File: MemoryPool.h

package info (click to toggle)
poco 1.14.2-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 56,460 kB
  • sloc: cpp: 340,542; ansic: 245,601; makefile: 1,742; yacc: 1,005; sh: 698; sql: 312; lex: 282; xml: 128; perl: 29; python: 24
file content (410 lines) | stat: -rw-r--r-- 11,986 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
//
// MemoryPool.h
//
// Library: Foundation
// Package: Core
// Module:  MemoryPool
//
// Definition of the MemoryPool class.
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier:	BSL-1.0
//


#ifndef Foundation_MemoryPool_INCLUDED
#define Foundation_MemoryPool_INCLUDED


#include "Poco/Foundation.h"
#include "Poco/AtomicCounter.h"
#include "Poco/Mutex.h"
#include <vector>
#include <cstddef>


namespace Poco {


class Foundation_API MemoryPool
	/// A simple pool for fixed-size memory blocks.
	///
	/// The main purpose of this class is to speed-up
	/// memory allocations, as well as to reduce memory
	/// fragmentation in situations where the same blocks
	/// are allocated all over again, such as in server
	/// applications.
	///
	/// All allocated blocks are retained for future use.
	/// A limit on the number of blocks can be specified.
	/// Blocks can be preallocated.
{
public:
	MemoryPool(std::size_t blockSize, int preAlloc = 0, int maxAlloc = 0);
		/// Creates a MemoryPool for blocks with the given blockSize.
		/// The number of blocks given in preAlloc are preallocated.

	~MemoryPool();

	void* get();
		/// Returns a memory block. If there are no more blocks
		/// in the pool, a new block will be allocated.
		///
		/// If maxAlloc blocks are already allocated, an
		/// OutOfMemoryException is thrown.

	void release(void* ptr);
		/// Releases a memory block and returns it to the pool.

	std::size_t blockSize() const;
		/// Returns the block size.

	int allocated() const;
		/// Returns the number of allocated blocks.

	int available() const;
		/// Returns the number of available blocks in the pool.

private:
	MemoryPool();
	MemoryPool(const MemoryPool&);
	MemoryPool& operator = (const MemoryPool&);

	void clear();

	enum
	{
		BLOCK_RESERVE = 128
	};

	typedef std::vector<char*> BlockVec;

	std::size_t _blockSize;
	int         _maxAlloc;
	int         _allocated;
	BlockVec    _blocks;
	FastMutex   _mutex;
};


//
// FastMemoryPool
//

// Macro defining the default initial size of any
// FastMemoryPool; can be overridden by specifying
// FastMemoryPool pre-alloc at runtime.
#define POCO_FAST_MEMORY_POOL_PREALLOC 1000


