1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177
|
# Copyright (c) 1997-2018
# Ewgenij Gawrilow, Michael Joswig (Technische Universitaet Berlin, Germany)
# http://www.polymake.org
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 2, or (at your option) any
# later version: http://www.gnu.org/licenses/gpl.txt.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#-------------------------------------------------------------------------------
# @category Combinatorics
# Base class for permutations of `big' objects
declare object PermBase {
# Mapping of features stored in this subobject onto their order in the parent (non-permuted) object.
# The features to be permuted can be any discrete objects with identity imparted by their involvement
# in a larger structure, like graph nodes, cone rays, facets, complex celles, etc.
property PERMUTATION : Array<Int>;
}
#######################################
#
# Utilities for permutation rules
# Create a new Array with elements permuted in the given order.
function permuted(Array, *) : c++ (include => "polymake/permutations.h");
function permuted(Vector, *) : c++;
# Create a new Set consisting of images of the original Set elements under the given permutation.
function permuted(Set, *) : c++;
function permuted(PowerSet, *) : c++;
# Like permuted(), treating the given permutation as an inverted one.
function permuted_inv(Array, *) : c++ (include => "polymake/permutations.h");
function permuted_inv(Vector, *) : c++;
function permuted_inv(Set, *) : c++;
function permuted_inv(PowerSet, *) : c++;
# Apply the given permutation to every element of an Array
# (the elements are supposed to be permutable containers).
function permuted_elements(Array, $) {
my ($array, $perm)=@_;
local $Core::PropertyType::trusted_value=1;
$array->type->construct->([ map { permuted($_,$perm) } @$array ]);
}
# Create a new matrix by permuting the rows of the given one.
function permuted_rows(Matrix, *) : c++;
function permuted_rows(IncidenceMatrix *) : c++;
function permuted_inv_rows(Matrix, *) : c++;
function permuted_inv_rows(IncidenceMatrix, *) : c++;
# Create a new matrix by permuting the columns of the given one.
function permuted_cols(Matrix, *) : c++;
function permuted_cols(IncidenceMatrix, *) : c++;
function permuted_inv_cols(Matrix, *) : c++;
function permuted_inv_cols(IncidenceMatrix, *) : c++;
# Create a new graph by permuting the nodes of the given one.
function permuted_nodes(Graph, *) : c++;
function permuted_inv_nodes(Graph, *) : c++;
# @category Combinatorics
# Returns the permutation that maps //a// to //b//.
# @param Array a
# @param Array b
# @return Array<Int>
# @example
# > $p = find_permutation([1,8,3,4],[3,8,4,1]);
# > print $p;
# | 2 1 3 0
user_function find_permutation(*,*) : c++ (include => "polymake/permutations.h");
# @category Combinatorics
# Returns the __cycles__ of a permutation given by //p//.
# @param Array<Int> p
# @return Array<List<Int>>
# @example
# > print permutation_cycles([1,0,3,2]);
# | {0 1}{2 3}
user_function permutation_cycles(*) : c++ (include => "polymake/permutations.h") : returns(@);
# @category Combinatorics
# Returns the __sign__ of the permutation given by //p//.
# @param Array<Int> p
# @return Int +1 or -1
# @example
# > print permutation_sign([1,0,3,2]);
# | 1
user_function permutation_sign(*) : c++ (include => "polymake/permutations.h");
# @category Combinatorics
# Returns the number of fixed points of the permutation given by //p//.
# @param Array<Int> p
# @return Int
# @example
# > print n_fixed_points([1,0,2,4,3]);
# | 1
user_function n_fixed_points(*) : c++ (include => "polymake/permutations.h");
# @category Combinatorics
# Determine whether two arrays //a// and //b// are permuted copies of each other.
# @param Array a
# @param Array b
# @return Bool
# @example
# > print are_permuted([1,8,3,4],[3,8,4,1]);
# | 1
user_function are_permuted(*,*) : c++ (include => "polymake/permutations.h");
#FIXME: ticket 725 and 727 return type should be masqueraded Array<Array <Int> > instead of perl-Array
# @category Combinatorics
# Returns a list of all permutations of the set {0...n-1} as a perl-array
# @param Int n
# @return ARRAY
# @example To store the result in the perl array @a, type this:
# > @a = all_permutations(3);
# The array contains pointers to arrays. To access the 0-th pointer, do this:
# > $a0 = $a[0];
# To print the 0-th array itself, you have to dereference it as follows:
# > print @{ $a0 };
# | 012
# You can loop through @a using foreach. The print statement produces the string obtained by dereferencing
# the current entry concatenated with the string " ".
# > foreach( @a ){
# > print @{ $_ }, " ";
# > }
# | 012 102 201 021 120 210
user_function all_permutations($) : c++ (include => "polymake/permutations.h") : returns(@);
# @category Combinatorics
# Returns the __permutation matrix__ of the permutation given by //p//.
# @tparam Scalar default: [[Int]]
# @param Array<Int> p
# @return Matrix<Scalar>
# @example The following prints the permutation matrix in sparse representation.
# > print permutation_matrix([1,0,3,2]);
# | (4) (1 1)
# | (4) (0 1)
# | (4) (3 1)
# | (4) (2 1)
user_function permutation_matrix<Scalar=Int>(*:anchor) : c++ (include => [ "polymake/permutations.h", "polymake/SparseMatrix.h" ]);
# Local Variables:
# mode: perl
# cperl-indent-level:3
# indent-tabs-mode:nil
# End:
|