc, char** argv)
{
g_path_manager.set_path("data");
Resource::init();
Display::create_window(OPENGL_FRAMEBUFFER, Size(800, 600), false, false);
Fonts::init();
Sound::PingusSound::init();
std::vector<Sprite> sprites;
for(int i = 1; i < argc; ++i)
{
sprites.push_back(Sprite(argv[i]));
}
while(true)
{
Display::get_framebuffer()->fill_rect(Rect(0, 0, 800, 600), Color(155, 0, 155));
for(auto it = sprites.begin(); it != sprites.end(); ++it)
{
(*it).render(400 - (*it).get_width()/2, 300 - (*it).get_height()/2, *Display::get_framebuffer());
(*it).update();
}
Display::flip_display();
SDL_Delay(30);
}
return 0;
}
/* EOF */
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