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/************************************************************************\
LabelledNode declaration
\************************************************************************/
class Shaper;
#define LabelledNodeParent IlvListLabel
#define LabelledNodeParentPtr IlvListLabel*
class LabelledNode: public LabelledNodeParent {
private:
protected:
char* label_;
IlvColor* border_;
IlvShort bwidth_;
XeNodePtr xeNode_;
ShapeType shapeType_;
Shaper* shaper_;
virtual void drawShape(IlvDisplay* dpy, IlvPort* dst,
IlvPalette* palette, IlvTransformer* t, IlvRect& r)
;
virtual void baseBoundingBox(IlvRect& r, IlvTransformer* t=0);
public:
LabelledNode(XeNodePtr xenode, IlvDisplay* dpy, const IlvPoint& p, char* lbl
,
IlvShort bwidth, IlvPalette* palette = nil);
~LabelledNode() { ; }
void label(char*);
char* label() { return (label_); }
void borderColor(char*);
void shape(ShapeType type);
ShapeType shapeType() { return shapeType_; }
IlvShort borderWidth() { return bwidth_; }
void borderWidth(IlvShort w) { bwidth_ = w; }
XeNodePtr xeNode() { return xeNode_; }
void xeNode(XeNodePtr n) { xeNode_ = n; }
virtual void draw(IlvPort* dst, IlvTransformer* t, IlvRegion* rect=0);
virtual void boundingBox(IlvRect& r, IlvTransformer* t=0);
virtual IlvBoolean contains(const IlvPoint& p,
const IlvPoint& tp, IlvTransformer* t);
virtual void computeRegion(IlvRegion& r, IlvTransformer* t=0);
static LabelledNode* makeShapedNode(XeNodePtr node,
IlvDisplay* dpy,
const ShapeType type,
const IlvPoint& p,
char* label,
IlvShort bwidth);
DeclareTypeInfo();
};
typedef enum { FixedPosition = 0x0, RelativePosition = 0x1 } ArcEndType;
/************************************************************************\
LabelledArc declaration and implementation
\************************************************************************/
typedef IlvLinkImage ArcRootClass;
class TextList;
#define RECURSIVE_BEZIER_ARCS 1
// IlvDisplay::drawArrow(dst, transform, start, end, atPos) requires
// atPos in the range [0.0,1.0]. 0.0 means draw the arrow at the
// beginning of line, 1.0 means draw at end...
const float ArrowAtStart = 0.0;
const float ArrowAtEnd = 1.0;
const int NodeBorderAllowance = 4;
#define LabelledArcParent IlvLinkImage
#define LabelledArcParentPtr IlvLinkImage*
class LabelledArc: public LabelledArcParent {
protected:
XeArcPtr arc;
char* label;
Boolean labelVisible;
char* labelColorString;
IlvColor* labelColor;
TextList* tlist;
#if RECURSIVE_BEZIER_ARCS
IlvPoint _points[7];
IlvShort _nPoints;
IlvPoint _labelOrigin;
#else
IlvPoint _points[4];
IlvInt _nPoints;
IlvPoint _labelOrigin;
#endif
IlvBoolean arrowContains(const IlvPoint& p,
const IlvPoint& tp, IlvTransformer*t=0);
virtual IlvBoolean arcContains(const IlvPoint& p,
const IlvPoint& tp, IlvTransformer*t=0)
{
IlvBoolean isIn;
isIn = IlvPointInLine(p, _points[0], _points[1]);
if (!isIn) {
isIn = arrowContains(p, tp, t);
}
return isIn;
}
virtual IlvBoolean labelContains(const IlvPoint& p,
const IlvPoint& tp, IlvTransformer*t=0)
{
IlvRect r;
labelBoundingBox(r, t);
IlvBoolean isIn;
if (t) {
isIn = r.contains(tp);
} else {
isIn = r.contains(p);
}
return isIn;
}
// calculate the origination point for the label, using the
// indicated transformation
virtual void getLabelOrigin(IlvPoint& origin, IlvTransformer* t=0)
{
IlvRect r;
arcBoundingBox(r, t);
origin.move(r.centerx(), r.centery());
}
virtual void arrowPoints(IlvPoint* points, IlvTransformer* t=0)
{
// This should really calculate the points then apply the transformer...
