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#
# Copyright (C) 2005, 2006 Stephen Jungels
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# See COPYING for the full text of the license.
# setup: get and optionally shuffle the hints
state==0 {
srand();
numhints = split (hints, hint, "::");
for (i=1; i<=numhints; i++)
{
hintindex[i] = i;
if (order=="stripe2")
{
j = int (rand() * numhints) + 1;
k = hint[i];
hint[i] = hint[j];
hint[j] = k;
}
}
state=1;
}
# first pass: gather hint statistics
state==1 {
for (i=1; i<=numhints; i++)
{
if (tolower($0) ~ tolower(hint[i]))
{
hintmatches[i] += 1;
}
}
}
# end of first pass: calculate summary statistics
# and probability factors
state==2 {
min=999999;
max=0;
total=0;
goodhints=0;
for (i=1; i<=numhints; i++)
{
if (hintmatches[i] < min && hintmatches[i] > 0)
{
min = hintmatches[i];
}
if (hintmatches[i] > max)
{
max = hintmatches[i];
}
total += hintmatches[i];
if (hintmatches[i] > 0) goodhints++;
}
if (min==999999) min = 0;
if (goodhints==0) goodhints=1;
avg = total / goodhints;
if (tracks==-1) mma = avg;
else if (tracks==-2) mma = min;
else if (tracks==-3) mma = max;
else if (tracks==-4) mma = min;
else mma = (tracks / goodhints);
for (i=1; i<=numhints; i++)
{
if (hintmatches[i] > 0)
hintfactors[i] = (mma / hintmatches[i]);
else
hintfactors[i] = 0;
hintattempts[i] = 1;
hintprints[i] = hintfactors[i];
}
if (order=="stripe2")
{
for (i=0; i<mma; i++) pos[i] = i;
for (i=0; i<mma; i++)
{
j = int (rand() * mma);
k = pos[i];
pos[i] = pos[j];
pos[j] = k;
}
for (i=1; i<=numhints; i++) posindex[i]=0;
}
state=3;
}
# generate a normally distributed random number
function boxmuller(x1, x2, w)
{
if (gaussindex==1)
{
gaussindex = 0;
return gauss1;
}
else
{
w = 1.0;
while (w >= 1.0)
{
x1 = 2.0 * rand() - 1.0;
x2 = 2.0 * rand() - 1.0;
w = x1 * x1 + x2 * x2;
}
w = sqrt((-2.0 * log(w)) / w );
gauss1 = x1 * w;
gaussindex = 1;
return (x2 * w);
}
}
# print a track with a leading index such that the
# tracks will be ordered properly when the list is
# sorted
function printtrack(track, i, songindex, n, tries)
{
if (order=="stripe")
{
songindex = hintindex[i];
hintindex[i] += numhints;
print songindex "\t" track;
}
else if (order=="stripe2")
{
if (posindex[i]<mma)
songindex = pos[posindex[i]];
else
songindex = posindex[i];
posindex[i] += 1;
songindex += (i / numhints);
print songindex "\t" track;
}
else if (order=="stripe3")
{
n = int (rand() * mma);
tries = 0;
while (slots[n,i]==1 && tries < 40)
{
n = int (rand() * mma);
printf "." > "/dev/stderr";
tries++;
}
tries = 0;
while (slots[n,i]==1 && tries < 40)
{
n = int (rand() * max);
printf "." > "/dev/stderr";
tries++;
}
if (slots[n,i]==1)
{
for (n=0; n<=max; n++)
{
if (slots[n,i]==0) break;
printf "." > "/dev/stderr";
}
}
slots[n,i] = 1;
songindex = n + (i / numhints);
print songindex "\t" track;
}
else if (order=="fade")
{
songindex = boxmuller() + (1.2 * i);
print songindex "\t" track;
}
else if (order=="random")
{
songindex = rand();
print songindex "\t" track;
}
else if (order=="sort")
{
print track;
}
else if (order=="group")
{
songindex = rand() + i;
print songindex "\t" track;
}
}
# second pass: use statistics and random fudge
# to decide whether to print each track
state==3 {
for (i=1; i<=numhints; i++)
{
if (tolower($0) ~ tolower(hint[i]))
{
if (tracks==-4)
{
printtrack($0, i);
break;
}
else
{
hf = (2 * hintfactors[i] - (hintprints[i] / hintattempts[i]));
hintattempts[i]++;
r = rand();
if (hf > r)
{
while (hf > r)
{
hintprints[i]++;
printtrack($0, i);
hf--;
}
break;
}
}
}
}
}
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