1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234
|
/* This file contains device-specific color computation routines. They are
called by various PSPlotter methods, before drawing objects. They set
the appropriate PSPlotter-specific fields in the drawing state. */
#include "sys-defines.h"
#include "extern.h"
/* forward references */
static int _idraw_pseudocolor ____P((int red, int green, int blue));
/* We call this routine to evaluate _plotter->drawstate->ps_fgcolor lazily,
i.e. only when needed (just before an object is written to the output
buffer). It finds the best match from among idraw's "foreground
colors", i.e., pen colors. See p_color2.c for the list of colors. */
void
#ifdef _HAVE_PROTOS
_p_set_pen_color(S___(Plotter *_plotter))
#else
_p_set_pen_color(S___(_plotter))
S___(Plotter *_plotter;)
#endif
{
_plotter->drawstate->ps_fgcolor_red =
((double)((_plotter->drawstate->fgcolor).red))/0xFFFF;
_plotter->drawstate->ps_fgcolor_green =
((double)((_plotter->drawstate->fgcolor).green))/0xFFFF;
_plotter->drawstate->ps_fgcolor_blue =
((double)((_plotter->drawstate->fgcolor).blue))/0xFFFF;
/* quantize for idraw */
_plotter->drawstate->ps_idraw_fgcolor =
_idraw_pseudocolor ((_plotter->drawstate->fgcolor).red,
(_plotter->drawstate->fgcolor).green,
(_plotter->drawstate->fgcolor).blue);
return;
}
/* We call this routine to evaluate _plotter->drawstate->ps_fillcolor
lazily, i.e. only when needed (just before an object is written to the
output buffer). It finds the best match from among the possible idraw
colors. In idraw, the fill color is always an interpolation between a
"foreground color" and a "background color", both of which are selected
from a fixed set. See p_color2.c. */
void
#ifdef _HAVE_PROTOS
_p_set_fill_color(S___(Plotter *_plotter))
#else
_p_set_fill_color(S___(_plotter))
S___(Plotter *_plotter;)
#endif
{
double red, green, blue;
if (_plotter->drawstate->fill_type == 0)
/* don't do anything, fill color will be ignored when writing objects*/
return;
red = ((double)((_plotter->drawstate->fillcolor).red))/0xFFFF;
green = ((double)((_plotter->drawstate->fillcolor).green))/0xFFFF;
blue = ((double)((_plotter->drawstate->fillcolor).blue))/0xFFFF;
_plotter->drawstate->ps_fillcolor_red = red;
_plotter->drawstate->ps_fillcolor_green = green;
_plotter->drawstate->ps_fillcolor_blue = blue;
/* next subroutine needs fields that this will fill in... */
_p_set_pen_color (S___(_plotter));
/* Quantize for idraw, in a complicated way; we can choose from among a
finite discrete set of values for ps_idraw_bgcolor and
ps_idraw_shading, to approximate the fill color. We also adjust
ps_fillcolor_* because the PS interpreter will use the
ps_idraw_shading variable to interpolate between fgcolor and bgcolor,
i.e. fgcolor and fillcolor. */
_p_compute_idraw_bgcolor (S___(_plotter));
return;
}
/* Find, within the RGB color cube, the idraw pen color ("foreground
color") that is closest to a specified color (our pen color). Euclidean
distance is our metric. Our convention: no non-white color should be
mapped to white. */
static int
#ifdef _HAVE_PROTOS
_idraw_pseudocolor (int red, int green, int blue)
#else
_idraw_pseudocolor (red, green, blue)
int red, green, blue;
#endif
{
double difference;
int i;
int best = 0;
difference = DBL_MAX;
for (i = 0; i < IDRAW_NUM_STD_COLORS; i++)
{
double newdifference;
if (_idraw_stdcolors[i].red == 0xffff
&& _idraw_stdcolors[i].green == 0xffff
&& _idraw_stdcolors[i].blue == 0xffff)
/* white is a possible quantization only for white itself (our
convention) */
{
if (red == 0xffff && green == 0xffff && blue == 0xffff)
{
difference = 0.0;
best = i;
}
continue;
}
newdifference = ((double)(_idraw_stdcolors[i].red - red)
* (double)(_idraw_stdcolors[i].red - red))
+ ((double)(_idraw_stdcolors[i].green - green)
* (double)(_idraw_stdcolors[i].green - green))
+ ((double)(_idraw_stdcolors[i].blue - blue)
* (double)(_idraw_stdcolors[i].blue - blue));
if (newdifference < difference)
{
difference = newdifference;
best = i;
}
}
return best;
}
/* Once the idraw foreground color (i.e. quantized pen color) has been
determined, this routine computes the idraw background color and idraw
shading (0.0, 0.25, 0.5, 0.75, or 1.0) that will most closely match the
user-specified fill color. It is called only when the elements
ps_fillcolor_*, ps_idraw_fgcolor_* of the drawing state have been filled in.