IlvPoint from = _points[0], to = _points[1];
if (t) {
t->apply(from);
t->apply(to);
}
IlvComputeArrow(from, to, ArrowAtEnd, points);
}
virtual void arrowBoundingBox(IlvRect& r, IlvTransformer* t=0)
{
IlvPoint pts[3];
arrowPoints(pts, t);
r.resize(0,0);
r.move(pts[0]);
r.add(pts[1]);
r.add(pts[2]);
}
virtual void arcBoundingBox(IlvRect& r, IlvTransformer* t=0)
{
r.move(_points[0]);
r.resize(0,0);
r.add(_points[1]);
if (t) t->apply(r);
IlvRect arrowBox;
arrowBoundingBox(arrowBox, t);
if (arrowBox.w() != 0 && arrowBox.h() != 0) {
r.add(arrowBox);
}
}
// find the label's origin relative to the non-transformed bounding
// box, then calculate the label's bounding box using the
// indicated transformation...
virtual void labelBoundingBox(IlvRect& r, IlvTransformer* t=0);
virtual void drawArrow(IlvPort* dst, IlvTransformer* t=0, IlvRegion* = 0)
{
IlvPoint start = _points[0], end = _points[1];
if (t) {
t->apply(start);
t->apply(end);
}
getDisplay()->drawArrow(dst, getPalette(), start, end, ArrowAtEnd);
}
virtual void drawArc(IlvPort* dst, IlvTransformer* t=0, IlvRegion* rect=0);
virtual void drawLabel(IlvPort* dst, IlvTransformer* t, IlvRegion* clip=0);
virtual void computePoints(IlvGraphic* f, IlvGraphic* t);
public:
LabelledArc(XeArcPtr owner, IlvDisplay* dpy, char* lbl,
UIPtr tail, UIPtr head, Boolean showLabel = True);
~LabelledArc();
XeArcPtr owner() { return arc; }
char* getLabel() { return label; }
void setLabel(char* s);
char* getLabelColor() { return labelColorString; }
void setLabelColor(char* c);
Boolean getLabelVisible() { return labelVisible; }
void setLabelVisible(Boolean v);
virtual IlvBoolean contains(const IlvPoint& p,
const IlvPoint& tp, IlvTransformer*t =0);
virtual void draw(IlvPort* dst, IlvTransformer* t=0, IlvRegion* rect=0);
virtual void boundingBox(IlvRect&, IlvTransformer*t =0);
virtual void computeRegion(IlvRegion& r, IlvTransformer* t);
DeclareTypeInfo();
};
/************************************************************************\
sibling computation code -- perhaps this should be a nested class of arcs
\************************************************************************/
class SiblingList {
protected:
XeArcPtr* arcs;
int nSlots;
int nArcs;
void listAppend(XeArcPtr sib);
void listRemove(XeArcPtr sib);
public:
SiblingList() { nSlots = 0; nArcs = 0; arcs = nil; }
~SiblingList() { delete arcs; }
int count() { return nArcs; }
int max() { return nSlots; }
void insert(XeArcPtr sib);
void remove(XeArcPtr sib);
int rank(XeArcPtr);
IlvBoolean isSibling(XeArcPtr sib)
{
IlvBoolean isSib = IlvFalse;
for(int i = 0; i < nArcs; i++) {
if (arcs[i] == sib) {
isSib = IlvTrue;
break;
}
}
return isSib;
}
};
#if RECURSIVE_BEZIER_ARCS
const IlvFloat RankedArcArrowPosition = ArrowAtEnd;
#else
const IlvFloat RankedArcArrowPosition = 0.6;
#endif
#define RankedArcParent LabelledArc
#define RankedArcParentPtr LabelledArc*
class RankedArc: public RankedArcParent {
protected:
IlvGraphic* _selfNode;
#if !RECURSIVE_BEZIER_ARCS
EllipseInfo* _eInfo;
#endif
int currentRank;
// Compute the control points for our curve based on rank and
// current position of head and tail of arc
virtual void computePoints(IlvGraphic* f, IlvGraphic* t);
virtual void arrowPoints(IlvPoint* points, IlvTransformer* t=0) {
// This should really calculate the points then apply the transformer...
