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/* Pioneers - Implementation of the excellent Settlers of Catan board game.
* Go buy a copy.
*
* Copyright (C) 1999 Dave Cole
* Copyright (C) 2003 Bas Wijnen <shevek@fmf.nl>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include <math.h>
#include <ctype.h>
#include "game.h"
#include "cards.h"
#include "map.h"
#include "client.h"
#include "cost.h"
#include "log.h"
#include "state.h"
#include "callback.h"
static gboolean bought_develop; /* have we bought a development card? */
static guint num_playable_cards; /* number of playable development cards */
static gboolean is_unique[NUM_DEVEL_TYPES]; /* is each card unique? */
static Deck *develop_deck; /* our deck of development cards */
void develop_init(void)
{
int idx;
if (develop_deck != NULL)
deck_free(develop_deck, NULL);
develop_deck = deck_new();
num_playable_cards = 0;
for (idx = 0; idx < NUM_DEVEL_TYPES; idx++)
is_unique[idx] = game_params->num_develop_type[idx] == 1;
}
void develop_bought_card_turn(DevelType type, gboolean bought_this_turn)
{
deck_add_guint(develop_deck, type);
if (bought_this_turn) {
/* Cannot undo build after buying a development card
*/
build_clear();
bought_develop = TRUE;
/* Only log if the cards is bought in the current turn.
* This function is also called during reconnect
*/
if (is_unique[type])
log_message(MSG_DEVCARD,
/* This development card is unique */
_(""
"You bought the %s development card.\n"),
get_devel_name(type));
else
log_message(MSG_DEVCARD,
/* This development card is not unique */
_(""
"You bought a %s development card.\n"),
get_devel_name(type));
} else {
num_playable_cards++;
}
player_modify_statistic(my_player_num(), STAT_DEVELOPMENT, 1);
stock_use_develop();
callbacks.bought_develop(type);
}
void develop_bought_card(DevelType type)
{
develop_bought_card_turn(type, TRUE);
}
guint get_num_playable_cards(void)
{
return num_playable_cards;
}
void develop_reset_have_played_bought(gboolean have_bought,
guint number_playable_cards)
{
bought_develop = have_bought;
num_playable_cards = number_playable_cards;
}
void develop_bought(gint player_num)
{
log_message(MSG_DEVCARD, _("%s bought a development card.\n"),
player_name(player_num, TRUE));
player_modify_statistic(player_num, STAT_DEVELOPMENT, 1);
stock_use_develop();
}
void develop_played(gint player_num, guint card_idx, DevelType type)
{
if (player_num == my_player_num()) {
deck_card_play(develop_deck, num_playable_cards, card_idx);
if (!is_victory_card(type))
num_playable_cards = 0;
}
callbacks.played_develop(player_num, card_idx, type);
if (is_unique[type])
log_message(MSG_DEVCARD,
_("%s played the %s development card.\n"),
player_name(player_num, TRUE),
get_devel_name(type));
else
log_message(MSG_DEVCARD,
_("%s played a %s development card.\n"),
player_name(player_num, TRUE),
get_devel_name(type));
player_modify_statistic(player_num, STAT_DEVELOPMENT, -1);
switch (type) {
case DEVEL_ROAD_BUILDING:
if (player_num == my_player_num()) {
if (stock_num_roads() == 0
&& stock_num_ships() == 0
&& stock_num_bridges() == 0)
log_message(MSG_INFO,
_(""
"You have run out of road segments.\n"));
}
break;
case DEVEL_CHAPEL:
player_modify_statistic(player_num, STAT_CHAPEL, 1);
break;
case DEVEL_UNIVERSITY:
player_modify_statistic(player_num, STAT_UNIVERSITY, 1);
break;
case DEVEL_GOVERNORS_HOUSE:
player_modify_statistic(player_num, STAT_GOVERNORS_HOUSE,
1);
break;
case DEVEL_LIBRARY:
player_modify_statistic(player_num, STAT_LIBRARY, 1);
break;
case DEVEL_MARKET:
player_modify_statistic(player_num, STAT_MARKET, 1);
break;
case DEVEL_SOLDIER:
player_modify_statistic(player_num, STAT_SOLDIERS, 1);
break;
default:
break;
}
}
void monopoly_player(gint player_num, gint victim_num, gint num,
Resource type)
{
gchar *buf;
gchar *tmp;
player_modify_statistic(player_num, STAT_RESOURCES, num);
player_modify_statistic(victim_num, STAT_RESOURCES, -num);
buf = resource_cards(num, type);
if (player_num == my_player_num()) {
/* I get the cards */
/* $1=resources, $2=player that loses resources */
log_message(MSG_STEAL, _("You get %s from %s.\n"),
buf, player_name(victim_num, FALSE));
resource_modify(type, num);
} else if (victim_num == my_player_num()) {
/* I lose the cards */
/* $1=player that steals, $2=resources */
log_message(MSG_STEAL, _("%s took %s from you.\n"),
player_name(player_num, TRUE), buf);
resource_modify(type, -num);
} else {
/* I'm a bystander */
/* $1=player that steals, $2=resources, $3=player that loses resources */
tmp = g_strdup(player_name(player_num, TRUE));
log_message(MSG_STEAL, _("%s took %s from %s.\n"),
tmp, buf, player_name(victim_num, FALSE));
g_free(tmp);
}
g_free(buf);
}
void develop_begin_turn(void)
{
bought_develop = FALSE;
num_playable_cards = deck_count(develop_deck);
}
gboolean can_play_develop(guint card)
{
if (!deck_card_playable(develop_deck, num_playable_cards, card))
return FALSE;
if (deck_get_guint(develop_deck, card) == DEVEL_ROAD_BUILDING
&& !road_building_can_build_road()
&& !road_building_can_build_ship()
&& !road_building_can_build_bridge())
return FALSE;
return TRUE;
}
gboolean can_play_any_develop(void)
{
guint i;
for (i = 0; i < deck_count(develop_deck); ++i)
if (can_play_develop(i))
return TRUE;
return FALSE;
}
gboolean can_buy_develop(void)
{
return have_rolled_dice()
&& stock_num_develop() > 0 && can_afford(cost_development());
}
gboolean have_bought_develop(void)
{
return bought_develop;
}
const Deck *get_devel_deck(void)
{
return develop_deck;
}
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