File: sockets.cpp

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//////////////////////////////////////////////////////////////////
//                                                              //
//           PLINK (c) 2005-2006 Shaun Purcell                  //
//                                                              //
// This file is distributed under the GNU General Public        //
// License, Version 2.  Please see the file COPYING for more    //
// details                                                      //
//                                                              //
//////////////////////////////////////////////////////////////////


#include <iostream>
#include <sstream>

#include "plink.h"
#include "helper.h"
#include "options.h"

// Requires wsock32.lib     WINDOWS
//          -lsocket -nsl   BSD

//#define  UNIX            // WIN/UNIX/SKIP


#ifndef SKIP

#include <stdio.h>
#include <stdlib.h>
#include <string> 
#include <unistd.h>

#ifdef WIN
#include <windows.h>
#endif

#ifdef UNIX
#include <sys/types.h>    // Needed for system defined identifiers.
#include <netinet/in.h>   // Needed for internet address structure.
#include <sys/socket.h>   // Needed for socket(), bind(), etc...
#include <arpa/inet.h>    // Needed for inet_ntoa()
#include <fcntl.h>
#include <netdb.h>
#include <signal.h>
#endif


using namespace std;

extern string PVERSION;

#endif      // of SKIP 


vector<string> socketConnection( Plink * P, 
				 string ip_addr , 
				 int port , 
				 string message )  
{


  int BUF_SIZE = 4096;

#ifndef SKIP

  P->printLOG("Connecting to web... ");
  
  vector<string> tokens(0);

#ifdef WIN
  WORD wVersionRequested = MAKEWORD(1,1);    // Stuff for WSA functions
  WSADATA wsaData;                           // Stuff for WSA functions
#endif
  
  unsigned int         server_s;             // Server socket descriptor
  struct sockaddr_in   server_addr;          // Server Internet address
  char                 out_buf[BUF_SIZE+1];  // Output buffer for GET request
  char                 in_buf[BUF_SIZE+1];   // Input buffer for response
  unsigned int         retcode;              // Return code
  unsigned int         i;                    // Loop counter
  
#ifdef WIN
  WSAStartup(wVersionRequested, &wsaData);
#endif

  // Create a socket
  server_s = socket(AF_INET, SOCK_STREAM, 0);
  
  // Fill-in the Web server socket's address information
  server_addr.sin_family = AF_INET;         // Address family to use
  server_addr.sin_port = htons(port);       // Port num to use
  
  server_addr.sin_addr.s_addr = inet_addr(ip_addr.c_str()); // IP address to use
  //server_addr.sin_addr = *((struct in_addr *)he->h_addr); 

  // Do a connect (connect() blocks)
  retcode = connect(server_s, (struct sockaddr *)&server_addr,
                    sizeof(server_addr));
  if (retcode != 0)
  {
    P->printLOG(" failed connection\n\n");

#ifdef WIN
  WSACleanup();
#endif

    return tokens;
  }

  // Send a message to the server
  
  message += '\0';
  
  send(server_s, message.c_str(), message.length(), 0);

  // Receive from the Web server
  
  int echoStringLen = 100;
  string all_string = "";

  char echoBuffer[BUF_SIZE + 1];    // Buffer for echo string + \0

  // Receive the same string back from the server
  
  while ( 1 ) 
    {
      int retcode = recv(server_s, echoBuffer, BUF_SIZE, 0);
      
      // Give up if we encounter any problems

      if ( retcode < 0 )
	{
	  P->printLOG("Problem reading from SNPServer\n");
	  return tokens;
	}
      
      echoBuffer[retcode] = '\0';        // Terminate the string!    
      
      all_string += echoBuffer;

      // Is this the end of the input?

      if ( echoBuffer[retcode-1] == '\0' )
	break;

    }

  string buf; 
  stringstream ss(all_string); 
  while (ss >> buf)
    tokens.push_back(buf);
  return tokens;
    
  // Close all open sockets
#ifdef WIN
  closesocket(server_s);
#endif
#ifdef UNIX
  close(server_s);
#endif
  
#ifdef WIN
  WSACleanup();
#endif

#endif

}