At the end of this function we adjust ps_fillcolor_* so that the output
file will produce similar colors when parsed both by idraw and the PS
interpreter. In fact we can persuade the PS interpreter to produce
exactly the fill color specified by the user, except when the idraw
shading is 0.0. In that case the fill color must be the same as the pen
color. That situation will occur only if the user-specified fill color
is very close to the user-specified pen color. */
void
#ifdef _HAVE_PROTOS
_p_compute_idraw_bgcolor(S___(Plotter *_plotter))
#else
_p_compute_idraw_bgcolor(S___(_plotter))
S___(Plotter *_plotter;)
#endif
{
double truered, truegreen, trueblue;
double fgred, fggreen, fgblue;
double difference = DBL_MAX;
int i, j;
int best_bgcolor = 0, best_shading = 0;
double best_shade = 0.0;
truered = 0xFFFF * _plotter->drawstate->ps_fillcolor_red;
truegreen = 0xFFFF * _plotter->drawstate->ps_fillcolor_green;
trueblue = 0xFFFF * _plotter->drawstate->ps_fillcolor_blue;
fgred = (double)(_idraw_stdcolors[_plotter->drawstate->ps_idraw_fgcolor].red);
fggreen = (double)(_idraw_stdcolors[_plotter->drawstate->ps_idraw_fgcolor].green);
fgblue = (double)(_idraw_stdcolors[_plotter->drawstate->ps_idraw_fgcolor].blue);
for (i = 0; i < IDRAW_NUM_STD_COLORS; i++)
{
double bgred, bggreen, bgblue;
bgred = (double)(_idraw_stdcolors[i].red);
bggreen = (double)(_idraw_stdcolors[i].green);
bgblue = (double)(_idraw_stdcolors[i].blue);
for (j = 0; j < IDRAW_NUM_STD_SHADINGS; j++)
{
double approxred, approxgreen, approxblue;
double shade, newdifference;
shade = _idraw_stdshadings[j];
approxred = shade * bgred + (1.0 - shade) * fgred;
approxgreen = shade * bggreen + (1.0 - shade) * fggreen;
approxblue = shade * bgblue + (1.0 - shade) * fgblue;
newdifference = (truered - approxred) * (truered - approxred)
+ (truegreen - approxgreen) * (truegreen - approxgreen)
+ (trueblue - approxblue) * (trueblue - approxblue);
if (newdifference < difference)
{
difference = newdifference;
best_bgcolor = i;
best_shading = j;
best_shade = shade;
}
}
}
_plotter->drawstate->ps_idraw_bgcolor = best_bgcolor;
_plotter->drawstate->ps_idraw_shading = best_shading;
/* now adjust ps_fillcolor_* fields so that interpolation between
ps_fgcolor_* and ps_fillcolor_*, as specified by the shade, will yield
the user-specified fill color. According to the PS prologue, the PS
interpreter will compute a fill color thus:
true_FILLCOLOR = shade * PS_FILLCOLOR + (1-shade) * PS_FGCOLOR
we can compute an adjusted fillcolor thus:
PS_FILLCOLOR = (true_FILLCOLOR - (1-shade) * PS_FGCOLOR) / shade.
This is possible unless shade=0.0, in which case both idraw and the PS
interpreter will use the pen color as the fill color. */
if (best_shade != 0.0)
{
_plotter->drawstate->ps_fillcolor_red
= (_plotter->drawstate->ps_fillcolor_red
- (1.0 - best_shade) * _plotter->drawstate->ps_fgcolor_red) / best_shade;
_plotter->drawstate->ps_fillcolor_green
= (_plotter->drawstate->ps_fillcolor_green
- (1.0 - best_shade) * _plotter->drawstate->ps_fgcolor_green) / best_shade;
_plotter->drawstate->ps_fillcolor_blue
= (_plotter->drawstate->ps_fillcolor_blue
- (1.0 - best_shade) * _plotter->drawstate->ps_fgcolor_blue) / best_shade;
}
}
|