template <typename T, typename M = FastMutex>
class FastMemoryPool
	/// FastMemoryPool is a class for pooling fixed-size blocks of memory.
	///
	/// The main purpose of this class is to speed-up memory allocations,
	/// as well as to reduce memory fragmentation in situations where the
	/// same blocks are allocated all over again, such as in server
	/// applications. It differs from the MemoryPool in the way the block
	/// size is determined - it is inferred form the held type size and
	/// applied statically. It is also, as its name implies, faster than
	/// Poco::MemoryPool. It is likely to be significantly faster than
	/// the runtime platform generic memory allocation functionality
	/// as well, but it has certain limitations (aside from only giving
	/// blocks of fixed size) - see more below.
	///
	/// An object using memory from the pool should be created using
	/// in-place new operator; once released back to the pool, its
	/// destructor will be called by the pool. The returned pointer
	/// must be a valid pointer to the type for which it was obtained.
	///
	/// Example use:
	///
	///   using std::vector;
	///   using std:string;
	///   using std::to_string;
	///   using Poco::FastMemoryPool;
	///
	///   int blocks = 10;
	///   FastMemoryPool<int> fastIntPool(blocks);
	///   FastMemoryPool<string> fastStringPool(blocks);
	///
	///   vector<int*> intVec(blocks, 0);
	///   vector<string*> strVec(blocks);
	///
	///   for (int i = 0; i < blocks; ++i)
	///   {
	///     intVec[i] = new (fastIntPool.get()) int(i);
	///     strVec[i] = new (fastStringPool.get()) string(to_string(i));
	///   }
	///
	///   for (int i = 0; i < blocks; ++i)
	///   {
	///     fastIntPool.release(intVec[i]);
	///     fastStringPool.release(strVec[i]);
	///   }
	///
	/// Pool keeps memory blocks in "buckets". A bucket is an array of
	/// blocks; it is always allocated with a single `new[]`, and its blocks
	/// are initialized at creation time. Whenever the current capacity
	/// of the pool is reached, a new bucket is allocated and its blocks
	/// initialized for internal use. If the new bucket allocation would
	/// exceed allowed maximum size, std::bad_alloc() exception is thrown,
	/// with object itself left intact.
	///
	/// Pool internally keeps track of available blocks through a linked-list
	/// and utilizes unused memory blocks for that purpose. This means that,
	/// for types smaller than pointer the size of a block will be greater
	/// than the size of the type. The implications are following:
	///
	///   - FastMemoryPool can not be used for arrays of types smaller
	///     than pointer
	///
	///   - if FastMemoryPool is used to store variable-size arrays, it
	///     must not have multiple buckets; the way to achieve this is by
	///     specifying proper argument values at construction.
	///
	/// Neither of the above are primarily intended or recommended modes
	/// of use. It is recommended to use a FastMemoryPool for creation of
	/// many objects of the same type. Furthermore, it is perfectly fine
	/// to have arrays or STL containers of pointers to objects created
	/// in blocks of memory obtained from the FastMemoryPool.
	///
	/// Before a block is given to the user, it is removed from the list;
	/// when a block is returned to the pool, it is re-inserted in the
	/// list. Pool will return held memory to the system at destruction,
	/// and will not leak memory after destruction; this means that after
	/// pool destruction, any memory that was taken, but not returned to
	/// it becomes invalid.
	///
	/// FastMemoryPool is thread safe; it uses Poco::FastMutex by
	/// default, but other mutexes can be specified through the template
	/// parameter, if needed. Poco::NullMutex can be specified as template
	/// parameter to avoid locking and improve speed in single-threaded
	/// scenarios.
{
private:
	class Block
		/// A block of memory. This class represents a memory
		/// block. It has dual use, the primary one being
		/// obvious - memory provided to the user of the pool.
		/// The secondary use is for internal "housekeeping"
		/// purposes.
		///
		/// It works like this:
		///
		///    - when initially created, a Block is properly
		///      constructed and positioned into the internal
		///      linked list of blocks
		///
		///    - when given to the user, the Block is removed
		///      from the internal linked list of blocks
		///
		///    - when returned back to the pool, the Block
		///      is again in-place constructed and inserted
		///      as next available block in the linked list
		///      of blocks
	{
	public:

		Block()
			/// Creates a Block and sets its next pointer.
			/// This constructor should ony be used to initialize
			/// a block sequence (an array of blocks) in a newly
			/// allocated bucket.
			///
			/// After the construction, the last block's `next`
			/// pointer points outside the allocated memory and
			/// must be set to zero. This design improves performance,
			/// because otherwise the block array would require an
			/// initialization loop after the allocation.
		{
			_memory.next = this + 1;
		}

		explicit Block(Block* next)
			/// Creates a Block and sets its next pointer.
		{
			_memory.next = next;
		}

#ifndef POCO_DOC
		union
			/// Memory block storage.
			///
			/// Note that this storage is properly aligned
			/// for the datatypes it holds. It will not work
			/// for arrays of types smaller than pointer size.
			/// Furthermore, the pool  itself will not work for
			/// a variable-size array of any type after it is
			/// resized.
		{
			char buffer[sizeof(T)];
			Block* next;
		} _memory;
#endif

	private:
		Block(const Block&);
		Block& operator = (const Block&);
	};

public:
	typedef M MutexType;
	typedef typename M::ScopedLock ScopedLock;

	typedef Block* Bucket;
	typedef std::vector<Bucket> BucketVec;

