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/* someone drew these bitmaps for me, i'd give him credit if i knew who */
#define Eject_width 29
#define Eject_height 29
static unsigned char Eject_bits[] = {
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x1c,
0xa8, 0xaa, 0xaa, 0x1e, 0x50, 0x55, 0x55, 0x1d, 0xa8, 0xaa, 0xaa, 0x1e,
0x50, 0x55, 0x55, 0x1d, 0xa8, 0x6a, 0xaa, 0x1e, 0x50, 0xb5, 0x54, 0x1d,
0xa8, 0x5a, 0xa9, 0x1e, 0x50, 0xad, 0x52, 0x1d, 0xa8, 0x56, 0xa5, 0x1e,
0x50, 0xab, 0x4a, 0x1d, 0xa8, 0x55, 0x95, 0x1e, 0xd0, 0xaa, 0x2a, 0x1d,
0x68, 0x00, 0x80, 0x1e, 0x50, 0x55, 0x55, 0x1d, 0xe8, 0xff, 0xff, 0x1e,
0x50, 0x55, 0x15, 0x1d, 0xe8, 0xaa, 0xaa, 0x1e, 0x50, 0x55, 0x15, 0x1d,
0xe8, 0xaa, 0xaa, 0x1e, 0x50, 0x00, 0x00, 0x1d, 0xa8, 0xaa, 0xaa, 0x1e,
0x50, 0x55, 0x55, 0x1d, 0xa8, 0xaa, 0xaa, 0x1e, 0xfc, 0xff, 0xff, 0x1f,
0xfe, 0xff, 0xff, 0x1f, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00};
#define Prev_width 29
#define Prev_height 29
static unsigned char Prev_bits[] = {
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x1c,
0xa8, 0xaa, 0xaa, 0x1e, 0x50, 0x55, 0x55, 0x1d, 0xa8, 0xaa, 0xaa, 0x1e,
0xd0, 0x57, 0x35, 0x1d, 0xe8, 0xa2, 0x9a, 0x1e, 0x50, 0x55, 0x2d, 0x1d,
0xe8, 0xa2, 0x96, 0x1e, 0x50, 0x55, 0x2b, 0x1d, 0xe8, 0xa2, 0x95, 0x1e,
0x50, 0xd5, 0x2a, 0x1d, 0xe8, 0x62, 0x95, 0x1e, 0x50, 0x95, 0x2a, 0x1d,
0xe8, 0x22, 0x95, 0x1e, 0x50, 0x55, 0x2a, 0x1d, 0xe8, 0xa2, 0x94, 0x1e,
0x50, 0x55, 0x29, 0x1d, 0xe8, 0xa2, 0x92, 0x1e, 0x50, 0x55, 0x25, 0x1d,
0xe8, 0xa2, 0x8a, 0x1e, 0x50, 0x50, 0x15, 0x1d, 0xa8, 0xaa, 0xaa, 0x1e,
0x50, 0x55, 0x55, 0x1d, 0xa8, 0xaa, 0xaa, 0x1e, 0xfc, 0xff, 0xff, 0x1f,
0xfe, 0xff, 0xff, 0x1f, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00};
#define Play_width 29
#define Play_height 29
static unsigned char Play_bits[] = {
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x1c,
0xa8, 0xaa, 0xaa, 0x1e, 0x50, 0x55, 0x55, 0x1d, 0xa8, 0xaa, 0xaa, 0x1e,
0x50, 0x5d, 0x55, 0x1d, 0xa8, 0xb6, 0xaa, 0x1e, 0x50, 0x6d, 0x55, 0x1d,
0xa8, 0xd6, 0xaa, 0x1e, 0x50, 0xad, 0x55, 0x1d, 0xa8, 0x56, 0xab, 0x1e,
0x50, 0xad, 0x56, 0x1d, 0xa8, 0x56, 0xad, 0x1e, 0x50, 0xad, 0x52, 0x1d,
0xa8, 0x56, 0xa9, 0x1e, 0x50, 0xad, 0x54, 0x1d, 0xa8, 0x56, 0xaa, 0x1e,
0x50, 0x2d, 0x55, 0x1d, 0xa8, 0x96, 0xaa, 0x1e, 0x50, 0x4d, 0x55, 0x1d,
0xa8, 0xa6, 0xaa, 0x1e, 0x50, 0x55, 0x55, 0x1d, 0xa8, 0xaa, 0xaa, 0x1e,
0x50, 0x55, 0x55, 0x1d, 0xa8, 0xaa, 0xaa, 0x1e, 0xfc, 0xff, 0xff, 0x1f,
0xfe, 0xff, 0xff, 0x1f, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00};
#define Next_width 29
#define Next_height 29
static unsigned char Next_bits[] = {
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x1c,
0xa8, 0xaa, 0xaa, 0x1e, 0x50, 0x55, 0x55, 0x1d, 0xa8, 0xaa, 0xaa, 0x1e,
0xd0, 0x55, 0x3f, 0x1d, 0x68, 0xab, 0xaa, 0x1e, 0xd0, 0x56, 0x17, 0x1d,
0x68, 0xad, 0xaa, 0x1e, 0xd0, 0x5a, 0x17, 0x1d, 0x68, 0xb5, 0xaa, 0x1e,
0xd0, 0x6a, 0x17, 0x1d, 0x68, 0xd5, 0xaa, 0x1e, 0xd0, 0x2a, 0x17, 0x1d,
0x68, 0x95, 0xaa, 0x1e, 0xd0, 0x4a, 0x17, 0x1d, 0x68, 0xa5, 0xaa, 0x1e,
0xd0, 0x52, 0x17, 0x1d, 0x68, 0xa9, 0xaa, 0x1e, 0xd0, 0x54, 0x17, 0x1d,
0x68, 0xaa, 0xaa, 0x1e, 0x50, 0x55, 0x03, 0x1d, 0xa8, 0xaa, 0xaa, 0x1e,
0x50, 0x55, 0x55, 0x1d, 0xa8, 0xaa, 0xaa, 0x1e, 0xfc, 0xff, 0xff, 0x1f,
0xfe, 0xff, 0xff, 0x1f, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0x00, 0x00};
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