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// move.c
// includes
#include <stdlib.h>
#include <string.h>
#include "attack.h"
#include "colour.h"
#include "list.h"
#include "move.h"
#include "move_do.h"
#include "move_gen.h"
#include "move_legal.h"
#include "option.h"
#include "piece.h"
#include "square.h"
#include "util.h"
// "constants"
static const uint8 PromotePiece[5] = { PieceNone64, Knight64, Bishop64, Rook64, Queen64 };
// functions
// move_is_ok()
bool move_is_ok(int move) {
if (move < 0 || move >= 65536) return FALSE;
if (move == MoveNone) return FALSE;
return TRUE;
}
// move_make()
int move_make(int from, int to) {
ASSERT(square_is_ok(from));
ASSERT(square_is_ok(to));
return (square_to_64(from) << 6) | square_to_64(to);
}
// move_make_flags()
int move_make_flags(int from, int to, int flags) {
ASSERT(square_is_ok(from));
ASSERT(square_is_ok(to));
ASSERT((flags&~0xF000)==0);
ASSERT(to!=from);
return (square_to_64(from) << 6) | square_to_64(to) | flags;
}
// move_from()
int move_from(int move) {
int from_64;
ASSERT(move_is_ok(move));
from_64 = (move >> 6) & 077;
return square_from_64(from_64);
}
// move_to()
int move_to(int move) {
int to_64;
ASSERT(move_is_ok(move));
to_64 = move & 077;
return square_from_64(to_64);
}
// move_promote_hack()
int move_promote_hack(int move) {
int code;
ASSERT(move_is_ok(move));
ASSERT(move_is_promote(move));
code = move >> 12;
ASSERT(code>=1&&code<=4);
return PromotePiece[code];
}
// move_is_capture()
bool move_is_capture(int move, const board_t * board) {
ASSERT(move_is_ok(move));
ASSERT(board_is_ok(board));
if (move_is_en_passant(move,board)) return TRUE;
if (board->square[move_to(move)] != Empty) return TRUE;
return FALSE;
}
// move_is_promote()
bool move_is_promote(int move) {
ASSERT(move_is_ok(move));
return (move & MoveFlags) != 0;
}
// move_is_en_passant()
bool move_is_en_passant(int move, const board_t * board) {
ASSERT(move_is_ok(move));
ASSERT(board_is_ok(board));
return piece_is_pawn(move_piece(move,board))
&& move_to(move) == board->ep_square;
}
// move_is_castle()
bool move_is_castle(int move, const board_t * board) {
ASSERT(move_is_ok(move));
ASSERT(board_is_ok(board));
return colour_equal(board->square[move_to(move)],board->turn);
}
// move_piece()
int move_piece(int move, const board_t * board) {
ASSERT(move_is_ok(move));
ASSERT(board_is_ok(board));
return board->square[move_from(move)];
}
// move_capture()
int move_capture(int move, const board_t * board) {
ASSERT(move_is_ok(move));
ASSERT(board_is_ok(board));
if (move_is_en_passant(move,board)) {
return piece_pawn_opp(move_piece(move,board));
}
return board->square[move_to(move)];
}
// move_promote()
int move_promote(int move, const board_t * board) {
int code;
ASSERT(move_is_ok(move));
ASSERT(board_is_ok(board));
if (move_is_promote(move)) {
code = move >> 12;
ASSERT(code>=1&&code<=4);
return PromotePiece[code] | board->turn;
}
return Empty;
}
// move_is_check()
bool move_is_check(int move, const board_t * board) {
board_t new_board[1];
ASSERT(move_is_ok(move));
ASSERT(board_is_ok(board));
board_copy(new_board,board);
move_do(new_board,move);
ASSERT(!is_in_check(new_board,colour_opp(new_board->turn)));
return board_is_check(new_board);
}
// move_is_mate()
bool move_is_mate(int move, const board_t * board) {
board_t new_board[1];
ASSERT(move_is_ok(move));
ASSERT(board_is_ok(board));
board_copy(new_board,board);
move_do(new_board,move);
ASSERT(!is_in_check(new_board,colour_opp(new_board->turn)));
return board_is_mate(new_board);
}
// move_to_can()
bool move_to_can(int move, const board_t * board, char string[], int size) {
int from, to;
ASSERT(move_is_ok(move));
ASSERT(board_is_ok(board));
ASSERT(string!=NULL);
ASSERT(size>=6);
ASSERT(move_is_legal(move,board));
if (size < 6) return FALSE;
// init
from = move_from(move);
to = move_to(move);
// king-slide castling
if (move_is_castle(move,board) && !option_get_bool(Option,"Chess960")) {
if (FALSE) {
} else if (from == E1 && to == H1) {
to = G1;
} else if (from == E1 && to == A1) {
to = C1;
} else if (from == E8 && to == H8) {
to = G8;
} else if (from == E8 && to == A8) {
to = C8;
}
}
// normal moves
if (!square_to_string(from,&string[0],3)) ASSERT(FALSE);
if (!square_to_string(to,&string[2],3)) ASSERT(FALSE);
ASSERT(strlen(string)==4);
// promotes
if (move_is_promote(move)) {
string[4] = piece_to_char(move_promote_hack(move)|Black); // HACK: black => lower-case
string[5] = '\0';
}
// debug
ASSERT(move_from_can(string,board)==move);
return TRUE;
}
// move_from_can()
int move_from_can(const char string[], const board_t * board) {
char tmp_string[256];
int from, to;
int side;
int move;
ASSERT(string!=NULL);
ASSERT(board_is_ok(board));
// from
tmp_string[0] = string[0];
tmp_string[1] = string[1];
tmp_string[2] = '\0';
from = square_from_string(tmp_string);
if (from == SquareNone) return MoveNone;
// to
tmp_string[0] = string[2];
tmp_string[1] = string[3];
tmp_string[2] = '\0';
to = square_from_string(tmp_string);
if (to == SquareNone) return MoveNone;
// convert "king slide" castling to KxR
if (piece_is_king(board->square[from])
&& square_rank(to) == square_rank(from)
&& abs(to-from) > 1) {
side = (to > from) ? SideH : SideA;
to = board->castle[board->turn][side];
if (to == SquareNone) return MoveNone;
}
// move
move = move_make(from,to);
// promote
switch (string[4]) {
case '\0': // not a promotion
if (piece_is_pawn(board->square[from])
&& square_side_rank(to,board->turn) == Rank8
&& option_get_bool(Option,"PromoteWorkAround")) {
move |= MovePromoteQueen;
}
break;
case 'N':
case 'n':
move |= MovePromoteKnight;
break;
case 'B':
case 'b':
move |= MovePromoteBishop;
break;
case 'R':
case 'r':
move |= MovePromoteRook;
break;
case 'Q':
case 'q':
move |= MovePromoteQueen;
break;
default:
return MoveNone;
break;
}
// debug
ASSERT(move_is_legal(move,board));
return move;
}
// move_order()
int move_order(int move) {
ASSERT(move_is_ok(move));
return ((move & 07777) << 3) | (move >> 12); // from, to, promote
}
// move_disp()
void move_disp(int move, const board_t * board) {
char string[256];
ASSERT(move_is_ok(move));
ASSERT(board_is_ok(board));
if (!move_to_can(move,board,string,256)) ASSERT(FALSE);
my_log("POLYGLOT %s\n",string);
}
// end of move.cpp
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