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/* Pioneers - Implementation of the excellent Settlers of Catan board game.
* Go buy a copy.
*
* Copyright (C) 1999 Dave Cole
* Copyright (C) 2003 Bas Wijnen <shevek@fmf.nl>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include <stdlib.h>
#include "server.h"
#include "network.h"
#include "avahi.h"
#include "game-list.h"
#include "random.h"
#define TERRAIN_DEFAULT 0
#define TERRAIN_RANDOM 1
static gboolean timed_out(gpointer data)
{
Game *game = data;
log_message(MSG_INFO,
_(""
"Was hanging around for too long without players... bye.\n"));
request_server_stop(game);
return FALSE;
}
void start_timeout(Game * game)
{
if (!game->no_player_timeout)
return;
game->no_player_timer =
g_timeout_add(game->no_player_timeout * 1000, timed_out, game);
}
void stop_timeout(Game * game)
{
if (game->no_player_timer != 0) {
g_source_remove(game->no_player_timer);
game->no_player_timer = 0;
}
}
Game *game_new(const GameParams * params)
{
Game *game;
guint idx;
game = g_malloc0(sizeof(*game));
game->service = NULL;
game->is_running = FALSE;
game->is_game_over = FALSE;
game->is_manipulated = FALSE;
game->params = params_copy(params);
game->curr_player = -1;
for (idx = 0; idx < G_N_ELEMENTS(game->bank_deck); idx++)
game->bank_deck[idx] = game->params->resource_count;
develop_shuffle(game);
if (params->random_terrain)
map_shuffle_terrain(game->params->map);
return game;
}
void game_free(Game * game)
{
if (game == NULL)
return;
server_stop(game);
g_assert(game->player_list_use_count == 0);
if (game->server_port != NULL)
g_free(game->server_port);
params_free(game->params);
net_service_free(game->service);
game->service = NULL;
g_free(game->develop_deck);
g_free(game);
}
gint add_computer_player(Game * game, gboolean want_chat)
{
gchar *child_argv[10];
GError *error = NULL;
gint ret = 0;
gint n = 0;
gint i;
child_argv[n++] = g_strdup(PIONEERS_AI_PROGRAM_NAME);
child_argv[n++] = g_strdup(PIONEERS_AI_PROGRAM_NAME);
child_argv[n++] = g_strdup("-s");
child_argv[n++] = g_strdup(PIONEERS_DEFAULT_GAME_HOST);
child_argv[n++] = g_strdup("-p");
child_argv[n++] = g_strdup(game->server_port);
child_argv[n++] = g_strdup("-n");
child_argv[n++] = player_new_computer_player(game);
if (!want_chat)
child_argv[n++] = g_strdup("-c");
child_argv[n] = NULL;
g_assert(n < 10);
if (!g_spawn_async
(NULL, child_argv, NULL, G_SPAWN_SEARCH_PATH, NULL, NULL, NULL,
&error)) {
log_message(MSG_ERROR, _("Error starting %s: %s\n"),
child_argv[0], error->message);
g_error_free(error);
ret = -1;
}
for (i = 0; child_argv[i] != NULL; i++)
g_free(child_argv[i]);
return ret;
}
static void player_connect(Session * ses, NetEvent event,
G_GNUC_UNUSED const gchar * line,
gpointer user_data)
{
Game *game = (Game *) user_data;
switch (event) {
case NET_READ:
/* there is data to be read */
break;
case NET_CLOSE:
/* connection has been closed */
net_free(&ses);
break;
case NET_CONNECT:
/* new connection was made */
if (player_new_connection(game, ses) != NULL) {
stop_timeout(game);
} else {
net_close(ses);
}
break;
case NET_CONNECT_FAIL:
/* connect failed */
net_free(&ses);
break;
}
}
static gboolean game_server_start(Game * game, gboolean register_server,
const gchar * metaserver_name)
{
gchar *error_message;
game->service =
net_service_new(atoi(game->server_port), player_connect, game,
&error_message);
if (game->service == NULL) {
log_message(MSG_ERROR, "%s\n", error_message);
g_free(error_message);
return FALSE;
}
game->is_running = TRUE;
start_timeout(game);
if (register_server) {
g_assert(metaserver_name != NULL);
meta_register(metaserver_name, game);
}
avahi_register_game(game);
return TRUE;
}
/** Try to start a new server.
* @param params The parameters of the game
* @param hostname The hostname that will be visible in the metaserver
* @param port The port to listen to
* @param register_server Register at the metaserver
* @param metaserver_name The hostname of the metaserver
* @param random_order Randomize the player number
* @return A pointer to the new game, or NULL
*/
Game *server_start(const GameParams * params, const gchar * hostname,
const gchar * port, gboolean register_server,
const gchar * metaserver_name, gboolean random_order)
{
Game *game;
guint32 randomseed;
g_return_val_if_fail(params != NULL, NULL);
g_return_val_if_fail(port != NULL, NULL);
#ifdef PRINT_INFO
g_print("game type: %s\n", params->title);
g_print("num players: %u\n", params->num_players);
g_print("victory points: %u\n", params->victory_points);
g_print("terrain type: %s\n",
(params->random_terrain) ? "random" : "default");
g_print("Tournament time: %u\n", params->tournament_time);
g_print("Quit when done: %d\n", params->quit_when_done);
#endif
/* create new random seed, to be able to reproduce games */
randomseed = random_init();
log_message(MSG_INFO, "%s #%" G_GUINT32_FORMAT ".%s.%03u\n",
/* Server: preparing game #..... */
_("Preparing game"), randomseed, "G",
random_guint(1000));
game = game_new(params);
g_assert(game->server_port == NULL);
game->server_port = g_strdup(port);
g_assert(game->hostname == NULL);
if (hostname && strlen(hostname) > 0) {
game->hostname = g_strdup(hostname);
}
game->random_order = random_order;
if (!game_server_start(game, register_server, metaserver_name)) {
game_free(game);
game = NULL;
}
return game;
}
/** Stop the server.
