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// move.h
#ifndef MOVE_H
#define MOVE_H
// includes
#include "board.h"
#include "util.h"
// defined
// HACK: a1a1 cannot be a legal move
#define MoveNone (0)
#define MovePromoteKnight (1 << 12)
#define MovePromoteBishop (2 << 12)
#define MovePromoteRook (3 << 12)
#define MovePromoteQueen (4 << 12)
#define MoveFlags (7 << 12)
// types
typedef uint16 move_t;
// functions
extern bool move_is_ok (int move);
extern int move_make (int from, int to);
extern int move_make_flags (int from, int to, int flags);
extern int move_from (int move);
extern int move_to (int move);
extern int move_promote_hack (int move);
extern bool move_is_capture (int move, const board_t * board);
extern bool move_is_promote (int move);
extern bool move_is_en_passant (int move, const board_t * board);
extern bool move_is_castle (int move, const board_t * board);
extern int move_piece (int move, const board_t * board);
extern int move_capture (int move, const board_t * board);
extern int move_promote (int move, const board_t * board);
extern bool move_is_check (int move, const board_t * board);
extern bool move_is_mate (int move, const board_t * board);
extern int move_order (int move);
extern bool move_to_can (int move, const board_t * board, char string[], int size);
extern int move_from_can (const char string[], const board_t * board);
extern void move_disp (int move, const board_t * board);
#endif // !defined MOVE_H
// end of move.h
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