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/*
SPDX-FileCopyrightText: 2022 Aditya Mehra <aix.m@outlook.com>
SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL
*/
#include <keymapmodel.h>
#include <KSharedConfig>
#include <KConfigGroup>
#include <KLocalizedString>
KeyMapModel::KeyMapModel(QObject *parent)
: QAbstractListModel(parent)
{
m_keyDisplayProvider = new KeyDisplayProvider();
m_roleNames[DeviceTypeRole] = "deviceType";
m_roleNames[ButtonDisplayRole] = "buttonDisplay";
m_roleNames[ButtonTypeRole] = "buttonType";
m_roleNames[ObjectNameRole] = "objectName";
m_roleNames[AssignedKeyRole] = "assignedKey";
m_roleNames[AssignedKeyDisplayRole] = "assignedKeyDisplay";
m_roleNames[AssignedKeyIconRole] = "assignedKeyIcon";
load();
}
KeyMapModel::~KeyMapModel()
{
}
QHash<int, QByteArray> KeyMapModel::roleNames() const
{
return m_roleNames;
}
int KeyMapModel::count() const
{
return m_keyMap.count();
}
int KeyMapModel::rowCount(const QModelIndex &) const
{
return m_keyMap.size();
}
void KeyMapModel::load()
{
static KSharedConfigPtr config = KSharedConfig::openConfig(QLatin1String("plasma-remotecontrollersrc"));
static KConfigGroup group_cec (config, QLatin1String("General"));
static KConfigGroup group_gamepad (config, QLatin1String("Gamepad"));
QVariantMap map;
// CEC
map.insert("DeviceTypeRole", "CEC");
map.insert("ButtonDisplayRole", i18n("Button Left"));
map.insert("ButtonTypeRole", QStringLiteral("ButtonLeft"));
map.insert("ObjectNameRole", QStringLiteral("buttonLeftConfigValue"));
map.insert("AssignedKeyRole", group_cec.readEntry(QStringLiteral("ButtonLeft"), QString()));
map.insert("AssignedKeyDisplayRole", m_keyDisplayProvider->keyDisplay(map.value("AssignedKeyRole").toInt()));
map.insert("AssignedKeyIconRole", m_keyDisplayProvider->keyIcon(map.value("AssignedKeyRole").toInt(), QStringLiteral("CEC")));
m_keyMap.append(map);
map.clear();
map.insert("DeviceTypeRole", "CEC");
map.insert("ButtonDisplayRole", i18n("Button Right"));
map.insert("ButtonTypeRole", QStringLiteral("ButtonRight"));
map.insert("ObjectNameRole", QStringLiteral("buttonRightConfigValue"));
map.insert("AssignedKeyRole", group_cec.readEntry(QStringLiteral("ButtonRight"), QString()));
map.insert("AssignedKeyDisplayRole", m_keyDisplayProvider->keyDisplay(map.value("AssignedKeyRole").toInt()));
map.insert("AssignedKeyIconRole", m_keyDisplayProvider->keyIcon(map.value("AssignedKeyRole").toInt(), QStringLiteral("CEC")));
m_keyMap.append(map);
map.clear();
map.insert("DeviceTypeRole", "CEC");
map.insert("ButtonDisplayRole", i18n("Button Up"));
map.insert("ButtonTypeRole", QStringLiteral("ButtonUp"));
map.insert("ObjectNameRole", QStringLiteral("buttonUpConfigValue"));
map.insert("AssignedKeyRole", group_cec.readEntry(QStringLiteral("ButtonUp"), QString()));
map.insert("AssignedKeyDisplayRole", m_keyDisplayProvider->keyDisplay(map.value("AssignedKeyRole").toInt()));
map.insert("AssignedKeyIconRole", m_keyDisplayProvider->keyIcon(map.value("AssignedKeyRole").toInt(), QStringLiteral("CEC")));
m_keyMap.append(map);
map.clear();
map.insert("DeviceTypeRole", "CEC");
map.insert("ButtonDisplayRole", i18n("Button Down"));
map.insert("ButtonTypeRole", QStringLiteral("ButtonDown"));
map.insert("ObjectNameRole", QStringLiteral("buttonDownConfigValue"));
map.insert("AssignedKeyRole", group_cec.readEntry(QStringLiteral("ButtonDown"), QString()));
map.insert("AssignedKeyDisplayRole", m_keyDisplayProvider->keyDisplay(map.value("AssignedKeyRole").toInt()));
map.insert("AssignedKeyIconRole", m_keyDisplayProvider->keyIcon(map.value("AssignedKeyRole").toInt(), QStringLiteral("CEC")));
