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# PiTiVi , Non-linear video editor
#
# pitivi/ui/controller.py
#
# Copyright (c) 2009, Brandon Lewis <brandon_lewis@berkeley.edu>
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this program; if not, write to the
# Free Software Foundation, Inc., 59 Temple Place - Suite 330,
# Boston, MA 02111-1307, USA.
import gtk.gdk
from pitivi.receiver import receiver, handler
from pitivi.ui.point import Point
# Controllers are reusable and implement specific behaviors. Currently this
# Includes only click, and drag. Multiple controllers could be attached to a
# given view, but might interfere with each other if they attempt to handle
# the same set of signals. It is probably better to define a new controller
# that explictly combines the functionality of both when custom behavior is
# desired.
ARROW = gtk.gdk.Cursor(gtk.gdk.ARROW)
class Controller(object):
"""A controller which implements drag-and-drop bahavior on connected view
objects. Subclasses may override the drag_start, drag_end, pos, and
set_pos methods"""
# note we SHOULD be using the gtk function for this, but it doesn't appear
# to be exposed in pygtk
__DRAG_THRESHOLD__ = Point(0, 0)
_view = receiver()
_dragging = None
_canvas = None
_cursor = None
_ptr_within = False
_last_click = None
_initial = None
_mousedown = None
_last_event = None
_pending_drag_start = None
_pending_drag_end = False
_shift_down = False
_control_down = False
_handle_enter_leave = True
_handle_mouse_up_down = True
_handle_motion_notify = True
def __init__(self, view=None):
object.__init__(self)
self._view = view
## convenience functions
def from_event(self, event):
"""returns the coordinates of an event"""
return Point(*self._canvas.convert_from_pixels(event.x, event.y))
def from_item_event(self, item, event):
return Point(*self._canvas.convert_from_item_space(item,
*self.from_event(event)))
def to_item_space(self, item, point):
return Point(*self._canvas.convert_to_item_space(item, *point))
def pos(self, item):
bounds = item.get_bounds()
return Point(bounds.x1, bounds.y1)
## signal handlers
@handler(_view, "enter_notify_event")
def enter_notify_event(self, item, target, event):
self._event_common(item, target, event)
self._canvas.grab_focus(item)
if self._cursor and item is target:
event.window.set_cursor(self._cursor)
if not self._dragging:
self.enter(item, target)
self._ptr_within = True
return self._handle_enter_leave or self._dragging
@handler(_view, "leave_notify_event")
def leave_notify_event(self, item, target, event):
self._event_common(item, target, event)
self._canvas.keyboard_ungrab(item, event.time)
self._ptr_within = False
if not self._dragging:
self.leave(item, target)
event.window.set_cursor(ARROW)
return self._handle_enter_leave or self._dragging
@handler(_view, "button_press_event")
def button_press_event(self, item, target, event):
self._event_common(item, target, event)
if not self._canvas:
self._canvas = item.get_canvas()
self._mousedown = self.pos(item) - self.transform(self.from_item_event(
item, event))
self._dragging = target
self._initial = self.pos(target)
self._pending_drag_start = (item, target, event)
return self._handle_mouse_up_down
@handler(_view, "motion_notify_event")
def motion_notify_event(self, item, target, event):
self._event_common(item, target, event)
if self._dragging:
if self._pending_drag_start is not None:
pending_drag_start, self._pending_drag_start = \
self._pending_drag_start, None
self._pending_drag_end = True
self._drag_start(*pending_drag_start)
self.set_pos(self._dragging,
self.transform(self._mousedown + self.from_item_event(item,
event)))
return self._handle_motion_notify
else:
self.hover(item, target, event)
return False
@handler(_view, "button_release_event")
def button_release_event(self, item, target, event):
self._event_common(item, target, event)
self._drag_end(item, self._dragging, event)
self._dragging = None
return self._handle_mouse_up_down
@handler(_view, "key_press_event")
def key_press_event(self, item, target, event):
self._event_common(item, target, event)
kv = event.keyval
if kv in (gtk.keysyms.Shift_L, gtk.keysyms.Shift_R):
self._shift_down = True
elif kv in (gtk.keysyms.Control_L, gtk.keysyms.Control_R):
self._control_down = True
return self.key_press(kv)
@handler(_view, "key_release_event")
def key_release_event(self, item, target, event):
self._event_common(item, target, event)
kv = event.keyval
if kv in (gtk.keysyms.Shift_L, gtk.keysyms.Shift_R):
self._shift_down = False
elif kv in (gtk.keysyms.Control_L, gtk.keysyms.Control_R):
self._control_down = False
return self.key_release(kv)
## internal callbacks
def _event_common(self, item, target, event):
if not self._canvas:
self._canvas = item.get_canvas()
self._last_event = event
s = event.get_state()
self._shift_down = s & gtk.gdk.SHIFT_MASK
self._control_down = s & gtk.gdk.CONTROL_MASK
def _drag_start(self, item, target, event):
self.drag_start(item, target, event)
def _drag_end(self, item, target, event):
self._pending_drag_start = None
pending_drag_end, self._pending_drag_end = self._pending_drag_end, False
if pending_drag_end:
self.drag_end(item, target, event)
if self._ptr_within and self._drag_threshold():
point = self.from_item_event(item, event)
if self._last_click and (event.time - self._last_click < 400):
self.double_click(point)
else:
self.click(point)
self._last_click = event.time
event.window.set_cursor(self._cursor)
else:
event.window.set_cursor(ARROW)
def _drag_threshold(self):
last = self.pos(self._dragging)
difference = abs(self._initial - last)
if abs(self._initial - last) > self.__DRAG_THRESHOLD__:
return False
return True
## protected interface for subclasses
def click(self, pos):
pass
def double_click(self, pos):
pass
def drag_start(self, item, target, event):
pass
def drag_end(self, item, target, event):
pass
def set_pos(self, obj, pos):
obj.props.x, obj.props.y = pos
def transform(self, pos):
return pos
def enter(self, item, target):
pass
def leave(self, item, target):
pass
def key_press(self, keyval):
pass
def key_release(self, keyval):
pass
def hover(self, item, target, event):
pass
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