* @param game A game
* @return TRUE if the game changed from running to stopped
*/
gboolean server_stop(Game * game)
{
GList *current;
if (!server_is_running(game))
return FALSE;
meta_unregister();
avahi_unregister_game();
game->is_running = FALSE;
net_service_free(game->service);
game->service = NULL;
playerlist_inc_use_count(game);
current = game->player_list;
while (current != NULL) {
Player *player = current->data;
if (!player->disconnected) {
player_remove(player);
}
player_free(player);
current = g_list_next(current);
}
playerlist_dec_use_count(game);
return TRUE;
}
/** Return true if a game is running */
gboolean server_is_running(Game * game)
{
if (game != NULL)
return game->is_running;
return FALSE;
}
/* game configuration functions / callbacks */
void cfg_set_num_players(GameParams * params, gint num_players)
{
#ifdef PRINT_INFO
g_print("cfg_set_num_players: %d\n", num_players);
#endif
g_return_if_fail(params != NULL);
params->num_players = (guint) CLAMP(num_players, 2, MAX_PLAYERS);
}
void cfg_set_sevens_rule(GameParams * params, gint sevens_rule)
{
#ifdef PRINT_INFO
g_print("cfg_set_sevens_rule: %d\n", sevens_rule);
#endif
g_return_if_fail(params != NULL);
params->sevens_rule = CLAMP(sevens_rule, 0, 2);
}
void cfg_set_use_dice_deck(GameParams * params, gboolean use_dice_deck)
{
#ifdef PRINT_INFO
g_print("cfg_set_dice_deck: %d\n", use_dice_deck);
#endif
g_return_if_fail(params != NULL);
params->use_dice_deck = use_dice_deck;
}
void cfg_set_num_dice_decks(GameParams * params, gint num_dice_decks)
{
#ifdef PRINT_INFO
g_print("cfg_set_num-dice-decks: %d\n", num_dice_decks);
#endif
g_return_if_fail(params != NULL);
params->num_dice_decks = CLAMP(num_dice_decks, 1, 5);
}
void cfg_set_num_removed_dice_cards(GameParams * params,
gint num_removed_dice_cards)
{
#ifdef PRINT_INFO
g_print("cfg_set_dice_deck: %d\n", num_removed_dice_cards);
#endif
g_return_if_fail(params != NULL);
params->num_removed_dice_cards =
CLAMP(num_removed_dice_cards, 0, 30);
}
void cfg_set_victory_points(GameParams * params, gint victory_points)
{
#ifdef PRINT_INFO
g_print("cfg_set_victory_points: %d\n", victory_points);
#endif
g_return_if_fail(params != NULL);
params->victory_points = (guint) MAX(3, victory_points);
}
GameParams *cfg_set_game(const gchar * game)
{
#ifdef PRINT_INFO
g_print("cfg_set_game: %s\n", game);
#endif
if (game_list_is_empty()) {
game_list_prepare();
GameParams *param = params_copy(game_list_find_item(game));
game_list_cleanup();
return param;
} else {
return params_copy(game_list_find_item(game));
}
}
GameParams *cfg_set_game_file(const gchar * game_filename)
{
#ifdef PRINT_INFO
g_print("cfg_set_game_file: %s\n", game_filename);
#endif
return params_load_file(game_filename);
}
void cfg_set_terrain_type(GameParams * params, gint terrain_type)
{
#ifdef PRINT_INFO
g_print("cfg_set_terrain_type: %d\n", terrain_type);
#endif
g_return_if_fail(params != NULL);
params->random_terrain = (terrain_type == TERRAIN_RANDOM) ? 1 : 0;
}
void cfg_set_tournament_time(GameParams * params, gint tournament_time)
{
#ifdef PRINT_INFO
g_print("cfg_set_tournament_time: %d\n", tournament_time);
#endif
g_return_if_fail(params != NULL);
params->tournament_time = (guint) MAX(0, tournament_time);
}
void cfg_set_quit(GameParams * params, gboolean quitdone)
{
#ifdef PRINT_INFO
g_print("cfg_set_quit: %d\n", quitdone);
#endif
g_return_if_fail(params != NULL);
params->quit_when_done = quitdone;
}
void admin_broadcast(Game * game, const gchar * message)
{
/* The message that is sent must not be translated */
player_broadcast(player_none(game), PB_SILENT, FIRST_VERSION,
LATEST_VERSION, "NOTE1 %s|%s\n", message, "%s");
}
/* server initialization */
void server_init(void)
{
/* Broken pipes can happen when multiple players disconnect
* simultaneously. This mostly happens to AI's, which disconnect
* when the game is over. */
/* SIGPIPE does not exist for G_OS_WIN32 */
#ifndef G_OS_WIN32
struct sigaction sa;
sa.sa_flags = 0;
sigemptyset(&sa.sa_mask);
sa.sa_handler = SIG_IGN;
sigaction(SIGPIPE, &sa, NULL);
#endif /* G_OS_WIN32 */
}
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