m_keyMap.append(map);
map.clear();
map.insert("DeviceTypeRole", "CEC");
map.insert("ButtonDisplayRole", i18n("Button Enter"));
map.insert("ButtonTypeRole", QStringLiteral("ButtonEnter"));
map.insert("ObjectNameRole", QStringLiteral("buttonEnterConfigValue"));
map.insert("AssignedKeyRole", group_cec.readEntry(QStringLiteral("ButtonEnter"), QString()));
map.insert("AssignedKeyDisplayRole", m_keyDisplayProvider->keyDisplay(map.value("AssignedKeyRole").toInt()));
map.insert("AssignedKeyIconRole", m_keyDisplayProvider->keyIcon(map.value("AssignedKeyRole").toInt(), QStringLiteral("CEC")));
m_keyMap.append(map);
map.clear();
map.insert("DeviceTypeRole", "CEC");
map.insert("ButtonDisplayRole", i18n("Button Back"));
map.insert("ButtonTypeRole", QStringLiteral("ButtonBack"));
map.insert("ObjectNameRole", QStringLiteral("buttonBackConfigValue"));
map.insert("AssignedKeyRole", group_cec.readEntry(QStringLiteral("ButtonBack"), QString()));
map.insert("AssignedKeyDisplayRole", m_keyDisplayProvider->keyDisplay(map.value("AssignedKeyRole").toInt()));
map.insert("AssignedKeyIconRole", m_keyDisplayProvider->keyIcon(map.value("AssignedKeyRole").toInt(), QStringLiteral("CEC")));
m_keyMap.append(map);
map.clear();
map.insert("DeviceTypeRole", "CEC");
map.insert("ButtonDisplayRole", i18n("Button Home"));
map.insert("ButtonTypeRole", QStringLiteral("ButtonHomepage"));
map.insert("ObjectNameRole", QStringLiteral("buttonHomepageConfigValue"));
map.insert("AssignedKeyRole", group_cec.readEntry(QStringLiteral("ButtonHomepage"), QString()));
map.insert("AssignedKeyDisplayRole", m_keyDisplayProvider->keyDisplay(map.value("AssignedKeyRole").toInt()));
map.insert("AssignedKeyIconRole", m_keyDisplayProvider->keyIcon(map.value("AssignedKeyRole").toInt(), QStringLiteral("CEC")));
m_keyMap.append(map);
map.clear();
// Gamepad
map.insert("DeviceTypeRole", "GAMEPAD");
map.insert("ButtonDisplayRole", i18n("Button Left"));
map.insert("ButtonTypeRole", QStringLiteral("ButtonLeft"));
map.insert("ObjectNameRole", QStringLiteral("buttonLeftConfigValue"));
map.insert("AssignedKeyRole", group_gamepad.readEntry(QStringLiteral("ButtonLeft"), QString()));
map.insert("AssignedKeyDisplayRole", m_keyDisplayProvider->keyDisplay(map.value("AssignedKeyRole").toInt()));
map.insert("AssignedKeyIconRole", m_keyDisplayProvider->keyIcon(map.value("AssignedKeyRole").toInt(), QStringLiteral("Gamepad")));
m_keyMap.append(map);
map.clear();
map.insert("DeviceTypeRole", "GAMEPAD");
map.insert("ButtonDisplayRole", i18n("Button Right"));
map.insert("ButtonTypeRole", QStringLiteral("ButtonRight"));
map.insert("ObjectNameRole", QStringLiteral("buttonRightConfigValue"));
map.insert("AssignedKeyRole", group_gamepad.readEntry(QStringLiteral("ButtonRight"), QString()));
map.insert("AssignedKeyDisplayRole", m_keyDisplayProvider->keyDisplay(map.value("AssignedKeyRole").toInt()));
map.insert("AssignedKeyIconRole", m_keyDisplayProvider->keyIcon(map.value("AssignedKeyRole").toInt(), QStringLiteral("Gamepad")));
m_keyMap.append(map);
map.clear();
map.insert("DeviceTypeRole", "GAMEPAD");
map.insert("ButtonDisplayRole", i18n("Button Up"));
map.insert("ButtonTypeRole", QStringLiteral("ButtonUp"));
map.insert("ObjectNameRole", QStringLiteral("buttonUpConfigValue"));
map.insert("AssignedKeyRole", group_gamepad.readEntry(QStringLiteral("ButtonUp"), QString()));
map.insert("AssignedKeyDisplayRole", m_keyDisplayProvider->keyDisplay(map.value("AssignedKeyRole").toInt()));