IlvPoint from, to;
IlvFloat arrowPos = ArrowAtEnd;
if (currentRank == 0 && !selfish()) {
RankedArcParent::arrowPoints(points, t);
return;
}
if (selfish()) {
#if RECURSIVE_BEZIER_ARCS
arrowPos = RankedArcArrowPosition;
from = _points[5];
to = _points[6];
#else
arrowPos = RankedArcArrowPosition;
from = _eInfo->startArrow();
to = _eInfo->endArrow();
#endif
} else {
from = _points[2];
to = _points[3];
}
if (t) {
t->apply(from);
t->apply(to);
}
IlvComputeArrow(from, to, arrowPos, points);
}
int computeRank() {
return owner()->siblings() ? owner()->siblings()->rank(owner()): 0;
}
IlvBoolean selfish() { return _selfNode ? IlvTrue : IlvFalse; }
virtual IlvBoolean arcContains(const IlvPoint& p,
const IlvPoint& tp, IlvTransformer*t=0)
{
IlvBoolean isIn = IlvFalse;
currentRank = computeRank();
IlvGraphic* tail = getFrom();
IlvGraphic* head = getTo();
computePoints(tail, head);
if (currentRank == 0 && !selfish()) {
isIn = RankedArcParent::arcContains(p, tp, t);
} else {
if (t) {
#if RECURSIVE_BEZIER_ARCS
IlvPoint points[8];
#else
IlvPoint points[4];
#endif
for (int i = 0; i < _nPoints; i++) {
points[i] = _points[i];
t->apply(points[i]);
}
// check the "transformed point" supplied by Views manager...
#if RECURSIVE_BEZIER_ARCS
isIn = IlvPointInSpline(tp, _nPoints, points);
#else
if (selfish()) {
IlvRect r = _eInfo->rect();
t->apply(r);
isIn = PointOnArc(tp, r, _eInfo->startAngle(),
_eInfo->deltaAngle(), /* tolerance */ 2);
} else {
isIn = IlvPointInSpline(tp, _nPoints, points);
}
#endif
} else {
#if RECURSIVE_BEZIER_ARCS
isIn = IlvPointInSpline(p, _nPoints, _points);
#else
if (selfish()) {
isIn = PointOnArc(p, _eInfo->rect(), _eInfo->startAngle(),
_eInfo->deltaAngle(), /* tolerance */ 2);
} else {
isIn = IlvPointInSpline(p, _nPoints, _points);
}
#endif
}
if (!isIn) {
isIn = arrowContains(p, tp, t);
}
}
return isIn;
}
// calculate the origination point for the label, using the
// indicated transformation
virtual void getLabelOrigin(IlvPoint& origin, IlvTransformer* t=0)
{
currentRank = computeRank();
IlvGraphic* tail = getFrom();
IlvGraphic* head = getTo();
computePoints(tail, head);
if (currentRank == 0 && !selfish()) {
RankedArcParent::getLabelOrigin(origin, t);
} else {
origin = _labelOrigin;
if (t) {
t->apply(origin);
}
}
}
virtual void arcBoundingBox(IlvRect& r, IlvTransformer* t=0)
{
currentRank = computeRank();
IlvGraphic* tail = getFrom();
IlvGraphic* head = getTo();
computePoints(tail, head);
if (currentRank == 0 && !selfish()) {
RankedArcParent::arcBoundingBox(r, t);
} else {
#if RECURSIVE_BEZIER_ARCS
r.move(_points[0]);
r.resize(0,0);
r.add(_points[1]);
r.add(_points[2]);
r.add(_points[3]);
if (selfish()) { // only valid for self arcs...
