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#include "mainwindow.h"
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoRotationXYZ.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/engines/SoGate.h>
#include <Inventor/engines/SoElapsedTime.h>
#include <Inventor/fields/SoMFFloat.h>
#include <Inventor/Qt/viewers/SoQtExaminerViewer.h>
#include <QButtonGroup>
#include <stdlib.h>
MainWindow::MainWindow(QWidget *parent)
:QMainWindow(parent)
{
setupUi(this);
QButtonGroup *buttonGroup = new QButtonGroup(this->groupBox);
buttonGroup->addButton(this->button_x, 0);
buttonGroup->addButton(this->button_y, 1);
buttonGroup->addButton(this->button_z, 2);
QObject::connect(buttonGroup, SIGNAL(buttonClicked(int)), this, SLOT(change_axis(int)));
QObject::connect(this->button, SIGNAL(clicked()), this, SLOT(change_color()));
QObject::connect(this->checkbox, SIGNAL(clicked()), this, SLOT(rotate()));
setupSoQt();
}
void
MainWindow::change_axis(int axis)
{
this->rotxyz->axis = axis;
}
void
MainWindow::change_color()
{
this->material->diffuseColor = SbColor(1.0f*(random()%256)/255,
1.0f*(random()%256)/255,
1.0f*(random()%256)/255);
}
void
MainWindow::rotate()
{
this->gate->enable = !this->gate->enable.getValue();
}
void
MainWindow::setupSoQt()
{
SoSeparator *root = new SoSeparator();
this->rotxyz = new SoRotationXYZ();
this->gate = new SoGate(SoMFFloat::getClassTypeId());
SoElapsedTime *elapsedTime = new SoElapsedTime();
this->gate->enable = false;
this->gate->input->connectFrom(&elapsedTime->timeOut);
this->rotxyz->angle.connectFrom(this->gate->output);
this->material = new SoMaterial();
this->material->diffuseColor = SbColor(0.0, 1.0, 1.0);
SoCone *cone = new SoCone();
root->addChild(this->rotxyz);
root->addChild(this->material);
root->addChild(cone);
this->exam = new SoQtExaminerViewer(this->examiner);
this->exam->setSceneGraph(root);
}
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