File: grumbel.xml

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<pingus-level-comments>
  <author>Ingo Ruhnke</author>
  <email>grumbel@gmx.de</email>

  <level>
    <name>level19.xml</name>
    <difficulty>-</difficulty>
    <rating>-</rating>
    
    <comment>
      looks interesting, but isn't playable
    </comment>
  </level>

  <level>
    <name>jungle1.xml</name>
    <difficulty>-</difficulty>
    <rating>-</rating>

    <comment>
      boring, paralax scrolling hotspots don't show up and it looks
      like something is missing in this level.
    </comment>
  </level>  


  <level>
    <name>level13.xml</name>
    <difficulty>-</difficulty>
    <rating>-</rating>

    <comment>
      some solids are not solid, should be playable beside
      that. interesting
    </comment>
  </level>  


  <level>
    <name>level7.xml</name>
    <difficulty>-</difficulty>
    <rating>-</rating>

    <comment>
      not really playable, looks interesting, but screen to small
    </comment>
  </level>  


  <level>
    <name>level2.xml</name>
    <difficulty>-</difficulty>
    <rating>-</rating>

    <comment>
      needs action fixing, a bit boring beside that
    </comment>
  </level>  


  <level>
    <name>level3.xml</name>
    <difficulty>-</difficulty>
    <rating>-</rating>

    <comment>
      boring
    </comment>
  </level>  


  <level>
    <name>jungle2.xml</name>
    <difficulty>easy</difficulty>
    <rating>boring</rating>

    <comment>
      level looks boring, the basic idea is ok, but needs fixing and
      improvements.
    </comment>
  </level>  

  <level>
    <name>jungle-crisscross-timpany.xml</name>
    <difficulty>normal</difficulty>
    <rating>good</rating>

    <comment>
      good idea, but a bit short, also its quit obvious due to the
      limited actions. Not sure why we have climbers here.
    </comment>
  </level>  

  <level>
    <name>jungle-airline-timpany.xml</name>
    <difficulty>normal</difficulty>
    <rating></rating>

    <comment>
      you can simply bash through the right wall and finish the level,
      doesn't look like that was intented, needs fixing
    </comment>
  </level>  

  <level>
    <name>aliens1-phil.xml</name>
    <difficulty>hard</difficulty>
    <rating>good</rating>

    <comment>
      not sure if it was really indented, but its extremly hard to get
      the pingus at the start saved, it is possible to build bridges
      to catch them at ~40 out, but that requires quite preciese
      timing. Seperating a single pingu to build the rest will also
      require a bit of timing, but is still possible. The real hard
      part is to build the final bridge to the exit, since one will
      easily run out of bridges there. Anyway if timing is correctly
      this level is solveable, but it might require quite a few
      retries.

      level is to small and interfers with the GUI elements.
    </comment>
  </level>  

  <level>
    <name>aliens4-phil.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      Hm, don't like this one, spikes in the air don't look really
      good, maybe the trap should be replaced with something else.
    </comment>
  </level>  

  <level>
    <name>large1.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      unplayable test level
    </comment>
  </level>  

  <level>
    <name>Lev4.xml</name>
    <difficulty>normal</difficulty>
    <rating>good</rating>
    <theme>desert</theme>

    <comment>
      small and simple level, not to difficult, feels good.
      fixme: has some solid objects which shouldn't be solid
    </comment>
  </level>  

  <level>
    <name>am_nil-luki.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>unplayable test level
    </comment>
  </level>  

  <level>
    <name>lonely.xml </name>
    <difficulty>normal</difficulty>
    <rating>good</rating>

    <comment>
      the obvious solution isn't the correct one, but on a second
      guess one should be able to solve this level. a bit short, but
      otherwise good. 
    </comment>
  </level>  

  <level>
    <name>intensiv-timpany.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      [Output] PingusResource:(datafile: global, res_name: Hotspots/signposts/e):-404-:Resource Hotspots/signposts/e not found.
[Output] PingusResource:(datafile: global, res_name: Hotspots/signposts/w):-404-:Resource Hotspot
    </comment>
  </level>  

  <level>
    <name>industrial1-grumbel.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      unplayable test level
    </comment>
  </level>  

  <level>
    <name>industrial2-grumbel.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      actions need tuning and levels needs a bit of fixing, but close
      to be playable
    </comment>
  </level>  

  <level>
    <name>industrial3-grumbel.xml</name>
    <difficulty>normal</difficulty>
    <rating>good</rating>

    <comment>
      short and simple, probally a good introduction in using the switchdoor
    </comment>
  </level>  

  <level>
    <name>industrial4-grumbel.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      unplayable currently, but with a bit of fixing could be playable
    </comment>
  </level>  

  <level>
    <name>industrial-plumber-timpany.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      doesn't use the industrial background, but might be playable, not tested
    </comment>
  </level>  

  <level>
    <name>Stair.xml</name>
    <difficulty>hard</difficulty>
    <rating>good</rating>

    <comment>
      head collision makes this level unplayable, needs fixing (should be playable beside that)
    </comment>
  </level>  

  <level>
    <name>crystal1.xml</name>
    <difficulty>normal</difficulty>
    <rating>good</rating>

    <comment>
      historical level, one of the first ones. its playable, but not
      really exiting.
    </comment>
  </level>  

  <level>
    <name>crystal2.xml</name>
    <difficulty>easy</difficulty>
    <rating>good</rating>