	FastMemoryPool(std::size_t blocksPerBucket = POCO_FAST_MEMORY_POOL_PREALLOC, std::size_t bucketPreAlloc = 10, std::size_t maxAlloc = 0):
			_blocksPerBucket(blocksPerBucket),
			_maxAlloc(maxAlloc),
			_available(0)
		/// Creates the FastMemoryPool.
		///
		/// The size of a block is inferred from the type size. Number of blocks
		/// per bucket, pre-allocated bucket pointer storage and maximum allowed
		/// total size of the pool can be customized by overriding default
		/// parameter value:
		///
		///   - blocksPerBucket specifies how many blocks each bucket contains
		///                     defaults to POCO_FAST_MEMORY_POOL_PREALLOC
		///
		///   - bucketPreAlloc specifies how much space for bucket pointers
		///                    (buckets themselves are not pre-allocated) will
		///                    be pre-alocated.
		///
		///   - maxAlloc specifies maximum allowed total pool size in bytes.
	{
		if (_blocksPerBucket < 2)
			throw std::invalid_argument("FastMemoryPool: blocksPerBucket must be >=2");
		_buckets.reserve(bucketPreAlloc);
		resize();
	}

	~FastMemoryPool()
		/// Destroys the FastMemoryPool and releases all memory.
		/// Any memory taken from, but not returned to, the pool
		/// becomes invalid.
	{
		clear();
	}

	void* get()
		/// Returns pointer to the next available
		/// memory block. If the pool is exhausted,
		/// it will be resized by allocating a new
		/// bucket.
	{
		Block* ret;
		{
			ScopedLock l(_mutex);
			if(_firstBlock == 0) resize();
			ret = _firstBlock;
			_firstBlock = _firstBlock->_memory.next;
		}
		--_available;
		return ret;
	}

	template <typename P>
	void release(P* ptr)
		/// Recycles the released memory by initializing it for
		/// internal use and setting it as next available block;
		/// previously next block becomes this block's next.
		/// Releasing of null pointers is silently ignored.
		/// Destructor is called for the returned pointer.
	{
		if (!ptr) return;
		reinterpret_cast<P*>(ptr)->~P();
		++_available;
		ScopedLock l(_mutex);
		_firstBlock = new (ptr) Block(_firstBlock);
	}

	std::size_t blockSize() const
		/// Returns the block size in bytes.
	{
		return sizeof(Block);
	}

	std::size_t allocated() const
		/// Returns the total amount of memory allocated, in bytes.
	{
		return _buckets.size() * _blocksPerBucket;
	}

	std::size_t available() const
		/// Returns currently available amount of memory in bytes.
	{
		return _available;
	}

private:
	FastMemoryPool(const FastMemoryPool&);
	FastMemoryPool& operator = (const FastMemoryPool&);

	void resize()
		/// Creates new bucket and initializes it for internal use.
		/// Sets the previously next block to point to the new bucket's
		/// first block and the new bucket's last block becomes the
		/// last block.
	{
		if (_buckets.size() == _buckets.capacity())
		{
			std::size_t newSize = _buckets.capacity() * 2;
			if (_maxAlloc != 0 && newSize > _maxAlloc) throw std::bad_alloc();
			_buckets.reserve(newSize);
		}
		_buckets.push_back(new Block[_blocksPerBucket]);
		_firstBlock = _buckets.back();
		// terminate last block
		_firstBlock[_blocksPerBucket-1]._memory.next = 0;
		_available = _available.value() + static_cast<AtomicCounter::ValueType>(_blocksPerBucket);
	}

	void clear()
	{
		typename BucketVec::iterator it = _buckets.begin();
		typename BucketVec::iterator end = _buckets.end();
		for (; it != end; ++it) delete[] *it;
	}

	typedef Poco::AtomicCounter Counter;

	const
	std::size_t _blocksPerBucket;
	BucketVec   _buckets;
	Block*      _firstBlock;
	std::size_t _maxAlloc;
	Counter     _available;
	mutable M   _mutex;
};


//
// inlines
//
inline std::size_t MemoryPool::blockSize() const
{
	return _blockSize;
}


inline int MemoryPool::allocated() const
{
	return _allocated;
}


inline int MemoryPool::available() const
{
	return (int) _blocks.size();
}


} // namespace Poco


#endif // Foundation_MemoryPool_INCLUDED