map.insert("AssignedKeyIconRole", m_keyDisplayProvider->keyIcon(map.value("AssignedKeyRole").toInt(), QStringLiteral("Gamepad")));
m_keyMap.append(map);
map.clear();
map.insert("DeviceTypeRole", "GAMEPAD");
map.insert("ButtonDisplayRole", i18n("Button Down"));
map.insert("ButtonTypeRole", QStringLiteral("ButtonDown"));
map.insert("ObjectNameRole", QStringLiteral("buttonDownConfigValue"));
map.insert("AssignedKeyRole", group_gamepad.readEntry(QStringLiteral("ButtonDown"), QString()));
map.insert("AssignedKeyDisplayRole", m_keyDisplayProvider->keyDisplay(map.value("AssignedKeyRole").toInt()));
map.insert("AssignedKeyIconRole", m_keyDisplayProvider->keyIcon(map.value("AssignedKeyRole").toInt(), QStringLiteral("Gamepad")));
m_keyMap.append(map);
map.clear();
map.insert("DeviceTypeRole", "GAMEPAD");
map.insert("ButtonDisplayRole", i18n("Button Enter"));
map.insert("ButtonTypeRole", QStringLiteral("ButtonEnter"));
map.insert("ObjectNameRole", QStringLiteral("buttonEnterConfigValue"));
map.insert("AssignedKeyRole", group_gamepad.readEntry(QStringLiteral("ButtonEnter"), QString()));
map.insert("AssignedKeyDisplayRole", m_keyDisplayProvider->keyDisplay(map.value("AssignedKeyRole").toInt()));
map.insert("AssignedKeyIconRole", m_keyDisplayProvider->keyIcon(map.value("AssignedKeyRole").toInt(), QStringLiteral("Gamepad")));
m_keyMap.append(map);
map.clear();
map.insert("DeviceTypeRole", "GAMEPAD");
map.insert("ButtonDisplayRole", i18n("Button Back"));
map.insert("ButtonTypeRole", QStringLiteral("ButtonBack"));
map.insert("ObjectNameRole", QStringLiteral("buttonBackConfigValue"));
map.insert("AssignedKeyRole", group_gamepad.readEntry(QStringLiteral("ButtonBack"), QString()));
map.insert("AssignedKeyDisplayRole", m_keyDisplayProvider->keyDisplay(map.value("AssignedKeyRole").toInt()));
map.insert("AssignedKeyIconRole", m_keyDisplayProvider->keyIcon(map.value("AssignedKeyRole").toInt(), QStringLiteral("Gamepad")));
m_keyMap.append(map);
map.clear();
map.insert("DeviceTypeRole", "GAMEPAD");
map.insert("ButtonDisplayRole", i18n("Button Home"));
map.insert("ButtonTypeRole", QStringLiteral("ButtonHomepage"));
map.insert("ObjectNameRole", QStringLiteral("buttonHomepageConfigValue"));
map.insert("AssignedKeyRole", group_gamepad.readEntry(QStringLiteral("ButtonHomepage"), QString()));
map.insert("AssignedKeyDisplayRole", m_keyDisplayProvider->keyDisplay(map.value("AssignedKeyRole").toInt()));
map.insert("AssignedKeyIconRole", m_keyDisplayProvider->keyIcon(map.value("AssignedKeyRole").toInt(), QStringLiteral("Gamepad")));
m_keyMap.append(map);
map.clear();
}
QVariant KeyMapModel::data(const QModelIndex &index, int role) const
{
if (!index.isValid()) {
return QVariant();
}
if (index.row() >= m_keyMap.count()) {
return QVariant();
}
QVariantMap map = m_keyMap[index.row()];
switch (role) {
case DeviceTypeRole:
return map.value("DeviceTypeRole");
case ButtonDisplayRole:
return map.value("ButtonDisplayRole");
case ButtonTypeRole:
return map.value("ButtonTypeRole");
case ObjectNameRole:
return map.value("ObjectNameRole");
case AssignedKeyRole:
return map.value("AssignedKeyRole");
case AssignedKeyDisplayRole:
return map.value("AssignedKeyDisplayRole");
case AssignedKeyIconRole:
return map.value("AssignedKeyIconRole");
default:
return QVariant();
}
return QVariant();
}
QVariantMap KeyMapModel::get(int index) const
{
if (index >= m_keyMap.count()) {
return QVariantMap();
}
return m_keyMap.at(index);
}
void KeyMapModel::refresh()
{
beginResetModel();
m_keyMap.clear();
load();
endResetModel();
}
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