r.add(_points[4]);
r.add(_points[5]);
r.add(_points[6]);
}
#else
if (selfish()) {
IlvComputeArcBBox(_eInfo->rect(),
_eInfo->startAngle(),
_eInfo->deltaAngle(),
r);
} else {
r.move(_points[0]);
r.resize(0,0);
r.add(_points[1]);
r.add(_points[2]);
r.add(_points[3]);
}
#endif
IlvRect arrowBox;
arrowBoundingBox(arrowBox, 0);
r.add(arrowBox);
if (t) t->apply(r);
}
}
virtual void drawArc(IlvPort* dst, IlvTransformer* t=0, IlvRegion* rect=0)
{
currentRank = computeRank();
IlvGraphic* tail = getFrom();
IlvGraphic* head = getTo();
computePoints(tail, head);
if (currentRank == 0 && !selfish()) {
RankedArcParent::drawArc(dst, t, rect);
} else {
// how do we draw the arrow???
drawArrow(dst, t, rect);
drawRankedArc(currentRank, dst, t, rect);
}
}
virtual void drawRankedArc(int rank, IlvPort* dst, IlvTransformer* t=0, IlvR
egion* rect=0)
{
#if RECURSIVE_BEZIER_ARCS
if (selfish() || rank > 0) {
if (!t) {
getDisplay()->drawBezier(dst, getPalette(), _nPoints, _points);
} else {
IlvPoint points[8];
for (int i = 0; i < _nPoints; i++) {
points[i] = _points[i];
t->apply(points[i]);
}
getDisplay()->drawBezier(dst, getPalette(), _nPoints, points);
}
} else {
// shouldn't reach this point...
RankedArcParent::drawArc(dst, t, rect);
}
#else
if (selfish()) {
IlvRect r = _eInfo->rect();
if (t) t->apply(r);
getDisplay()->drawArc(dst, getPalette(), r,
(IlvFloat) _eInfo->startAngle(),
(IlvFloat) _eInfo->deltaAngle());
} else if (rank > 0) {
if (t) {
IlvPoint points[4];
for (int i = 0; i < _nPoints; i++) {
points[i] = _points[i];
t->apply(points[i]);
}
getDisplay()->drawBezier(dst, getPalette(), _nPoints, points);
} else {
getDisplay()->drawBezier(dst, getPalette(), _nPoints, _points);
}
} else {
// shouldn't reach this point...
RankedArcParent::drawArc(dst, t, rect);
}
#endif
}
virtual void drawArrow(IlvPort* dst, IlvTransformer* t=0, IlvRegion* r=0)
{
IlvBoolean selfArc = selfish();
if (!selfArc && currentRank == 0) {
RankedArcParent::drawArrow(dst, t, r);
} else {
IlvPoint start, end;
IlvFloat arrowPos = ArrowAtEnd;
#if RECURSIVE_BEZIER_ARCS
if (selfArc) {
start = _points[5];
end = _points[6];
arrowPos = RankedArcArrowPosition;
} else {
start = _points[2];
end = _points[3];
}
#else
if (selfArc) {
start = _eInfo->startArrow();
end = _eInfo->endArrow();
arrowPos = RankedArcArrowPosition;
} else {
// we use the control points of our spline to determine direction
// and "slope" of arrow's center...
start = _points[2];
end = _points[3];
}
#endif
if (t) {
t->apply(start);
t->apply(end);
}
getDisplay()->drawArrow(dst, getPalette(), start, end, arrowPos);
}
}
public:
RankedArc(XeArcPtr owner, IlvDisplay* dpy, char* lbl,
UIPtr tail, UIPtr head, Boolean showLabel = True);
~RankedArc() {
_nPoints = 0;
#if !RECURSIVE_BEZIER_ARCS
if (_selfNode)
delete _eInfo;
#endif
}
DeclareTypeInfo();
};
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