    <comment>
      introduction level for the blocker, very easy
      animated background does currently not work.
    </comment>
  </level>  

  <level>
    <name>crystal3.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      unfinished level, needs fixing to become playable
    </comment>
  </level>  


  <level>
    <name>crystal5.xml </name>
    <difficulty>normal</difficulty>
    <rating>good</rating>

    <comment>
      simple and not to difficult intro in skipping traps via jumps
    </comment>
  </level>  


  <level>
    <name>crystal-phil1.xml</name>
    <difficulty>normal</difficulty>
    <rating>ok</rating>

    <comment>
      I don't like the traps that fly in the air or in the ground,
      looks ugly. The basic idea to cross two bridges is cool, but the
      surrounding could be better and less random due to the invisible
      traps.
    </comment>
  </level>  


  <level>
    <name>space1.xml</name>
    <difficulty>easy</difficulty>
    <rating>ok</rating>

    <comment>
      level needs to be lifed so it doesn't block with GUI, actions
      needs limitation.
    </comment>
  </level>  


  <level>
    <name>space2.xml</name>
    <difficulty>normal</difficulty>
    <rating>ok</rating>

    <comment>
      To much randomness in the level solving, to many actions
    </comment>
  </level>  


  <level>
    <name>space4-grumbel.xml </name>
    <difficulty>easy</difficulty>
    <rating>ok</rating>

    <comment>
      to many actions and not enough space on the left, beside that ok
    </comment>
  </level>  


  <level>
    <name>space-9-tom.xml </name>
    <difficulty>hard</difficulty>
    <rating>good</rating>

    <comment>
      freeing the blocker to get 30 saved is a bit hard, beside that
      not that difficult, but fun. has some stuckyness problems, due
      to the shape of the groundpieces.
    </comment>
  </level>  


  <level>
    <name>space-loop-timpany.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      might have become unplayable due to the jumper bouncing, needs more testing
    </comment>
  </level>  


  <level>
    <name>space-phil1.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      unfinished test level
    </comment>
  </level>  


  <level>
    <name>sept-aztec1-mw.xml </name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      lack of space between level and GUI elements makes it unplayable
    </comment>
  </level>  


  <level>
    <name>sept-cave1-mw.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      uses ugly groundpieces
    </comment>
  </level>  


  <level>
    <name>hellmouth2-grumbel.xml</name>
    <difficulty>hard</difficulty>
    <rating>good</rating>

    <comment>
      nice level, it looks like it has multiple solution, but only one
      is the right one.
    </comment>
  </level>  


  <level>
    <name>hellmouth3-grumbel.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      just using all the bridgers will be enough to reach the exit
    </comment>
  </level>  


  <level>
    <name>hellmouth9-grumbel.xml</name>
    <difficulty>very hard</difficulty>
    <rating>very good</rating>

    <comment>
      has some stucky bugs, but beside that it looks playable.
    </comment>
  </level>  


  <level>
    <name>bombing.xml</name>
    <difficulty>very hard</difficulty>
    <rating>very good</rating>

    <comment>
      has stucky problems and getting the bridge cutted correctly is a
      bit hard, beside that its very good
    </comment>
  </level>  


  <level>
    <name>rockhopping.xml </name>
    <difficulty>easy</difficulty>
    <rating>ok</rating>

    <comment>
      a bit boring
    </comment>
  </level>  


  <level>
    <name>stone5-grumbel.xml</name>
    <difficulty>easy</difficulty>
    <rating>good</rating>

    <comment>
      looks good, solution is easy, but due to bridger/builder
      problems this level gets harder than necesarry and requires a
      bit try&amp;error, needs fixing
    </comment>
  </level>  


  <level>
    <name>stone3-grumbel.xml </name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      unplayable test level
    </comment>
  </level>  


  <level>
    <name>stone4-grumbel.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      unplayable test level
    </comment>
  </level>  


  <level>
    <name>stone9-grumbel.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      close to playable but needs action number fixing
    </comment>
  </level>  


  <level>
    <name>stone8-grumbel.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
  close to playable but needs action number fixing
    </comment>
  </level>  


  <level>
    <name>stone10-grumbel.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
  close to playable but needs action number fixing
    </comment>
  </level>  


  <level>
    <name>stone11-grumbel.xml</name>
    <difficulty>hard</difficulty>
    <rating>good</rating>

    <comment>
      unplayable due to the bomber-faller 'fix', needs old_action to become usable
      very similar to stone12-grumbel.xml
    </comment>
  </level>  


  <level>
    <name>stone12-grumbel.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      very similar to stone11-grumbel.xml, has the same problem
    </comment>
  </level>  


  <level>
    <name>stone6-grumbel.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
      might be playable, needs action fixing
    </comment>
  </level>  


  <level>
    <name>stone5-phlog.xml</name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
    </comment>
  </level>  


  <level>
    <name>bridger-tutorial-grumbel.xml</name>
    <difficulty>1</difficulty>
    <rating>ok</rating>

    <comment>
      Level needs more warning time so that player can look around and
      figure out what to do, currently pingus fall into dead two
      meters away from the entranc.
    </comment>
  </level>  


  <level>
    <name></name>
    <difficulty></difficulty>
    <rating></rating>

    <comment>
    </comment>
  </level>  


</pingus-level-comments>